You will get 3D CHARACTER MODEL, CHARACTER ANIMATION, BLENDER, UNREAL ENGINE

Captain Y.Status: Offline
Captain Y.

Let a pro handle the details

Buy Character Animation services from Captain, priced and ready to go.
Captain Y.Status: Offline
Captain Y.

Let a pro handle the details

Buy Character Animation services from Captain, priced and ready to go.

Project details

3D Character Animation for Games, Film & Marketing

Summary:
Created a fully rigged and animated 3D character designed for cross-industry use, including video games, short films, and marketing campaigns. Handled the complete pipeline: modeling, PBR texturing, rigging (IK/FK + facial controls), and animation. Delivered game-ready cycles (idle, run, attack), cinematic performances (dialogue, emotion), and ad-friendly loops. Optimized exports for Unity, Unreal, and offline renderers. Clients used the asset in gameplay, promotional videos, AR apps, and short cinematic scenes—achieving smooth integration and expressive results.

Client Outcomes:
Film Studio: Used animated facial sequences for a short cinematic.

Game Developer: Integrated combat animation into Unity prototype with no cleanup needed.

Marketing Agency: Used looped character animation for a branded product launch video.

AR App Creator: Successfully implemented character gestures in mobile XR experience.
Animation Type
3D
Industry
Advertising & Marketing, Fashion, Film & Video, Gaming, Medical
What's included
Service Tiers Starter
$350
Standard
$850
Advanced
$1,200
Delivery Time 10 days 15 days 25 days
Number of Revisions
368
Number of Characters
123
Character Design
-
-
-
Rigging
-
Detailed Movements
-
3D Modeling
-
Project File
Full HD (1080p)
-
Ultra HD (4k)
-
-
Optional add-ons You can add these on the next page.
Fast Delivery
+$50 - $100
Additional Revision
+$20
Additional Character (+ 5 Days)
+$200
Captain Y.Status: Offline

About Captain

Captain Y.Status: Offline
3D Modeling and Animation
Ilorin, Nigeria - 4:14 pm local time
I'm Young.

A 3D Modeling & Animation Specialist | Game, Film, and Marketing-Ready Assets

Are you looking for visually striking, production-ready 3D assets that bring your creative vision to life? I’m a 3D modeling and animation artist with over 5+ years of experience helping clients across the game, film, and marketing industries create high-quality visuals that stand out.

I specialize in designing, modeling, rigging, and animating 3D characters, props, and environments tailored to your project’s style and technical needs. Whether you're developing a video game, producing a short film, or crafting a cinematic ad campaign, I ensure that every asset is optimized, visually compelling, and animation-ready.

âś… What I Deliver:
3D Modeling: Realistic or stylized characters, game props, environments, and custom assets

Rigging & Skinning: Full-body rigs, facial rigs, IK/FK systems for smooth, flexible animation

3D Animation: Game loops (idle, run, attack), cinematic sequences, motion graphics, and character performances

PBR Texturing & Shading: Clean UVs and industry-standard materials using Substance Painter & Blender

Rendering: High-quality stills and animated turnarounds using Cycles, Eevee, or Unreal Engine

Export-Ready Assets: Optimized for Unity, Unreal, or film pipelines

🛠️ Tools I Use:
Blender | Maya | ZBrush | Substance Painter | Photoshop | Unity | Unreal Engine

Clients appreciate my attention to detail, strong communication, and ability to adapt to different styles and technical pipelines. From concept to final render or animation, I can help bring your characters and ideas to life with quality and efficiency.

Let’s make something awesome together—invite me to your next project!

Steps for completing your project

After purchasing the project, send requirements so Captain can start the project.

Delivery time starts when Captain receives requirements from you.

Captain works on your project following the steps below.

Revisions may occur after the delivery date.

Character Modeling

I will Create characters, objects, and environments in 3D.

Character Texturing

Texturing; I will Paint or map textures onto models (PBR or stylized). Shading; I will Define how surfaces interact with light (skin, metal, fabric).

Review the work, release payment, and leave feedback to Captain.