You will get a high quality mobile casual game

Paul G.Status: Offline
Paul G. Paul G.
4.9
Top Rated

Let a pro handle the details

Buy Other Game Development services from Paul, priced and ready to go.
Paul G.Status: Offline
Paul G. Paul G.
4.9
Top Rated

Let a pro handle the details

Buy Other Game Development services from Paul, priced and ready to go.

Project details

You will get a high quality, polished game to your specification from an industry veteran with 30+ years of experience working in the video games field from 8bit micros to modern smartphones. Your game will be ready to deploy to Apple and Google app stores.
Game Type
2D
Game Engine
Godot
Platform Type
Mobile Device
Genre
Action, Adventure, Arcade, Shooter, Puzzle, Educational, Platformers, Idle, Card
Plugins
Ads/Monetization, Animation, Billing/In-App Purchasing, Analytics, Localization
What's included
Service Tiers Starter
$500
Standard
$1,500
Advanced
$5,000
Delivery Time 10 days 20 days 60 days
Number of Revisions
248
Source Code
-
-
Optional add-ons You can add these on the next page.
Fast Delivery
+$250 - $2,500
Additional Revision
+$100
Source (+ 1 Day)
+$150
4.9
23 reviews
96% Complete
4% Complete
1% Complete
(0)
1% Complete
(0)
1% Complete
(0)

PF

Philippe F.
5.00
Oct 31, 2022
Paul delivered a perfect html5 game.
Paul is very reactive with a lot of creative propositions.
You can trust his Godot html5 game developpment.
I enjoyed working with Paul and will likely have additional jobs for him in the future.
Paul G.Status: Offline

About Paul

Paul G.Status: Offline
Fractional CTO and Software Architect
100% Job Success
4.9  (23 reviews)
Sandhurst, United Kingdom - 4:15 pm local time
I’m a senior technology leader, software architect and hands-on engineer with more than 30 years’ experience building and delivering complex software systems, from real-time 3D graphics and games through to mobile applications, cloud platforms and enterprise systems.

Alongside deep technical experience, I have worked in CTO and technology leadership roles, taking responsibility for technology strategy, architecture, engineering direction and delivery. I’m comfortable working with founders, executives, product teams and engineers to turn business objectives into practical technical plans, identify risks early, establish effective development processes, and make the architectural decisions that allow products and teams to scale.

My approach is engineering and architecture first. Rather than starting with a preferred language, framework or fashionable technology, I begin with the problem: the business requirements, constraints, risks and expected lifetime of the product. From there I design the appropriate architecture and technology strategy, selecting tools based on their suitability rather than personal preference.

This technology-agnostic approach also allows me to work effectively across a wide range of stacks and to become productive quickly with unfamiliar technologies. My background gives me enough hands-on engineering depth to evaluate technical decisions critically, work directly with development teams, review architectures and code, prototype solutions where necessary, and distinguish genuine engineering constraints from unnecessary complexity.

As a fractional CTO or technology advisor, I can help with areas including technology strategy, software architecture, technical due diligence, product and engineering roadmaps, team structure and recruitment, development processes, legacy-system modernisation, scalability and reliability, vendor or technology selection, and resolving difficult technical projects that have lost direction.

My focus is always on building technology that serves the business: pragmatic where it needs to be, well engineered where it matters, and designed to remain maintainable, adaptable and reliable over the long term.

Steps for completing your project

After purchasing the project, send requirements so Paul can start the project.

Delivery time starts when Paul receives requirements from you.

Paul works on your project following the steps below.

Revisions may occur after the delivery date.

Evaluate and clarify the game concept, and produce base level playable.

I will delve into the description you provide, clarify with you any points that are not clear, and produce a first playable to test player interaction and flow mechanics in place, using placeholder artwork where necessary.

Evolve game implementation and apply assets.

I will evolve the game implementation, tweaking playability, through a feedback loop with you. I will add the assets you have provided and finalise the core look and feel of the game.

Review the work, release payment, and leave feedback to Paul.