You will get a 2D PC shooter in WebGL

Mike D.Status: Offline
Mike D. Mike D.
4.6

Let a pro handle the details

Buy Full Game Creation services from Mike, priced and ready to go.
Mike D.Status: Offline
Mike D. Mike D.
4.6

Let a pro handle the details

Buy Full Game Creation services from Mike, priced and ready to go.

Project details

You will get a full WebGL game made in Unity. I have 2 years of experience with this Game Engine so I can deliver the best experience to you.
Game Type
2D
Game Engine
Unity
Platform Type
PC
Genre
Shooter, Simulation

What's included $50

These options are included with the project scope.

$50
  • Delivery Time 2 days
  • Number of Revisions 5
  • Number of Levels 10
  • Number of Plugins 0
    • Design
    • Animation
    • Source Code
4.6
19 reviews
84% Complete
1% Complete
(0)
11% Complete
5% Complete
1% Complete
(0)

MB

Martin B.
5.00
Jan 27, 2024
Web Development: Quoting Sys

AC

Andre C.
5.00
Sep 15, 2023
Part time Game Developer, Unity 3D expert, for a infinite runner game. Amazing professional and very easy person to deal with. Organized, honest and technically great. I strongly recommend Mike!

MB

Martin B.
5.00
Sep 1, 2023
website 3D logo on web display Mike is one of the best freelancer, I have ever worked with. I can't even explain how amazing this guy is. He goes above and beyond what you have asked. He delivers the utmost best quality of deliverable / work. I definitely have him do more in the future. I can only highly recommend Mike.

LG

Lucas G.
5.00
Jun 25, 2023
Buildbox Endless Runner - Models & Graphics Game Did more than what I asked. I highly recommend it.

MJ

Mohammed J.
3.00
May 18, 2022
Blender Python script to create random shapes
Mike D.Status: Offline

About Mike

Mike D.Status: Offline
Unity Developer & Technical Artist | AR/VR | WebGL | Mobile | VFX
4.6  (19 reviews)
Belem, Brazil - 3:13 am local time
Unity developer with a technical art background, working across the full real-time pipeline — from gameplay and tooling code to shaders, VFX, lighting and optimization. I sit comfortably between engineering and art, which lets me translate creative intent into something that actually ships and holds framerate.

I've delivered projects across AR/VR, WebGL and mobile, each with its own constraints: XR comfort and interaction design, aggressive draw-call and memory budgets on mobile, and load-time and build-size discipline for the web. That range has made me pragmatic about trade-offs and comfortable owning a feature end to end, from prototype to release build.

On the art side, my focus is real-time VFX — particle systems, VFX Graph, custom shaders and Shader Graph — along with the tooling that keeps production moving: editor scripts, automated asset workflows and art-side debugging tools.

I also integrate AI throughout my 3D creation process, using generative and assistive tools for concepting, texturing, asset generation, retopology support and iteration speed. I treat AI as part of the pipeline rather than a novelty: it shortens the distance between idea and playable prototype, while the final quality bar stays a craft decision.

Steps for completing your project

After purchasing the project, send requirements so Mike can start the project.

Delivery time starts when Mike receives requirements from you.

Mike works on your project following the steps below.

Revisions may occur after the delivery date.

Gather requirements

I will listen to everything you want to be part of the project.

Create outline

We will set the milestones so I can deliver the best to you.

Review the work, release payment, and leave feedback to Mike.