Hire the Best Unreal Engine Developers
in Mexico

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Alberto V.

Morelia, Mexico

$10/hr
5.0
3 jobs

Are you looking for a reliable and creative game developer? I specialize in creating complete video game experiences using Unity and Unreal Engine 4/5, from gameplay mechanics and level design to 3D modeling and pixel art. With experience as a lead developer in multiple indie projects and as a university-level instructor in game programming, I bring a solid mix of technical expertise and creative problem solving. My Core Skills: • Game development in Unity and Unreal Engine 4/5 • Gameplay programming in C#, C++, Java • Level design and game mechanics implementation • AR/VR development using Vuforia • Basic AI for enemies and NPCs • 3D modeling, texturing and pixel art • Version control and team collaboration (Git) • Web and database integration (MySQL, NoSQL) Tools I use: Unity, Unreal Engine, Blender, Adobe Photoshop, Premiere, After Effects, Visual Studio, Git, Firebase, Trello, etc. I’m passionate about bringing game ideas to life, whether it's a tower defense, platformer, or RPG. Let’s build something great together! Send me a message with your game idea and I’ll help you bring it to reality!

  • Unreal Engine
  • Game Development
  • Unity
  • Game Design
  • Blender
Luis L.

Zapopan, Mexico

$45/hr
5.0
7 jobs

Hi, welcome to my bio, i work with unreal engine to deliver games, simulations and animated characters for multiple platforms: -desktop -mobile -virtual reality headsets -web You may spect apps which use 3d assets, multiplayer, 3d art, archiviz, interior designers, pixel streaming, android, ios, augmented reality.

  • Unreal Engine
  • Game Development
  • 3D Animation
  • 3D Architectural Rendering
  • 3D Architectural Visualization
  • 3D Avatar
  • 3D Motion Tracking
  • VR Application
  • AR & VR
  • Mobile App
  • Mobile Game
  • Mobile Game Development
Daniel A.

Zapopan, Mexico

$64/hr
5.0
2 jobs

I work as a Product & 3D Technical Designer, focusing on real-time 3D systems, interactive experiences, and technical design workflows. My work sits between design and implementation: building 3D assets, defining pipelines, optimizing real-time performance, and translating ideas into functional, interactive products. I have experience with Unreal Engine and Blender across multiple projects, including interactive environments, simulations, product visualization, and game-related work. I’m interested in remote roles and projects involving real-time applications, 3D systems, and technically driven design.

  • Unreal Engine
  • 3D Animation
  • Blender
  • Substance Painter
  • Adobe Photoshop
  • Adobe After Effects
  • Adobe Premiere Pro
  • Autodesk 3ds Max
  • 3D Game Art
  • Substance Designer
  • Ableton Live
  • Adobe Illustrator
  • SolidWorks

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