You will get A Complete Unity Game
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Top Rated

Project details
With 3+ more years of experience on Unity, I'm ready to help you out increase the FPS of your game/customization/ Redevelopment or as well as games from scratch.
If not, I can help you out!
I can increase the performance of your game so it runs smoothly on most devices.
If not, I can help you out!
I can increase the performance of your game so it runs smoothly on most devices.
Game Type
2DGame Engine
UnityPlatform Type
PC, Mobile DeviceGenre
Action, Shooter, Puzzle, Educational, Platformers, Strategy, Sports, Idle, Card, MultiplayerPlugins
Ads/Monetization, Animation, Billing/In-App Purchasing, Analytics, Social, Utilities, Localization, Security, Anti-CheatWhat's included
| Service Tiers |
Starter
$200
|
Standard
$300
|
Advanced
$500
|
|---|---|---|---|
| Delivery Time | 5 days | 7 days | 14 days |
Number of Revisions | 1 | 2 | 5 |
Source Code |
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About Muhammad
Unity Developer | Hybrid-Casual, Puzzle & Multiplayer Mobile Games
100%
Job Success
Okara, Pakistan - 6:51 am local time
I design and build hybrid-casual and puzzle mobile games in Unity — games with simple, addictive core loops backed by real progression and retention systems, not just a single mechanic that gets old fast. Over 5+ years, I've delivered 200+ projects and shipped 20+ live titles across Android and iOS, and I also design original puzzle/casual concepts myself, so I bring game-design thinking to development, not just implementation.
I also build real-time multiplayer games (Photon PUN 2, Firebase) when projects call for it, so I can support both casual single-player loops and synced multiplayer systems under one roof.
Where I add the most value:
- Hybrid-casual & puzzle game design and development (Unity, C#)
- Core loop and meta-progression systems tuned for retention
- Real-time multiplayer (Photon PUN 2, Firebase Realtime Database)
- Mobile performance optimization: build size, frame rate, memory on low-end devices
- Monetization & analytics (AdMob, Unity Ads, GameAnalytics) tuned for LTV, not just installs
- End-to-end App Store / Play Store publishing, including handling rejections and resubmissions
I run multiple projects each month without slipping on quality or communication. If you need a Unity developer who understands what makes casual games actually retain players, not just look good in a demo, let's talk about your project.
Steps for completing your project
After purchasing the project, send requirements so Muhammad can start the project.
Delivery time starts when Muhammad receives requirements from you.
Muhammad works on your project following the steps below.
Revisions may occur after the delivery date.
Game Planning.
Plan the complete process and deliver your first deliverable with the flow of the game followed by the ready-to-upload game.