You will get a high quality mobile casual game

Paul G.Status: Offline
Paul G. Paul G.
4.9
Top Rated

Let a pro handle the details

Buy Other Game Development services from Paul, priced and ready to go.
Paul G.Status: Offline
Paul G. Paul G.
4.9
Top Rated

Let a pro handle the details

Buy Other Game Development services from Paul, priced and ready to go.

Project details

You will get a high quality, polished game to your specification from an industry veteran with 30+ years of experience working in the video games field from 8bit micros to modern smartphones. Your game will be ready to deploy to Apple and Google app stores.
Game Type
2D
Game Engine
Godot
Platform Type
Mobile Device
Genre
Action, Adventure, Arcade, Shooter, Puzzle, Educational, Platformers, Idle, Card
Plugins
Ads/Monetization, Animation, Billing/In-App Purchasing, Analytics, Localization
What's included
Service Tiers Starter
$500
Standard
$1,500
Advanced
$5,000
Delivery Time 10 days 20 days 60 days
Number of Revisions
248
Source Code
-
-
Optional add-ons You can add these on the next page.
Fast Delivery
+$250 - $2,500
Additional Revision
+$100
Source (+ 1 Day)
+$150
4.9
23 reviews
96% Complete
4% Complete
1% Complete
(0)
1% Complete
(0)
1% Complete
(0)

PF

Philippe F.
5.00
Oct 31, 2022
Paul delivered a perfect html5 game.
Paul is very reactive with a lot of creative propositions.
You can trust his Godot html5 game developpment.
I enjoyed working with Paul and will likely have additional jobs for him in the future.
Paul G.Status: Offline

About Paul

Paul G.Status: Offline
Software Engineer and Architect
100% Job Success
4.9  (23 reviews)
Sandhurst, United Kingdom - 4:42 pm local time
A software specialist with more than 30 years experience developing advanced systems from real-time 3D graphics and animation software, to mobile games and enterprise content management systems. Able to take control of the entire application development process from inception through planning to implementation and delivery. A honed focus on quality and reliability, with a view to ensuring long life and flexibility in all projects undertaken.

I practice an engineering/architecture-first approach to software development, focusing on the general software design principles in designing a solution from a conceptual perspective, with no immediate reliance on any particular language or framework. This allows me to rapidly develop high-quality solutions that can be implemented in any suitable language, even languages I've previously not encountered, and ensure the product is of a high standard. Contrary to many software developers, I do not restrict myself by specializing in a particular language or framework, this allows me to think out of the box and be far more reactive to the specific demands of your project.

Steps for completing your project

After purchasing the project, send requirements so Paul can start the project.

Delivery time starts when Paul receives requirements from you.

Paul works on your project following the steps below.

Revisions may occur after the delivery date.

Evaluate and clarify the game concept, and produce base level playable.

I will delve into the description you provide, clarify with you any points that are not clear, and produce a first playable to test player interaction and flow mechanics in place, using placeholder artwork where necessary.

Evolve game implementation and apply assets.

I will evolve the game implementation, tweaking playability, through a feedback loop with you. I will add the assets you have provided and finalise the core look and feel of the game.

Review the work, release payment, and leave feedback to Paul.