You will get a 2D Godot game prototype or vertical slice
Rising Talent

Rising Talent

Project details
You will get a playable 2D game prototype built in Godot that turns your idea into a real, testable experience. I focus on tight controls, fun moment-to-moment gameplay, and clean, extendable code so you can keep building after the prototype.
We’ll define a clear scope together (core mechanic, 1–2 small levels, basic UI), then I’ll send regular builds so you can see progress and give feedback. At the end you receive the Godot project, exported build, and all scripts so you fully own and control your game.
We’ll define a clear scope together (core mechanic, 1–2 small levels, basic UI), then I’ll send regular builds so you can see progress and give feedback. At the end you receive the Godot project, exported build, and all scripts so you fully own and control your game.
Game Type
2DGame Engine
GodotPlatform Type
PC, Mobile DeviceGenre
Action, Adventure, Arcade, Shooter, Fighting, Racing, Puzzle, Role Playing, Educational, Simulation, Platformers, Strategy, Sports, Idle, Music, Card, MultiplayerPlugins
Ads/Monetization, Animation, Billing/In-App Purchasing, Analytics, Social, Utilities, Chat, Localization, Security, AR, Marketing, Anti-Cheat, Machine Learning, LocationWhat's included
| Service Tiers |
Starter
$200
|
Standard
$500
|
Advanced
$2,500
|
|---|---|---|---|
| Delivery Time | 5 days | 10 days | 30 days |
Number of Revisions | Unlimited | Unlimited | Unlimited |
Number of Levels | 2 | 5 | 20 |
Design | |||
Source Code | |||
Animation |
Optional add-ons
You can add these on the next page.
Fast Delivery
+$50 - $1,000
Additional Level
(+ 2 Days)
+$100Frequently asked questions
1 review
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DC
David C.
Apr 23, 2026
Game Developer Systems-Driven Strategy / Puzzle Game Prototype
Amazing works and delivered ahead of schedule, will continue to work with freelancer in the future. Highly Recommend!
About Ignacio Maria
Senior Unity & Godot Developer | 4 Shipped Titles | Game Rescue Expert
Badajoz, Spain - 8:08 am local time
I took over Hometopia — a Unity sandbox game on Steam — after the team collapsed. I rebuilt the multiplayer system from scratch, cleaned up years of tech debt, and shipped it. I also rescued Fleet Commander: Pacific mid-development after the previous programmer left, delivering a WW2 strategy game with multiplayer and AI systems.
What I do:
→ Project rescue — take over stalled/broken codebases and ship them
→ Unity & Godot game development — gameplay, UI, tools, multiplayer
→ Mobile game development — performance-first architecture for low-end devices
→ Rapid prototyping — full game jam entries shipped in under 72 hours
→ Multiplayer networking — real-time co-op, lobbies, state sync
→ Custom tools & pipelines — narrative editors, level design tools, automation
How I work:
- Daily progress updates and playable builds
- Clear milestone structure with no surprises
- I ask hard questions early to save expensive changes later
- Everything documented so your team isn't dependent on me
I've shipped on PC, console, and mobile. I contribute to the Godot engine itself. I build tools that save teams hundreds of hours. And when a project is on fire, I'm the person you call.
Let's talk about what you need shipped → blugart.dev
Steps for completing your project
After purchasing the project, send requirements so Ignacio Maria can start the project.
Delivery time starts when Ignacio Maria receives requirements from you.
Ignacio Maria works on your project following the steps below.
Revisions may occur after the delivery date.
Review brief & finalize scope
I review your idea, references and scope, ask any missing questions, and confirm goals, platform, controls and deliverables before starting.
Build core gameplay in Godot
I implement the player controller, core mechanics and key interactions using simple placeholder art so we can focus on gameplay feel and pacing.