You will get a custom low-poly 3D voxel art model and character animation

Project details
Do you want a unique, eye-catching visual style for your indie game or physics simulation? I create professional, high-quality 3D voxel art assets and smooth character animations optimized directly for modern game engines.
Using MagicaVoxel and Blender, I build everything from environment props to fully articulated characters, ensuring clean topologies and seamless integration into your Unity projects.
WHAT I WILL DELIVER FOR YOUR PROJECT:
• Custom Voxel Modeling: Creating stylized characters, monsters, vehicles, or environment props based on your references or ideas.
• Rigging & Bones: Setting up clean skeletal structures for characters to ensure natural, glitch-free deformations.
• Smooth 3D Animations: Keyframing essential gameplay loops like walking, running, idle states, or attacks, tailored to your design needs.
• Game-Engine Ready Assets: Delivering optimized files (.FBX, .OBJ, or source .vox/.blend) with efficient texture mapping.
Give your game a stunning, memorable aesthetic. Please message me before ordering to discuss your art style requirements and references!
Using MagicaVoxel and Blender, I build everything from environment props to fully articulated characters, ensuring clean topologies and seamless integration into your Unity projects.
WHAT I WILL DELIVER FOR YOUR PROJECT:
• Custom Voxel Modeling: Creating stylized characters, monsters, vehicles, or environment props based on your references or ideas.
• Rigging & Bones: Setting up clean skeletal structures for characters to ensure natural, glitch-free deformations.
• Smooth 3D Animations: Keyframing essential gameplay loops like walking, running, idle states, or attacks, tailored to your design needs.
• Game-Engine Ready Assets: Delivering optimized files (.FBX, .OBJ, or source .vox/.blend) with efficient texture mapping.
Give your game a stunning, memorable aesthetic. Please message me before ordering to discuss your art style requirements and references!
Purpose
GameStyle
PixelFile Format
FBX, OBJ, BLENDWhat's included
| Service Tiers |
Starter
$20
|
Standard
$40
|
Advanced
$100
|
|---|---|---|---|
| Delivery Time | 2 days | 4 days | 5 days |
Number of Revisions | 1 | 2 | 3 |
Lighting | - | - | - |
Rigging | - | ||
Animation | - | - |
About Rafael
Unity Game Developer & Video Editor | Mobile Games, Prototypes, Educat
Joao Camara, Brazil - 6:14 am local time
As a Unity developer, I specialize in building mobile games, playable prototypes, educational applications, and interactive systems using C#. I have experience developing and publishing apps, optimizing projects for Android, and creating scalable architectures designed for future growth.
Beyond development, I also work as a video editor and content creator. I run educational YouTube channels, which has given me strong experience in storytelling, audience retention, motion graphics, and transforming complex ideas into engaging visual content.
Whether you need a functional Unity prototype, improvements to an existing project, educational applications, or polished video content, my focus is always the same: delivering clear communication, high-quality execution, and practical solutions that align with your goals.
What I can help you with:
• Unity 3D development (C#)
• Mobile games for Android and iOS
• Playable prototypes and gameplay systems
• Educational apps and interactive experiences
• Performance optimization and bug fixing
• Google Play publishing support
• Video editing for social media and institutional content
• Motion graphics and educational videos
• YouTube content production and audience-focused editing
I value clear communication, fast iterations, and long-term partnerships built on reliability and results.
Steps for completing your project
After purchasing the project, send requirements so Rafael can start the project.
Delivery time starts when Rafael receives requirements from you.
Rafael works on your project following the steps below.
Revisions may occur after the delivery date.
Voxel Modeling & Styling
I design and block out your 3D models in MagicaVoxel based on your layout guidelines, applying the color palettes and textures.
Rigging & Animation Export
I import the models into Blender, build the skeletal rig, animate the required action loops, and deliver game-ready FBX files

