Hire the Best Texture Mapping Specialists
in Brazil
Porto Alegre, Brazil
Hey there! I'm a creative and versatile 3D artist with over four years of dedicated experience in creating characters, props, and environments for games, publicity, and animation. My adaptability allows me to work within a variety of different styles, ensuring that each project meets its unique requirements. In addition to my 3D skills, I bring over 10 years of experience as a traditional artist, with strong drawing and painting abilities. About Me: - Bachelor's Degree: Visual Arts, Arts Institute of UFRGS - Game Studio Experience: 1.5 years at Frying Jelly - Freelance Experience: 4+ years as a 3D artist - Traditional Art Experience: 10+ years in drawing and painting Services: - 3D Modeling - Sculpting - Retopology - UV Mapping - Baking - Texturing: Specializing in PBR, hand-painted, and cell-shaded techniques - Rendering - Rigging - Compositing Work Areas: - Video Games - VR/AR - Movies - 3D Printing - NFTs - Entertainment Industry - Advertisements
- 3D Texturing
- Adobe Photoshop
- 3D Modeling
- Blender
- Photo Editing
- Photo Manipulation
- Painting
- Digital Painting
- Digital Art
- 3D Sculpting
- Concept Artistry
- Character Modeling
- Character Design
- Substance Painter
- Illustration
Fortaleza, Brazil
As a Senior 3D Artist Generalist with over two decades of expertise, I've navigated a myriad of challenges, honing a versatile skill set that spans character animation, environment design, and beyond. Whether it's bringing to life whimsical cartoons or crafting hyper-realistic scenes for games and advertisements, I thrive on creative diversity. Proficient in ZBrush, 3ds Max, After Effects, Substance Designer and Painter, Photogrammetry, and more, I'm well-versed in the tools of the trade. Additionally, I offer expertise in Unreal Engine and Unity, delivering real-time solutions for dynamic projects ranging from immersive games to groundbreaking Augmented and Virtual Reality experiences. What truly sets me apart? My unwavering commitment to deadlines. With me, you get reliability alongside creativity. Let's collaborate and elevate your project to new heights.
- 3D Game Art
- 3D Modeling
- 3D Animation
- Pixologic Zbrush
- Autodesk 3ds Max
- Substance Painter
- Substance Designer
- 3D Rendering
- Character Modeling
- Character Animation
- Adobe After Effects
- Chaos Corona
Sao Paulo, Brazil
🏆 100% Job Success | 5,000+ Hours Worked | Top Rated Veteran "Reliability meets 17 years of 3D expertise. I deliver studio-grade results with a flawless track record of client satisfaction." With over 17 years of experience in the 3D industry (since 2009), I specialize in bridging the gap between traditional craftsmanship and cutting-edge technology. My mission is to deliver high-fidelity visual assets and animations that don't just look good but serve a strategic purpose. What I bring to your project: Creative Leadership: Proven ability to oversee art direction, ensuring aesthetic consistency and high-quality finishes from concept to final render. 3D Mastery: Expert-level skills in organic sculpting, hard-surface modeling, and PBR texturing for Games (Real-Time), Product Design, and Animation. AI Integration: I leverage state-of-the-art AI tools to optimize production pipelines, providing studio-grade results with increased efficiency. Technical Versatility: From precise product visualization to expressive character design and seamless video editing. I am currently focusing on high-level collaborations where quality and technical excellence are the priority. Let’s transform your vision into a standout digital reality.
- Character Design
- Adobe Photoshop
- Autodesk 3ds Max
- Animation
- 3D Modeling
- Substance Painter
- 3D Sculpting
- 3D Rendering
- Pixologic Zbrush
- Blender
- V-Ray
- Game Design
- 3D Rigging
- 3D Animation
Sao Lourenco, Brazil
Hello! My name is Luiz Henrique, I have 23 years old, I live in Brazil . Majored in game design . Skills: • Texturing and UV mapping • 3D modelling, hard and organic surface • Maya • Substance Painter • Marmoset ToolBag • Zbrush • Unity • Unity programming/C## • Photoshop: cut images, change color, fixing lights, shadows, pentool, pathfinder, colorize • Illustrator: vectorization, pathfinder, colorize, pentool… • Indesign: pages numbers, difference between canoe and square, split the page, master page management… • Advanced English • Native Portuguese
- Adobe InDesign
- Autodesk Maya
- Adobe Photoshop
- Adobe Illustrator
- C#
- GitHub
- English
- Sony Vegas
- Marmoset Toolbag
- Brazilian Portuguese Dialect
- Pixologic Zbrush
- Unity
- Photo Editing
Sao Sebastiao do Cai, Brazil
I majored in Digital Games in college, with a special emphasis on 3D. Throughout my academic journey, I actively contributed to both university projects and personal initiatives, improving my skills in 3D design. With a dedicated focus on 3D for the last 4 years, I am committed to continuous improvement, honing my skills with each passing day. Currently looking for opportunities in the 3D market, I bring to the table a combination of strong creativity and problem-solving skills. My proficiency extends to working with Blender, Unity, Unreal, Substance 3D Painter and Photoshop. I am excited to contribute my skills and knowledge to dynamic projects.
- 3D Texturing
- Blender
- 3D Modeling
- 3D Design
- UV Mapping
- Environment
- Game Prop
- 3D Game Art
- Unity
- Game Asset
Ponta Grossa, Brazil
Hello! I'm a 3D artist specializing in games, AR/VR, product visualization, and animations. I work primarily with Blender and Substance Painter, and I have solid experience integrating assets into Unity, Unreal Engine and Godot. If you have a project that needs high-quality 3D design, send me a message so we can work together! :)
- 3D Texturing
- Character Design
- Game Art
- 3D Game Art
- 3D Modeling
- UV Mapping
- Substance Painter
- Blender
- 3D Sculpting
- 3D Animation
- 3D Rigging
- Illustration
- CGI
- Video Animation
- Video Ad
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