You will get Fix & Optimize AI 3D Models for 3D Print & Manufacturing
Top Rated

Top Rated

Project details
I specialize in transforming AI-generated 3D meshes into production-ready STL files for FDM and resin 3D printing. Many AI meshes come with common problems like thin walls, floating parts, non-manifold geometry, and open shells, which prevent clean printing. I fix these issues, optimize topology, and check mesh integrity in slicers, ensuring your models are error-free, watertight, and ready to print.
With 20+ years of 3D experience, I combine deep knowledge of DCC tools and 3D printing workflows to deliver high-quality, reliable results quickly. My process is client-focused: you provide the raw mesh and requirements, and I return clean, optimized, production-ready models that meet your specifications.
Whether you’re preparing assets for prototyping, collectibles, or client projects, I make sure your AI-generated meshes are ready for print without hassle, saving you time and ensuring consistent quality.
With 20+ years of 3D experience, I combine deep knowledge of DCC tools and 3D printing workflows to deliver high-quality, reliable results quickly. My process is client-focused: you provide the raw mesh and requirements, and I return clean, optimized, production-ready models that meet your specifications.
Whether you’re preparing assets for prototyping, collectibles, or client projects, I make sure your AI-generated meshes are ready for print without hassle, saving you time and ensuring consistent quality.
Materials
PlasticField of Expertise
Consumer Electronics, Jewelry, ToysDesign Software
3DS MAX, Blender, Fusion 360, MeshLab, OtherFile Format
OBJ, 3MF, STEP, STL, OtherWhat's included
| Service Tiers |
Starter
$49
|
Standard
$119
|
Advanced
$229
|
|---|---|---|---|
| Delivery Time | 3 days | 5 days | 7 days |
Number of Revisions | 1 | 2 | 3 |
3D Model | |||
Source Files | - | - |
Optional add-ons
You can add these on the next page.
Fast Delivery
+$25 - $75
Additional Revision
+$20
Source File
+$40
Image to 3D Base Mesh
(+ 3 Days)
+$120
69 reviews
(58)
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VS
Void S.
Jun 14, 2026
Main Character Modeling
I highly recommend him 100%.
His work is reliable, professional, and of excellent quality. The project was completed successfully, and I am very satisfied with the final result. I would gladly hire him again.
His work is reliable, professional, and of excellent quality. The project was completed successfully, and I am very satisfied with the final result. I would gladly hire him again.
BO
Business O.
Jun 24, 2025
3D Cloth Simulation & Fitting Specialist - Metatailor
It was nice working with Ranjit, who has extensive expertise in 3D modelling and cloth simulation in software such as Blender and Maya.
IK
Iakub K.
Mar 25, 2025
3d model with Viseme Morphs
ER
EL Hassan R.
Dec 31, 2024
Creating 5 3D Models for a Unity Game
Great Work, Highly recommended!
SP
Shivangi P.
Aug 6, 2024
3d modelling of a shade guide
Great to work with
About Ranjit Singh
Senior 3D Character Artist | Unreal, Unity & Game-Ready Character
100%
Job Success
Moradabad, India - 9:50 pm local time
With 18+ years of industry experience (working since 2007) and a full-time freelance career since 2013, I specialize in creating production-ready game characters and creatures for Unreal and Unity pipelines, ensuring assets perform reliably in real-time environments.
Many artists can sculpt characters. Fewer understand how those assets must behave inside a real production pipeline. My work focuses not only on visual quality but on ensuring characters are technically reliable, animation-ready, and optimized for real-time performance.
I don’t just deliver models — I deliver assets that work smoothly from ZBrush sculpt through engine integration.
Every asset I deliver is
• Clean — deformation-friendly topology and efficient UV layouts
• Optimized — LODs, materials, and performance tuned for Unreal and Unity
• Animation-ready — rig-friendly structure and proper deformation zones
• Engine-tested — characters prepared for real-time workflows
I regularly work across the full character pipeline including sculpting, retopology, texturing, clothing integration, rig preparation, grooming workflows, and real-time engine setup. I work on both realistic and stylized characters, creatures, and fantasy assets for games and interactive applications.
Character Pipeline Experience
• Character and creature modeling and sculpting (ZBrush)
• Retopology, UV layout, and texture workflows
• Character rig preparation and deformation-friendly topology
• Groom and clothing workflows (Marvelous Designer / CLO3D)
• Character integration into Unreal Engine and Unity
• Optimization for game performance and LOD systems
Client Feedback
“Ranjit was already incredibly experienced… it only took him a few hours to get through his training period (the same training that took others days and weeks).”
— Angel Davis
“Amazing work. This is my second time choosing Ranjit because he listens and makes sure the job is done exactly as requested.”
— Eric Jones
Tools & Pipelines
Unreal Engine 5 • Unity • ZBrush • Maya • Blender • Marvelous Designer • Substance Painter • Houdini
If you're looking for a senior character artist who understands both art and real-time production pipelines, I can help ensure your characters not only look great but integrate smoothly into Unreal or Unity game workflows.
Steps for completing your project
After purchasing the project, send requirements so Ranjit Singh can start the project.
Delivery time starts when Ranjit Singh receives requirements from you.
Ranjit Singh works on your project following the steps below.
Revisions may occur after the delivery date.
Check file in slicer
I clean, repair, and optimize your AI-generated mesh for 3D printing, check it in slicer software for errors, and prepare a production-ready STL file.




