🎯 If your product is losing users, I'll show you exactly where before we design a single screen.
Top Rated Plus · 149+ projects · 100% Job Success · AI, SaaS, FinTech, Mobile
Why Clients Hire Me Over Other Designers
Every designer on this platform shows screens. MMStudio shows the product thinking behind them. My process starts with user flow mapping and friction audits before Figma opens. I've shipped 149+ products across AI SaaS, fintech, enterprise platforms, and mobile including a 2-year government AI infrastructure platform that later secured $1M in seed funding, a $3.5M-funded B2B SaaS tool, an AI marketing platform that grew to an estimated $220K in annual revenue, and a consumer app that filled its waitlist without paid acquisition.
What I Deliver
UI UX Designer Figma: High-fidelity prototypes, wireframes, and production-ready design systems. Every file is developer-handoff ready with components, tokens, and interaction specs.
Mobile UI UX Designer: End-to-end iOS and Android app design covering onboarding, returning user flows, and edge states before visual design begins.
UI UX Designer SaaS: Dashboard design, admin panels, and B2B SaaS interfaces that reduce cognitive load and accelerate onboarding. Specialisation in AI-native product interfaces.
UI UX Designer FinTech: Trading dashboards, wallet interfaces, and financial tools that reduce cognitive friction at the moment of irreversible action.
SaaS Investor Demo Package: Figma UI/UX + working Lovable prototype + design system + demo video + live shareable URL. Delivered in 14 days. Built for founders going into raise.
My Process
Phase 1 — Friction Audit: I study your product, users, and drop-off points before designing anything.
Phase 2 — UX Structure: User flows, information architecture, and validated wireframes.
Phase 3 — High-Fidelity UI: Complete design system, component library, and interactive prototype in Figma.
Phase 4 — Handoff or Launch: Developer-ready files or a live Lovable prototype, your choice.
Results
UI/UX Designer for ATLAS Traffic Technologies | AI SaaS · Government Infrastructure
✔ Designed 500+ screens across a 2-year engagement for an AI-powered traffic mission-control platform
✔ Designed the platform’s first-version experience, ATLAS subsequently secured $1M in seed funding
UI/UX Designer for Waltz AI | AI SaaS · Marketing Automation
✔ Designed product experiences for an AI-powered marketing platform spanning website generation, CRM, analytics, email campaigns, and generative design
✔ Platform grew from launch-stage product to an estimated $220K annual revenue following launch
UI UX Designer for HelloTeam (B2B SaaS, Employee Retention)
✔Worked on the product experience for a B2B SaaS platform serving Fortune 1000 companies; ✔HelloTeam has raised $3.5M and ranked #595 on the Inc. 5000.
UI UX Designer for FitX Lab (Consumer App, Hardware + Software)
✔ Designed the onboarding flow for a 3D foot scan app with a capped waitlist of 500 founding users
✔ Waitlist filled — zero paid acquisition
Product Designer for 360Solutions | AI · SaaS · Enterprise Software
✔ Delivered UI/UX across software products for an AI and full-stack development company
✔ Worked across complex SaaS and enterprise product experiences alongside engineering teams
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Ahmad Adefolajuwon T.
Product Designer | UI/UX Designer for SaaS, Mobile Apps & Startup MVPs
Lagos, Nigeria
$12/hr$12 per hour5.0 (1) 1 job $50 total earnings
I help startups and businesses transform ideas into intuitive digital products that users enjoy and businesses can scale.
Over the past several years, I've designed mobile apps, SaaS platforms, dashboards, and MVPs from research through high-fidelity prototypes in Figma.
I can help you with:
UX research
User flows
Wireframes
High-fidelity UI
Interactive prototypes
Design systems
Mobile app design
Web app design
Landing pages
Whether you're launching a new product or improving an existing one, I focus on creating designs that are usable, modern, and development-ready.
Let's build a product your users will love.
I design, review, and bring up PCBs and embedded hardware for ESP32/STM32, IoT, and automotive devices, from schematic design and PCB layout to tested prototypes and production-ready manufacturing files.
