You will get AI-Powered LLM with Backend API (Node.js) for Multiusers SaaS System

Let a pro handle the details

Buy Web Application Programming services from Sabeen , priced and ready to go.

Let a pro handle the details

Buy Web Application Programming services from Sabeen , priced and ready to go.

Project details

Production-ready backend for AI-driven applications.

Features:
• OpenAI integration
• Background job processing
• Streaming responses
• Secure API architecture
• Scalable and fault-tolerant design

Use cases:
• AI SaaS products
• Automation platforms
• Data processing systems
Programming Languages
JavaScript, TypeScript
Coding Expertise
Cross Browser & Device Compatibility, Localization, Performance Optimization
What's included
Service Tiers Starter
$400
Standard
$700
Advanced
$1,200
Delivery Time 7 days 12 days 15 days
Number of Revisions
69Unlimited
Number of Pages
5911
Design Customization
-
-
Content Upload
-
Responsive Design
-
-
Source Code
-
Sabeen R.Status: Offline

About Sabeen

Sabeen R.Status: Offline
C++ | Robotics Engineer | 3D Blender Artist | Unreal Engine | AAA Game
Karachi, Pakistan - 11:50 am local time
I am a multidisciplinary 🔑 Technical Artist and 🔑 Senior C++ Engineer specializing in ** 🔋 Blender, 🔑 Unreal Engine, 🔋Procedural Content Creation, 🔋Real-Time Rendering, 🔋Game Development, 🔋Simulation Systems, 🔑 Robotics and 🔑Embedded Software Engineering**.

My expertise combines ✋✋ AAA-quality technical art ✋✋ with ✋✋ High-Performance C++ development**, allowing me to build production-ready tools, procedural workflows, game assets, rendering pipelines, firmware, and visualization systems for games, simulation, robotics, and industrial applications.

🌲🌲 What You Can Hire Me For 👈

* Technical Art
* Blender Development
* Geometry Nodes
* Procedural Asset Creation
* Shader Development
* Environment Generation
* Unreal Engine Materials
* C++ Development
* Qt Applications
* Embedded Firmware
* Robotics Software
* Game Tools
* Optimization
* Rendering Pipelines
* Production Automation
* Manufacturing-Ready 3D Assets
* Technical Consulting ---

🌲🌲 Blender Technical Artist

🔋🔋🔋🔋Hard Surface Modeling

* Production-ready hard surface modeling
* Efficient topology and edge flow
* Quad-based subdivision workflows
* Performance optimization
* Parametric and modular asset creation
* Manufacturing-ready geometry
* Low-poly & high-poly workflows
* Boolean modeling
* Retopology ---

🔋🔋🔋🔋 Procedural Materials & Shaders

Specialized in fully procedural, texture-independent workflows.

Expertise includes:👈

* Procedural Materials
* Procedural Textures
* Principled BSDF
* Advanced Shader Networks
* Material Layering
* Subsurface Scattering (SSS)
* Translucency
* Clearcoat workflows
* Dual-lobe specular techniques
* PBR material authoring
* Stylized materials
* NPR shaders
* Atmospheric shaders
* Volumetric shaders
* Emissive effects
* Custom node groups
* Material optimization ---

🔋🔋🔋🔋 Environment Creation

Experience creating large procedural worlds including:👈

* Procedural architecture
* Environment generation
* Sci-Fi environments
* Stylized worlds
* Anime environments
* Cyberpunk cities
🔋🔋Geometry Nodes Projects

Developed advanced procedural systems including:👈

* Procedural Islamic Geometric Design Generator
* Parametric Mosque & Dome Generator
* Procedural Building Generator
* Cyberpunk Megacity Generator
* Anime Village Generator
* Anime Landscape Generator
* Stylized NPR Forest Generator
* Procedural Architecture Toolkit
* Mathematical Polyhedral Toolkit
* Geodesic Sphere Generator
* Alien Planet Generator
* Space Shader System
* Sci-Fi Control Panel Generator
* Technical Node Libraries
* Reusable Production Asset Systems ---

🔋🔋🔋🔋 Unreal Engine Technical Artist

Expertise includes:👈

* Unreal Materials
* Material Functions
* Material Instances
* HLSL
* Shader Development
* Niagara FX
* Blueprint integration
* PBR pipelines
* MetaHuman shaders
* Character look development
* Skin shaders
* Hair shaders
* Cloth shaders
* Subsurface Scattering
* Atmospheric effects
* Water
* Fire
* Smoke
* Magic FX
* Holograms
* Cinematic rendering
* Lumen
* Nanite
* Virtual Shadow Maps ---
# 3D Asset Production

Production-ready workflows for:👈

* Game Assets
* Modular environments
* Hero assets
* Props
* Stylized assets
* Sci-Fi assets
* Low-poly optimization
* High-poly sculpting
* Baking pipelines
* LOD generation
* Collision meshes
* FBX pipelines
* glTF / GLB export
* STL production
* 3D printing
* CAD-compatible assets
* Watertight meshes
* Non-manifold correction
* Manufacturing tolerances ---

🔋🔋🔋🔋 Character Pipeline

* Character modeling
* Retopology
* Rigging
* Skin weighting
* IK/FK systems
* Animation cleanup
* Root motion
* Bone hierarchy
* Animation retargeting
* FBX troubleshooting
* Unity compatibility
* Unreal compatibility
* GLTF workflows ---

🔋🔋🔋🔋 Stylized & NPR Art

* Stylized rendering
* Anime shading
* Cel shading
* Ghibli-inspired materials
* NPR pipelines
* Hand-painted workflows
* Procedural stylized materials
* Low-poly art direction ---

Experience with: # Simulation 👈

* Geometry Nodes Simulation
* FLIP Fluids
* VDB workflows
* Particle systems
* Foam
* Liquid simulation
* Wet surface shaders
* Cloth
* Physics
* Smoke
* Fire
* Volumetric ---

🔋🔋🔋🔋C++ Software Engineering

Modern C++17 / C++20 development including:👈

* Game Engine Programming
* Graphics Programming
* Cross-platform desktop applications
* Qt / QML
* OpenGL
* Vulkan
* DirectX
* Multithreading
* Networking
* CMake
* Git
* JSON
* REST APIs
* Performance optimization ....

🔋🔋🔋🔋🔋 Industries

* AAA Games
* Mobile Games
* VR / AR
* Unreal Engine
* Product Visualization
* Digital Twins
* Robotics
* Industrial Automation
* Embedded Systems ---
I deliver scalable, production-ready solutions that combine artistic quality with strong engineering principles, ensuring high performance, maintainability, and professional development standards across game, simulation.

Steps for completing your project

After purchasing the project, send requirements so Sabeen can start the project.

Delivery time starts when Sabeen receives requirements from you.

Sabeen works on your project following the steps below.

Revisions may occur after the delivery date.

Progress Approval

Client must Approved @ Different Development Phases

Review the work, release payment, and leave feedback to Sabeen .