You will get A hand-coded landing page built for one conversion action

Francisco R.Status: Offline
Francisco R.
5.0

Let a pro handle the details

Buy Landing Page Programming services from Francisco, priced and ready to go.
Francisco R.Status: Offline
Francisco R.
5.0

Let a pro handle the details

Buy Landing Page Programming services from Francisco, priced and ready to go.

Project details

Most landing pages are a template with your logo dropped on top. They carry a whole framework they never use, they cost money every month in plugins, and they look like the thousands of other sites running the same theme.

This one is written by hand, in HTML, CSS and JavaScript. It loads fast because there is nothing in it that does not need to be there, and it works properly on a phone because that is where most of your visitors arrive.

Every page is built around one action. Everything above the fold exists to get the visitor to that action, and everything below it exists to remove the reasons they might hesitate. If a section does not do one of those two things, it does not ship.

You get the source files, and the domain and hosting stay in your name. No monthly fee to me, no platform lock-in, and any developer can pick it up later.
Programming Languages
HTML & CSS, JavaScript, C#
Coding Expertise
Cross Browser & Device Compatibility, Security, Design
What's included
Service Tiers Starter
$180
Standard
$400
Advanced
$750
Delivery Time 2 days 4 days 6 days
Number of Revisions
123
Number of Sections
468
Opt-In Form
Autoresponder Integration
-
-
Social Media Icon Integration
Responsive Design
Optional add-ons You can add these on the next page.
Fast Delivery
+$80 - $280
Additional Revision
+$60
Additional Section (+ 1 Day)
+$70
Autoresponder Integration (+ 1 Day)
+$90
Additional language
+$50
Copywriting for the page (+ 2 Days)
+$200
Deploy on your domain (+ 1 Day)
+$80

Frequently asked questions

5.0
7 reviews
100% Complete
1% Complete
(0)
1% Complete
(0)
1% Complete
(0)
1% Complete
(0)

HW

Huitong W.
5.00
Jun 16, 2025
C++ Game Development Very good Developer!

HW

Huitong W.
5.00
Oct 20, 2024
Next Game Development Very Good

HW

Huitong W.
5.00
Jul 1, 2024
Implement NavPower in GameEngine.

HW

Huitong W.
5.00
May 14, 2024
C++ game Development Very good developer.
We are about to start more contracts.

CG

Chris G.
5.00
Mar 8, 2024
Desktop .EXE Application Development for Data Simulator Was a pleasure working with Francisco! A+++ work and was able to help develop our application very quickly and effectively. Would highly recommended!
Francisco R.Status: Offline

About Francisco

Francisco R.Status: Offline
Security & Systems Engineer | C/C++, Anti-Cheat, Infrastructure
100% Job Success
5.0  (7 reviews)
Novo Hamburgo, Brazil - 5:43 am local time
I am a systems engineer who has spent over a decade in C and C++, most of it in game integrity and performance-critical infrastructure. Self-taught, starting at fourteen on emulator and game server communities, which is where I learned to read other people's binaries before I learned to write my own libraries. That path shaped how I work: close to the machine, skeptical of abstractions that hide cost, and comfortable in codebases nobody documented.

What I do for clients falls into four areas. Game integrity: anti-cheat detection built on behaviour rather than signatures, client-side and server-side, with the evidence behind every flag. Native engineering: C++17 and C++20 systems, stable C ABI layers and language bindings, legacy modernization, and the profiling to prove a change actually helped. Security: application and infrastructure audits ranked by what an attacker can reach rather than by a generic score. Infrastructure: VMware assessment, migration planning to Proxmox or Hyper-V, and backup designs that get tested instead of assumed.

Different domains, same question underneath. What breaks, under what conditions, and who pays for it when it does. That is the question I am useful for, whether the answer lives in a memory allocator, a permission model or a renewal quote.

I also build products under TypeName Studios, which is where that standard comes from. Praetor is a game integrity platform with a C++ SDK that links into the game server and runs statistical detectors without a kernel driver or a client agent. Ethereal is the C++ middleware underneath everything I ship, thirty one modules exposed through a C ABI so it embeds into non-C++ codebases. Living with those architectural decisions for years changes how you make them.

I ask the hard questions before writing a line of code, because the wrong architecture costs far more than the wrong syntax. You get direct communication, realistic timelines, and code your team can still read a year from now. Tell me what you are trying to build and I will tell you straight whether I am the right person for it.

Steps for completing your project

After purchasing the project, send requirements so Francisco can start the project.

Delivery time starts when Francisco receives requirements from you.

Francisco works on your project following the steps below.

Revisions may occur after the delivery date.

Brief and direction

I read your answers and come back with the angle: what the page leads with, what it asks for and how it is structured. You approve this before a single line is written.

Design and build

The page is coded by hand from that structure, responsive from the start. No template, no page builder, and no plugins for you to maintain afterwards.

Review the work, release payment, and leave feedback to Francisco.