I am looking for a 3D environment artist to create and texture a set of models that can be used interchangeably to create dynamic dungeon layouts. These are more or less digital versions of physical dungeon models that are used in tabletop role playing games.
This is for a game that is currently in production, and many of the technical details about the "interlocking tiles" have been worked out.
We need two distinct sets of (interchangeable) tiles, one in a medieval castle dungeon style and another in an ancient roman ruins style.
There are a handful of "core pieces" that need to be made for each style, and then some of those will need variations (such as wall sections or floor variants) that can be used to create variety in the environment. Additionally, there will need to be a few "hero" architectural set pieces, such as pillars, statuary, thrones, dais, etc.
I am attaching an OBJ export that shows what we are currently using as proxy geometry, to give you an idea of the work that needs to be done.
The level of detail required is low - No specular/gloss maps, and the style is loose and painterly, similar to DOTA2 or TF2.