Hi, my name is Oluwatunmise, an Embedded Hardware Engineer, PCB Design Engineer, and Firmware Developer focused on schematic capture, PCB layout and routing, ESP32/STM32 firmware, IoT hardware, prototype bring-up and testing, sensor integration, automotive diagnostics, and low-power connected devices. My work sits where circuit design, firmware, communication protocols, cloud telemetry, and real-world testing meet.
I help clients move from concepts, unstable prototypes, and unfinished designs to reliable, manufacturable boards. That can mean owning a design end to end: component selection, schematic, 2-layer or 4-layer PCB layout, JLCPCB prototype orders, and hands-on bring-up and validation. It can mean reviewing an existing schematic, legacy design, or AI-generated circuit, verifying footprints and pinouts against datasheets, and flagging issues before layout. Or it can mean debugging GPIO and pin mappings, stabilizing sensor logic, fixing Wi-Fi, BLE, MQTT, HTTP/REST, and JSON telemetry issues, and troubleshooting brownouts, boot loops, and resets on real hardware.
I've supported IoT, consumer electronics, robotics, industrial automation, and automotive development from prototype to validation, including diagnostic systems communicating with ECUs across CAN, CAN-FD, RS-485, and OBD-II, working with live data, DTCs, proprietary PIDs, and BCM/ECM/TCM modules.
WHAT I CAN HELP YOU BUILD
PCB Design, Layout, Bring-Up & Manufacturing
Schematic capture, schematic review, and multilayer PCB layout in KiCad, Altium Designer, EasyEDA, Eagle, and OrCAD/PADS. Stackup definition, controlled-impedance and differential-pair routing, high-speed signal integrity, mixed-signal grounding, RF module placement with antenna keep-out, and EMI/EMC pre-compliance. Clean DRC/ERC, DFM, and SMT assembly optimization. I deliver Gerbers, drill files, BOM with MPN and LCSC/DigiKey part numbers plus alternates, pick-and-place/CPL, assembly drawings, STEP/3D models, PDF schematics, and editable source files ready for JLCPCB, PCBWay, or Shenzhen PCBA. I can also order the prototypes, test them on the bench, and document the results.
ESP32 / STM32 Firmware & Connected Devices
ESP32 (C3/S3/P4, WROOM/WROVER), STM32, nRF/Nordic BLE, Arduino. Bare-metal and RTOS firmware in Embedded C/C++ with ESP-IDF, DMA, interrupt-driven UART, BLE 5.0+, Wi-Fi, RFID/NFC, 4G LTE (SIM7600), GPS/GNSS (u-blox), MQTT, HTTP/REST, JSON telemetry, OTA updates, and device-to-cloud communication.
Power, Battery & BMS Design
Power supply design for battery-powered, low-power devices: LDO and DC-DC/buck converters, voltage regulation, power distribution, and circuit protection (ESD, TVS, reverse-polarity). Battery life optimization, BMS, LiPo/lithium-ion/18650 charging, USB-C charging, and thermal review for compact, space-constrained boards.
Sensor Integration & Hardware Interfaces
mmWave/radar presence sensors (LD2410/LD2412, 24GHz), time-of-flight/ultrasonic, environmental sensors, IMUs, cameras/CSI, OLED/TFT touch displays, relays, RGB LEDs, MOSFET/PWM drive, motors/BLDC, and actuators via UART, SPI, I²C, ADC, PWM, GPIO, CAN, CAN-FD, RS-485.
Automotive & Vehicle Diagnostics
OBD-II readers, CAN/CAN-FD sniffers and loggers, ECU communication tools, DTC workflows, telematics, and automotive embedded systems with proper termination and ESD protection.
Raspberry Pi & Edge Integration
Raspberry Pi setup, HAT and carrier board hardware, GPIO control, sensor automation, camera workflows, Python scripts, and data capture for IoT and industrial automation.
TECH STACK
Platforms: ESP32 (C3/S3/P4), STM32, nRF/Nordic, Arduino, Raspberry Pi, Orange Pi
Languages: Embedded C/C++, Python
Protocols: UART, SPI, I²C, CAN, CAN-FD, RS-485, OBD-II, BLE, Wi-Fi, RFID/NFC, MQTT, HTTP/REST, OTA
PCB Tools: KiCad, Altium Designer, EasyEDA, Eagle, OrCAD/PADS, Proteus
Manufacturing: JLCPCB, PCBWay, LCSC/DigiKey, DFM, Gerbers, drill files, BOM, CPL, STEP
Power: DC-DC/buck, LDO, BMS, LiPo, USB-C, circuit protection
Dev Tools: VS Code, Git, STM32CubeIDE, PlatformIO, Arduino IDE
WHY WORK WITH ME
I own the full embedded system: schematic, layout, firmware, and bring-up.
