You will get an expert app/website/game test review & an actionable improvement report
Rising Talent

Project details
This service is for teams who want practical, developer-grade feedback that improves retention and reduces user drop-off. I test your app or game like a real user, then deliver a structured report with clear priorities (quick wins vs. high-impact changes). You’ll get concrete “what/why/how to fix” recommendations, a categorized issue list with severity and reproduction steps, and flow notes for onboarding, navigation, clarity, pacing/value delivery, and performance friction. The result is a focused improvement plan you can implement immediately.
Testing Platform
Website Testing, Mobile Testing, Software Testing, Game TestingDevice
PC, Linux, iPhone, Android Mobile Phone, Android TabletLanguage
English, GermanWhat's included
| Service Tiers |
Starter
$36
|
Standard
$89
|
Advanced
$112
|
|---|---|---|---|
| Delivery Time | 1 day | 1 day | 2 days |
Number of Revisions | 0 | 1 | 1 |
Screen Recording Time (Minutes) | 0 | 15 | 30 |
Test Scenario | |||
Summary Report | |||
Annotated Screenshots | |||
Test Desktop | |||
Test Mobile |
Optional add-ons
You can add these on the next page.
Fast Delivery
+$49
Additional Screen Recording Minutes
(+ 1 Day)
+$19
Extra testing time (1+)
(+ 1 Day)
+$25
Additional Review
(+ 1 Day)
+$29Frequently asked questions
4 reviews
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JJ
Jaylan J.
Feb 11, 2026
Minecraft But Everything Is OP
JJ
Jaylan J.
Jan 27, 2026
Youtube Series: Minecraft Border Expansion
Consistently delivers quality work and completes tasks quickly without cutting corners. I’ve had a great experience every time.
JJ
Jaylan J.
Jan 20, 2026
Minecraft But Composter Drop Op Items
JJ
Jaylan J.
Jan 10, 2026
Minecraft But Trapdoors Drop Op Items
Created exactly what I asked for in under 24 hours. Love the work ethic!
About Moritz
Game / Software Developer
Brunnen, Switzerland - 2:20 am local time
I’m a Software Engineer and Unreal Engine Developer who works end-to-end on products, ranging from business software to game development and private automation/scripts.
What I deliver best:
1. Unreal Engine (Blueprint/C++)
• Gameplay features and systems (clean, scalable architecture)
• UI implementation and integration
• Animation work: AnimBP, Montages, State Machines
• Animation creation: Fullbody Motioncapturing with XSens Movella, Reallusion Iclone
• Cinematics with Sequencer: cameras, timing, cuts, triggers, audio sync
2. Build & release reliability
• Packaging and build stabilization
• Engine upgrades (UE4 → UE5, project migration support)
• Performance optimization & profiling
• Crash debugging and bug fixing (repro → root cause → verified fix)
3. Software engineering
• Requirements analysis → technical specifications → implementation
• Modular feature development using modern languages/frameworks
• Agile delivery with clear milestones and measurable outcomes
4. Quality & maintainability
• Code reviews with practical, actionable feedback
• Refactoring for readability and long-term maintainability
• Debugging/root-cause analysis and regression-safe fixes
• Clean technical documentation that stays useful
How I work:
• Clear scope, milestones, and realistic estimates
• Regular communication and transparent progress
• Clean code, tests where appropriate, and documentation so your project stays scalable
• I aim for solutions that are production-ready, not “quick hacks”
If you need someone who can implement features, fix hard bugs, and push your Unreal/software project to a shippable state, I can support you reliably.
Note (additional languages/tech stack)
• Unreal Engine / Blueprinting & C++
• Java, C#
• JavaScript, TypeScript, Node.js
• .Net, .Net MAUI
• HTML, CSS
• Shell, Markdown, JSON, XML, YAML
• Flutter / Dart
• React, Less
• SQL
• Firebase, MySQL, NoSQL, MongoDB, Elasticsearch
• Gradle, Maven
• Docker, Git, CI/CD
Steps for completing your project
After purchasing the project, send requirements so Moritz can start the project.
Delivery time starts when Moritz receives requirements from you.
Moritz works on your project following the steps below.
Revisions may occur after the delivery date.
Access + focus confirmation
You share the build/link, platform details, target audience, and what you want improved. I confirm scope and the exact output before starting.
Test sessions + structured notes
I test the app/game like a real user, document friction points, and capture reproducible issues with steps and timestamps.