You will get a 2D Godot game prototype or vertical slice

Ignacio Maria M.Status: Offline
Ignacio Maria M. Ignacio Maria M.
5.0
Rising Talent

Let a pro handle the details

Buy Game Prototyping services from Ignacio Maria, priced and ready to go.
Ignacio Maria M.Status: Offline
Ignacio Maria M. Ignacio Maria M.
5.0
Rising Talent

Let a pro handle the details

Buy Game Prototyping services from Ignacio Maria, priced and ready to go.

Project details

You will get a playable 2D game prototype built in Godot that turns your idea into a real, testable experience. I focus on tight controls, fun moment-to-moment gameplay, and clean, extendable code so you can keep building after the prototype.

We’ll define a clear scope together (core mechanic, 1–2 small levels, basic UI), then I’ll send regular builds so you can see progress and give feedback. At the end you receive the Godot project, exported build, and all scripts so you fully own and control your game.
Game Type
2D
Game Engine
Godot
Platform Type
PC, Mobile Device
Genre
Action, Adventure, Arcade, Shooter, Fighting, Racing, Puzzle, Role Playing, Educational, Simulation, Platformers, Strategy, Sports, Idle, Music, Card, Multiplayer
Plugins
Ads/Monetization, Animation, Billing/In-App Purchasing, Analytics, Social, Utilities, Chat, Localization, Security, AR, Marketing, Anti-Cheat, Machine Learning, Location
What's included
Service Tiers Starter
$200
Standard
$500
Advanced
$2,500
Delivery Time 5 days 10 days 30 days
Number of Revisions
UnlimitedUnlimitedUnlimited
Number of Levels
2520
Design
Source Code
Animation
Optional add-ons You can add these on the next page.
Fast Delivery
+$50 - $1,000
Additional Level (+ 2 Days)
+$100

Frequently asked questions

5.0
1 review
100% Complete
1% Complete
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1% Complete
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1% Complete
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DC

David C.
5.00
Apr 23, 2026
Game Developer Systems-Driven Strategy / Puzzle Game Prototype Amazing works and delivered ahead of schedule, will continue to work with freelancer in the future. Highly Recommend!
Ignacio Maria M.Status: Offline

About Ignacio Maria

Ignacio Maria M.Status: Offline
Senior Unity & Godot Developer | 4 Shipped Titles | Game Rescue Expert
5.0  (1 review)
Badajoz, Spain - 7:10 am local time
Your game is stuck mid-development and the previous dev left? I rescue troubled game projects. 4 shipped titles, 6+ years in Unity and Godot, and a track record of taking over broken codebases and shipping them.

I took over Hometopia — a Unity sandbox game on Steam — after the team collapsed. I rebuilt the multiplayer system from scratch, cleaned up years of tech debt, and shipped it. I also rescued Fleet Commander: Pacific mid-development after the previous programmer left, delivering a WW2 strategy game with multiplayer and AI systems.

What I do:
→ Project rescue — take over stalled/broken codebases and ship them
→ Unity & Godot game development — gameplay, UI, tools, multiplayer
→ Mobile game development — performance-first architecture for low-end devices
→ Rapid prototyping — full game jam entries shipped in under 72 hours
→ Multiplayer networking — real-time co-op, lobbies, state sync
→ Custom tools & pipelines — narrative editors, level design tools, automation

How I work:
- Daily progress updates and playable builds
- Clear milestone structure with no surprises
- I ask hard questions early to save expensive changes later
- Everything documented so your team isn't dependent on me

I've shipped on PC, console, and mobile. I contribute to the Godot engine itself. I build tools that save teams hundreds of hours. And when a project is on fire, I'm the person you call.

Let's talk about what you need shipped → blugart.dev

Steps for completing your project

After purchasing the project, send requirements so Ignacio Maria can start the project.

Delivery time starts when Ignacio Maria receives requirements from you.

Ignacio Maria works on your project following the steps below.

Revisions may occur after the delivery date.

Review brief & finalize scope

I review your idea, references and scope, ask any missing questions, and confirm goals, platform, controls and deliverables before starting.

Build core gameplay in Godot

I implement the player controller, core mechanics and key interactions using simple placeholder art so we can focus on gameplay feel and pacing.

Review the work, release payment, and leave feedback to Ignacio Maria.