I just released the first phase of a board game called "Kono" to the Apple Store. In phase two, I would like to improve the overall quality, flow, and images. Specifically looking for some to:
1) Brainstorming and develop a sketch for a level selector grouped according to level themes.
2) Creating the high resolution graphics for backgrounds, new pieces, and updates to polish or replace existing graphics.
3) Potentially provide minor animations for special moves (like a tornado if a wind piece moves)
Part of my vision for new levels will be to follow the elements (Earth, Air, Fire, Water, and then move to variations like Metal and Ice) So new levels will incorporate a new theme based on the element as well as a new piece with the special ability. For example the Air background theme could be clouds covering a mountain in the orient, and the piece would have the ability to create a tornado around it.
I am a software engineer and in version one, I created both the code and the...