You will get Match-3 Level Design Feedback | Retention & Monetization Optimization

Lewis S.Status: Offline
Lewis S. Lewis S.
5.0
Top Rated

Let a pro handle the details

Buy Other Web & Mobile Design services from Lewis, priced and ready to go.
Lewis S.Status: Offline
Lewis S. Lewis S.
5.0
Top Rated

Let a pro handle the details

Buy Other Web & Mobile Design services from Lewis, priced and ready to go.

Project details

This project delivers a structured match-3 level review focused on identifying design risks, retention friction, and monetization inefficiencies to remove risk to your live-game's performance. I can analyze live levels and tell you why they underperform or review batches prior to them releasing. All recommendations are clear, prioritized and built for real production environments.

With over a decade of experience across high-performing match-3 titles reaching tens of millions of players - and 15,000+ levels designed and tuned - I bring strong insight grounded in experience. I will inform you of how to improve your designs and why, for an optimal live delivery.

In match-3, levels aren’t just content, they’re your retention and monetization engine. Small misalignments in pacing, solvability perception, or fail frequency can silently erode performance.

Beyond tuning, level feel matters: how space collapses, how mechanics interact, how cascades trigger, how controlled the chaos feels. These micro-moments shape player confidence and perceived fairness — ultimately driving retention and conversion.

Questions, or need something more custom for your game? Send me a message.
Main Type
Game, Mobile Apps, Other
What's included
Service Tiers Starter
$120
Standard
$250
Advanced
$400
Delivery Time 5 days 7 days 10 days
Number of Revisions
000
Source Files
-
-
-
Optional add-ons You can add these on the next page.
Fast Delivery
+$50 - $100
FTUE Tutorial UX Feedback
+$100

Frequently asked questions

5.0
4 reviews
100% Complete
1% Complete
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1% Complete
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1% Complete
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1% Complete
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HC

Hitapps Games LTD C.
5.00
Apr 22, 2026
Write 50 levels for a mobile puzzle game Always professional, diligent and with great attention to detail.

MH

Muhammad H.
5.00
Jan 9, 2026
Word Puzzle Level Designer (U.S Based) Great work!!! ❤️ Lewis has an excellent understanding of level design, with a strong sense of difficulty progression, and player engagement. He was super thoughtful in his approach, quick to iterate on feedback, and consistently delivered high-quality levels that fit the game’s goals. Communication was clear and reliable throughout, making collaboration very easy.

HC

Hitapps Games LTD C.
5.00
Oct 7, 2025
120 levels for a text-based puzzle game Lewis has done an excellent job on this project and has been very professional, diligent, and great to work with all the way through.

HC

Hitapps Games LTD C.
5.00
Aug 27, 2025
Write 30 levels for a mobile text-based puzzle game Lewis has delivered an excellent result on this project. His introductory levels outperformed our own by all metrics. Lewis is diligent, attentive to detail, punctual, and just generally a pleasure to work with.
Lewis S.Status: Offline

About Lewis

Lewis S.Status: Offline
Principal Game Designer | Mobile | Retention, Level Design, UX & GDDs
100% Job Success
5.0  (4 reviews)
Murrieta, United States - 7:28 pm local time
I am a designer with 10+ years worth of experience across major mobile franchises, including Wizard of Oz, Harry Potter, and FarmVille. I specialize in level design, progression systems, difficulty tuning, and retention-focused optimization. I am highly familiar with casual and midcore target audiences.

If you’re in need of player-focused feature designs, stronger progression structure, clearer onboarding, improved retention performance, or stabilization within a live environment, I can help. I work across both early-stage builds and live environments to provide production-ready design solutions.

Some examples of situations I'm a strong fit for:

• Games that need stronger progression, onboarding, or early retention
• Products needing help designing features, mechanics or events
• Teams looking for level design work, progression flow planning
• Teams exploring A/B testing, connecting player psychology to analytic outcomes
• Products in soft launch or live ops that need clearer structure and better player flow
• Developers who need practical design documentation, audits, or actionable recommendations

💡Core Expertise:

• Level Design & Guiding Design Principles
• Core Systems, Mechanics & Feature Design
• Progression/Pacing Structuring & Economy Systems
• FTUE tutorials & Onboarding Optimization
• Retention, Monetization & UX Audits
• LiveOps & Performance Refinement
• Game Design Documentation & Production Specs
• Competitive Analysis & Design Consultations

Services:

🔹 Level Design Creation & Cadence Tuning
Hands-on level creation and win-rate calibration for both new and live products, balancing learning pressure, satisfaction, retention, and monetization.

🔹 Gameplay, Mechanics & Feature Design
Design and refinement of core systems and features — from early concept structuring to stabilizing underperforming live content.

🔹 Progression & Economy Architecture
Structured progression and economy design that supports long-term engagement, retention pacing, and sustainable monetization.

🔹FTUE & Early Retention Optimization
Onboarding and tutorial design that builds player confidence, aligns early difficulty, and improves D1–D7 performance in both new and existing products.

🔹 Design Strategy, Product Reviews & Retention Audits
Targeted product analysis to identify progression risks, UX friction, and balance gaps — delivering clear, actionable improvement plans.

🔹 LiveOps Planning & Content Cadence
Recurring event and content systems that sustain engagement and revenue without burning out players.

🔹 GDDs, Specs & Spreadsheet Documentation
Clear, detailed production-ready documentation that can be used to strengthen the foundations or outlines of levels, concepts, features or systems

🔹 Match-3 & F2P Performance Expertise
Over 15,000 levels built and tuned across live environments with tens of millions of players. Deep experience calibrating win-rate cadences, progression pacing, FTUE structure, and monetization pressure to strengthen retention stability and player confidence at scale.

✅ I’m available for both hourly or project-based work.

If you have a defined scope, an idea that needs structuring, or need a focused review, feel free to reach out or send a contract directly.

Steps for completing your project

After purchasing the project, send requirements so Lewis can start the project.

Delivery time starts when Lewis receives requirements from you.

Lewis works on your project following the steps below.

Revisions may occur after the delivery date.

Access Materials

Gain access to a build version for playtest.

Playtest and Review

Play test the full level sequence.

Review the work, release payment, and leave feedback to Lewis.