You will get Match-3 Level Design Feedback | Retention & Monetization Optimization
Top Rated

Project details
This project delivers a structured match-3 level review focused on identifying design risks, retention friction, and monetization inefficiencies to remove risk to your live-game's performance. I can analyze live levels and tell you why they underperform or review batches prior to them releasing. All recommendations are clear, prioritized and built for real production environments.
With over a decade of experience across high-performing match-3 titles reaching tens of millions of players - and 15,000+ levels designed and tuned - I bring strong insight grounded in experience. I will inform you of how to improve your designs and why, for an optimal live delivery.
In match-3, levels aren’t just content, they’re your retention and monetization engine. Small misalignments in pacing, solvability perception, or fail frequency can silently erode performance.
Beyond tuning, level feel matters: how space collapses, how mechanics interact, how cascades trigger, how controlled the chaos feels. These micro-moments shape player confidence and perceived fairness — ultimately driving retention and conversion.
Questions, or need something more custom for your game? Send me a message.
With over a decade of experience across high-performing match-3 titles reaching tens of millions of players - and 15,000+ levels designed and tuned - I bring strong insight grounded in experience. I will inform you of how to improve your designs and why, for an optimal live delivery.
In match-3, levels aren’t just content, they’re your retention and monetization engine. Small misalignments in pacing, solvability perception, or fail frequency can silently erode performance.
Beyond tuning, level feel matters: how space collapses, how mechanics interact, how cascades trigger, how controlled the chaos feels. These micro-moments shape player confidence and perceived fairness — ultimately driving retention and conversion.
Questions, or need something more custom for your game? Send me a message.
Main Type
Game, Mobile Apps, OtherWhat's included
| Service Tiers |
Starter
$120
|
Standard
$250
|
Advanced
$400
|
|---|---|---|---|
| Delivery Time | 5 days | 7 days | 10 days |
Number of Revisions | 0 | 0 | 0 |
Source Files | - | - | - |
Optional add-ons
You can add these on the next page.
Fast Delivery
+$50 - $100
FTUE Tutorial UX Feedback
+$100Frequently asked questions
4 reviews
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HC
Hitapps Games LTD C.
Apr 22, 2026
Write 50 levels for a mobile puzzle game
Always professional, diligent and with great attention to detail.
MH
Muhammad H.
Jan 9, 2026
Word Puzzle Level Designer (U.S Based)
Great work!!! ❤️ Lewis has an excellent understanding of level design, with a strong sense of difficulty progression, and player engagement. He was super thoughtful in his approach, quick to iterate on feedback, and consistently delivered high-quality levels that fit the game’s goals. Communication was clear and reliable throughout, making collaboration very easy.
HC
Hitapps Games LTD C.
Oct 7, 2025
120 levels for a text-based puzzle game
Lewis has done an excellent job on this project and has been very professional, diligent, and great to work with all the way through.
HC
Hitapps Games LTD C.
Aug 27, 2025
Write 30 levels for a mobile text-based puzzle game
Lewis has delivered an excellent result on this project. His introductory levels outperformed our own by all metrics. Lewis is diligent, attentive to detail, punctual, and just generally a pleasure to work with.
About Lewis
Game Design | Content, Systems, Retention & UX
100%
Job Success
Murrieta, United States - 2:56 pm local time
I help projects with designing mechanics, features, systems, economies, FTUE flows and production-ready levels; diagnose gameplay, UX, progression, difficulty and retention problems; and document solutions so development teams can implement them directly.
Good fit when:
• A build has friction, weak onboarding or unclear player flow, but the cause isn’t obvious
• Progression feels flat or difficulty spikes are costing you players
• You need levels produced to specification, at volume or on a recurring cadence
• A mechanic, feature or economy needs structure, balancing or implementation rules
• You have a design idea that needs turning into a buildable plan
• You’re approaching launch, in soft launch or operating a live game that needs clearer structure
Services:
• Level design and content planning — hands-on creation, review, sequencing, cadence and difficulty targeting
• Gameplay and UX audits — prioritized findings covering friction, comprehension, progression, balance and monetization risks
• Progression and difficulty systems — maintainable models with defined structures, targets and validation requirements
• FTUE and onboarding — tutorial sequencing that builds comprehension and aligns with early difficulty
• Mechanics and feature design — new concepts, rules, player flows and specifications, plus refinement and iteration for existing content
• Economy and systems balancing — crafting, rewards, currencies, weapons, upgrades, progression gating and tuning models
• LiveOps planning and content cadence — recurring events, challenges and content structures designed for continued engagement
• GDDs, specifications and production planning — implementation-ready documentation rather than theoretical design
Available for hourly or fixed-price engagements, including new game and content design, production work, audits and live-game refinement.
Steps for completing your project
After purchasing the project, send requirements so Lewis can start the project.
Delivery time starts when Lewis receives requirements from you.
Lewis works on your project following the steps below.
Revisions may occur after the delivery date.
Access Materials
Gain access to a build version for playtest.
Playtest and Review
Play test the full level sequence.

