You will get an educational game in Unity for mobile, web, and desktop
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Project details
Educational games are hard to build well. They need to be engaging enough that learners actually play, and structured enough that the learning sticks. I build both.
I develop custom Unity educational games for mobile, browser, tablet, and desktop, built around your subject, audience, and learning goals - not dropped into a template.
What your game can include:
Drag and drop, matching, sorting, quiz flows, score tracking, level progression, character dialogue, audio narration, animated feedback, and WebGL builds that run directly in any browser.
Who this is for:
EdTech startups, schools, corporate training teams, course creators, and anyone replacing flat slide decks with real interactive learning experiences.
How it works:
You share your subject, audience, and objectives. I scope the mechanics, get your sign-off, then deliver in milestones so you can test and give feedback throughout, not just at the end.
I develop custom Unity educational games for mobile, browser, tablet, and desktop, built around your subject, audience, and learning goals - not dropped into a template.
What your game can include:
Drag and drop, matching, sorting, quiz flows, score tracking, level progression, character dialogue, audio narration, animated feedback, and WebGL builds that run directly in any browser.
Who this is for:
EdTech startups, schools, corporate training teams, course creators, and anyone replacing flat slide decks with real interactive learning experiences.
How it works:
You share your subject, audience, and objectives. I scope the mechanics, get your sign-off, then deliver in milestones so you can test and give feedback throughout, not just at the end.
Game Engine
UnityPlatform Type
Mobile DeviceGenre
Action, Adventure, Arcade, Shooter, Fighting, Racing, Puzzle, Role Playing, Educational, Simulation, Platformers, Strategy, Sports, Idle, Music, Card, MultiplayerPlugins
Ads/Monetization, Billing/In-App Purchasing, AnalyticsWhat's included
| Service Tiers |
Starter
$500
|
Standard
$1,200
|
Advanced
$3,500
|
|---|---|---|---|
| Delivery Time | 7 days | 21 days | 45 days |
Number of Revisions | Unlimited | Unlimited | Unlimited |
Source Code | - | - |
Frequently asked questions
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About Muhammad
Unity Mobile & WebGL Developer | Multiplayer, Monetization
100%
Job Success
Narowal, Pakistan - 11:24 pm local time
𝐋𝐞𝐚𝐫𝐧𝐢𝐧𝐠𝐅𝐫𝐞𝐞 𝐟𝐨𝐫 𝐞𝐯𝐞𝐫𝐲 𝐜𝐥𝐢𝐞𝐧𝐭 𝐛𝐞𝐟𝐨𝐫𝐞 𝐚𝐧𝐲 𝐜𝐨𝐧𝐭𝐫𝐚𝐜𝐭 𝐬𝐭𝐚𝐫𝐭𝐬:
📊 Free proposal presentation with architecture diagram
🔍 Free performance audit (for existing Unity builds)
🗺️ Free game design roadmap & milestone breakdown
No commitment. No invoice. Just clarity before you decide.
If you need a Unity developer who ships not just codes. I can help you go from concept to launch, or rescue a game already struggling with performance, multiplayer bugs, or broken monetization.
I have built 20+ titles across mobile (Android & iOS), WebGL, multiplayer systems, and gamified learning platforms. I work with founders, indie studios, and product teams who need someone who owns the full technical picture, not just isolated tickets.
𝐖𝐡𝐚𝐭 𝐈 𝐬𝐩𝐞𝐜𝐢𝐚𝐥𝐢𝐳𝐞 𝐢𝐧:
• Mobile game development for Android & iOS
• WebGL games and interactive app builds
• Multiplayer systems Photon PUN 2, Photon Quantum, Mirror, Unity Netcode
• Monetization Unity IAP, AdMob, AppLovin MAX, LevelPlay, rewarded ads & mediation
• Gamified learning and educational Unity apps
• Optimization, profiling, performance fixes, and launch readiness
𝐓𝐞𝐜𝐡 𝐈 𝐰𝐨𝐫𝐤 𝐰𝐢𝐭𝐡 𝐝𝐚𝐢𝐥𝐲:
Unity 2D/3D · C# · Photon PUN 2 / Quantum · Mirror · Unity Netcode · PlayFab · Firebase · AdMob · AppLovin MAX · LevelPlay · Unity IAP · Addressables · Remote Content Delivery
I have shipped across action, shooter, simulation, puzzle, and casual genres and recently delivered a Unity-based educational learning project, making me a strong fit for gamified products and interactive WebGL experiences beyond traditional games.
𝐖𝐨𝐫𝐤𝐢𝐧𝐠 𝐰𝐢𝐭𝐡 𝐦𝐞 𝐦𝐞𝐚𝐧𝐬:
• Clear scope and milestone planning from day one
• Clean, documented, maintainable code
• Honest communication no surprises
• Regular progress updates throughout development
• Full support through QA, optimization, and release
Send me a message with your idea or your current build status. I will give you a straight answer on the fastest path to launch.
Steps for completing your project
After purchasing the project, send requirements so Muhammad can start the project.
Delivery time starts when Muhammad receives requirements from you.
Muhammad works on your project following the steps below.
Revisions may occur after the delivery date.
Scope and Game Design Document
I review your requirements and deliver a short game design doc covering mechanics, level structure, and platform scope for your approval.
Prototype / First Milestone
Core mechanic is built and shared for your feedback before full development begins.

