You will get a Low poly Character model in 5 days

You will get a Low poly Character model in 5 days

Project details
You will get a complete Low poly character for your game project that I promise I'll do my best to deliver the best work possible for your project in just a couple of days. I believe the experience and quality of my work will get your project to the next level.
Purpose
GameStyle
Low PolyFile Format
FBX, OBJ, STL, MA/MBWhat's included $350
These options are included with the project scope.
$350
- Delivery Time 2 days
- Number of Revisions 2
- Lighting
About Pedro
3D Texture Artist - Modeller - LookDev/Rendering
North Vancouver, Canada - 5:48 am local time
Stellar Creative Lab (2022 - Ongoing)
Texture Artist for Sausage Party TV show
ICON Creative Studio (2021-2022)
Junior Texturing Artist for Firebuds (Disney Show)
Q U A L I F I C A T I O N S A N D S K I L L S
Excellent Creative Mind, Innovative and Inventive Ideas
Great Communication, Coordination and Organizational Skills.
Distinguished Analytical and Critical Thinking Skills.
Working Knowledge of Design Software such as Maya, Mari, ZBrush, Headus UV Layout, VRay, Adobe Photoshop, Substance Painter, Adobe After Effect, Nuke, Marvelous Designer, Quixel Bridge, Quixel Mixer, Unreal Engine, Marmoset Toolbag, Arnold Render.
High Level of Proficiency in Maya, Mari, Substance Painter, VRay, Adobe Photoshop, Zbrush, Quixel Bridge, Arnold Render, Quixel Mixer, Nuke, Adobe After Effect, Unreal Engine, Marmoset Toolbag.
Intermediate Knowledge of Headus UV Layout, Marvelous Designer.
The Client Review below describe the quality of work that you can expect from working with me:
"The 3D rendering had a high degree of detail that was required to meet my requirements. Pedro submitted his first render and I made recommendations so that the final result was what was envisioned. Pedro was always pleasant, polite and had a rapid response. He met his deadlines and was a pleasure to work with. I would recommend Pedro for any photo-realistic 3D rendering project. If I were to change anything, then it would have been to improve MY description of requirements. I would have given him a more 'formal' written description with a drawing of the viewing angles, special details that would need attention, etc. This would have made his job easier. Better preparation on my part would have helped out."
Steps for completing your project
After purchasing the project, send requirements so Pedro can start the project.
Delivery time starts when Pedro receives requirements from you.
Pedro works on your project following the steps below.
Revisions may occur after the delivery date.
3D Model
The first step is to gather as much reference as possible to create the character then start the modelling process with Autodesk Maya and Zbrush.
3D Texturing
the second step is to find references textures and applying them to the model with Substance painter.