I build and test real boards on the bench, not just CAD files.
I read datasheets carefully, catch design issues early, and push back when something looks wrong.
I choose cost-effective, sourceable components with active lifecycle status and second sources.
I communicate clearly in English, work well with milestones and design reviews, and hit the dates I commit to.
If your project needs PCB design and layout, schematic review, ESP32/STM32 firmware, IoT hardware, prototype bring-up, battery-powered devices, CAN/OBD-II/RS-485, or production-ready manufacturing files.
Click "Invite to Job" or send me a message.
Christopher A.
3D Game Artist and Animator | 2D Game Assets, Characters, Animation
Lagos, Nigeria
$25/hr$25 per hour5.0 (3) 4 jobs $400+ total earnings
Great games deserve visuals that feel alive. I’m Christopher, a 2D & 3D game artist and animator creating game ready models, characters, environments, and animations built for real time engines like Unreal and Unity.
I work across the full production pipeline from modeling and sculpting to rigging, animation, rendering, and supporting 2D game art when projects need it.
🧱 🎮 3D Modeling, Animation & Game Assets
🎭 3D Character Modeling & Animation
• Stylized and semi realistic characters
• Retopology and clean mesh preparation
• Character rigging and skinning
• Facial rigs and blend shapes
• Game loop animations (idle, run, jump, attack, emotes)
• Cinematic character motion for trailers and cutscenes
🧩 3D Game Assets & Environment Models
• Props, collectibles, weapons, and interactive objects
• Modular environment assets
• Stylized environment pieces
• Game ready topology optimized for engines
• LOD preparation for Unity and Unreal
✍️ Modeling, Sculpting & Texturing
• Hard surface and organic modeling
• High poly sculpting for characters and props
• UV unwrapping and texture baking
• PBR texturing workflows
• Stylized and realistic material setups
🌟 Lighting, Rendering & Presentation
• Real time lighting setups
• Cinematic lighting and scene composition
• Portfolio turntables and product renders
• Promotional visuals for games and products
🎞 Motion & Promotional Animation
• Character gameplay animations
• Logo and mascot animation
• Camera flythroughs and cinematic shots
• 360° product and character turntables
⚔️ Tools
Blender • ZBrush • Maya • Substance Painter • 3ds Max
Marmoset Toolbag • Unreal Engine • Unity • After Effects
🎨 2D Game Art & Visual Design Support
🟣 Pixel Art & Game Assets
• Tilemaps for environments and levels
• Characters, NPCs, monsters and pets
• Props, items, UI icons and collectibles
• Stylized, retro, or modern pixel visuals
🟠 2D Game Animation
• Frame by frame animations
• Character idle, run, jump and attack cycles
• Sprite sheets and animation loops
• Hand drawn or pixel animation workflows
🔵 Character & Creature Design
• Stylized characters and creatures
• RPG, fantasy, sci fi and chibi designs
• Expression sheets and pose sheets
• Character turnarounds and references
🟢 Game Environments & Level Visuals
• Parallax backgrounds and layered scenery
• Scene concepts and level mockups
• Environment illustrations and world visuals
⚪ Game UI & UX
• HUD elements and interface icons
• Health bars, XP meters, inventory systems
• Menu layouts and mobile UI
🔴 Steam Capsule & Game Launch Art
• Steam capsule images and headers
• Store banners and promotional art
• Game key visuals and cover illustrations
🟡 Game Pitch Deck Visuals
• Investor and publisher pitch decks
• Character highlights and gameplay diagrams
• Visual presentation layouts
🛠 2D Tools
Krita • Aseprite • Affinity Designer • Infinite Design
🚀 Why Developers Work With Me
✅ Game ready assets optimized for real time engines
✅ Complete pipeline from modeling to animation and visuals
✅ Flexible styles from stylized to semi realistic
✅ Clear communication and reliable delivery
📩 Send your project details and let’s build visuals players remember.
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