You will get Premium Game Environment/Level Design made in Unreal Engine/Unity/Blender

Project details
Decade-long experiences experimenting with major game engines to figure out how to do anything that is hard to accomplish by most developers to offer unique opportunity to indie/clients with budget but clear vision
Game Dimension
3DStyle
RealisticFile Format
FBX, OBJ, 3DS, C4D, BLEND, STL, DAE, PNG, PSDWhat's included
| Service Tiers |
Starter
$100
|
Standard
$1,000
|
Advanced
$5,000
|
|---|---|---|---|
| Delivery Time | 7 days | 10 days | 15 days |
Number of Initial Concepts | 1 | 1 | 2 |
Number of Revisions | 0 | 0 | 0 |
Lighting | |||
Texturing & Shading | |||
3D Modeling | - | ||
Enhanced Detailing | - | - | |
HUD Loading Screen | - | - | - |
Optional add-ons
You can add these on the next page.
Fast Delivery
+$200 - $1,000
Additional Initial Concept
(+ 2 Days)
+$200
Additional Revision
+$200
3D Modeling
(+ 3 Days)
+$500
Enhanced Detailing
(+ 3 Days)
+$200
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great stuff
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Emma A.
Nov 6, 2024
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About Rakib
Game Developer, CG & AI film maker (Quickest Turnaround with quality)
100%
Job Success
Dhaka, Bangladesh - 3:08 pm local time
Prior to this, I had 3+ years of experience working with android, web applications, databases, cross platform games and simple 3d animation. I have 2+ years of full-time work experience with local companies in relevant fields. Experienced working in a team using Trello, Slack and GIT.
My area of expertise :
- photogrammetry
- architectural design and rendering with Blender and Unreal Engine 4/ Unity 5
- game development with Blender and Unreal Engine 4 (Blueprint/C++)/ Unity 5
- realistic/npr/freestyle/cel shading rendering
- product designing and modeling
- jewelry modeling
- 3d print ready modeling
- 3d modeling, sculpting
- moderate design
- low poly realistic game assets
- normal baking
- creating texture maps
- terrain generation from real world heightmaps
- good topology
- retopology
- rigging, weight painting
- morphing
- 3d animation
- texturing, texture painting, vertex painting
- systematic assignment of vertex groups
- pbr materials
- basic knowledge of digital painting.
- terrain generating
Software: UE4/UE5, Unity, Godot, Blender, Zbrush, Houdini, Quadspinner Gaea, 3ds Max, Maya, Cinema4D, Capturing Reality, Meshroom, Agisoft Photoscan, MeshLab, Gimp, Inkscape, Photoshop, Substance Painter, Substance Designer, Substance B2M3, FreeCad, AutoCAD, Sketchup, Quixel, World Machine, L3DT
Steps for completing your project
After purchasing the project, send requirements so Rakib can start the project.
Delivery time starts when Rakib receives requirements from you.
Rakib works on your project following the steps below.
Revisions may occur after the delivery date.
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