You will get an immersive and interactive unity game using Arduino sensors
Top Rated
Top Rated
Project details
Are you looking for an interactive and immersive experience for your event, exhibition, or game? I specialize in developing sensor-based interactive games and installations using Unity, Arduino, and other motion-tracking technologies.
What I Offer:
Custom Interactive Experiences From simple motion-triggered interactions to full-fledged immersive games.
Sensor Integration Kinect, Ultrasonic, IR sensors, Leap Motion, Depth Cameras, RFID, or any custom hardware.
Unity 3D & WebGL Solutions Deploy your experience on PC, VR, or even WebGL.
Gesture & Motion Tracking Real-time interaction with movements and gestures.
Use Cases:
Interactive Games & Exhibits Museums, trade shows, brand activations.
Art Installations Real-time responsive environments.
️Fitness & Sports Simulations Track user movements for exercise or training.
VR & Simulators Custom VR-based training and simulation projects.
Why Choose Me?
7+ Years of Experience in Unity Game Development
Hands-on Experience with Hardware & Sensors
Optimized for Performance & Real-time Interactions
Fast & Reliable Communication
Let's bring your interactive vision to life! Contact me to discuss your project.
What I Offer:
Custom Interactive Experiences From simple motion-triggered interactions to full-fledged immersive games.
Sensor Integration Kinect, Ultrasonic, IR sensors, Leap Motion, Depth Cameras, RFID, or any custom hardware.
Unity 3D & WebGL Solutions Deploy your experience on PC, VR, or even WebGL.
Gesture & Motion Tracking Real-time interaction with movements and gestures.
Use Cases:
Interactive Games & Exhibits Museums, trade shows, brand activations.
Art Installations Real-time responsive environments.
️Fitness & Sports Simulations Track user movements for exercise or training.
VR & Simulators Custom VR-based training and simulation projects.
Why Choose Me?
7+ Years of Experience in Unity Game Development
Hands-on Experience with Hardware & Sensors
Optimized for Performance & Real-time Interactions
Fast & Reliable Communication
Let's bring your interactive vision to life! Contact me to discuss your project.
Game Type
3DGame Engine
UnityPlatform Type
PC, Mobile Device, VRGenre
Action, Arcade, Shooter, Puzzle, Educational, Simulation, StrategyPlugins
Ads/Monetization, Animation, Chat, Localization, ARWhat's included
| Service Tiers |
Starter
$250
|
Standard
$500
|
Advanced
$1,200
|
|---|---|---|---|
| Delivery Time | 10 days | 25 days | 40 days |
Number of Revisions | 3 | Unlimited | Unlimited |
Number of Levels | 1 | 5 | 10 |
Number of Plugins | 0 | 2 | 5 |
Upload to App Store | |||
Design | - | ||
Animation | - | - | |
Source Code |
Optional add-ons
You can add these on the next page.
Design
(+ 2 Days)
+$100
Animation
(+ 5 Days)
+$250Frequently asked questions
11 reviews
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AR
Abdullah R.
Jun 25, 2026
Looking for a game 3D modeler to quickly update the character to support lip-sync.
Good experience.
oi
oguz i.
Feb 12, 2026
3d design ai tutor merge meshy ai
It was a great experience working with Abdullah. From the very beginning, he was professional, responsive, and highly attentive to details. He clearly understood the project requirements and delivered high-quality work that exceeded my expectations.
Communication was smooth throughout the entire process, and any revisions were handled quickly and efficiently. His dedication, technical skills, and positive attitude made the collaboration truly enjoyable.
I would definitely work with Abdullah again and highly recommend him to anyone looking for a reliable and talented professional.
Communication was smooth throughout the entire process, and any revisions were handled quickly and efficiently. His dedication, technical skills, and positive attitude made the collaboration truly enjoyable.
I would definitely work with Abdullah again and highly recommend him to anyone looking for a reliable and talented professional.
EF
Eliran F.
Jan 5, 2026
Unity Developer / Technical Artist – NBA-Style Futuristic Basketball Scoreboard
AM
Altan M.
Nov 18, 2025
Unity android Game Development: Card Game with Map Conquest
Hello Dear people,
this was my first project and Abdullah Tariq was very patients with me, I request many things and this in a short time, but when Ever I feel Like sitting in dark, he was here for me, you can count on him, this is my experience with him. and If there is any problem he is directly focus to finding solution. He even helps and deliver more even if it was not clear comminicate in the documents. I made great experience. special for game developing I feel like I am in good hands. After this project I thinking to make Consultings and give people information how to avoid high server costs :)
this was my first project and Abdullah Tariq was very patients with me, I request many things and this in a short time, but when Ever I feel Like sitting in dark, he was here for me, you can count on him, this is my experience with him. and If there is any problem he is directly focus to finding solution. He even helps and deliver more even if it was not clear comminicate in the documents. I made great experience. special for game developing I feel like I am in good hands. After this project I thinking to make Consultings and give people information how to avoid high server costs :)
DA
Duane A.
Mar 14, 2025
game and website development
Did a great job
About Abdullah
Unity Developer | AI Kiosks, VR, Arduino, Kinect, PC & Mobile Games
100%
Job Success
Sargodha, Pakistan - 6:42 pm local time
Most Unity developers can ship a build. Far fewer can make that build survive a live deployment — a sensor that drops mid-session, a visitor who yanks a controller, an eight-hour day with hundreds of hands, a machine that has to recover on its own when the power blips. That reliability layer is where I work. People think this kind of development is judged by art and interface. That's only one layer ❌ — I treat a project as layers, with high attention to detail, and I don't call it done until the small things are right: feedback, sound, edge cases, and the failure modes that only show up on the floor.
💎 What I build
Touchscreen kiosks & interactive displays — multitouch, wayfinding, check-in, and museum/exhibit experiences built to run unattended
AI-powered experiences — virtual reception assistants (speech + LLM), and a generative-AI caricature kiosk that captures a photo and prints a custom portrait, built by integrating AI APIs into real-time Unity apps
VR experiences for activations, exhibits, and demos (HTC Vive / Vive Tracker, Meta Quest)
Event & arcade-style games with custom physical controls — arcade buttons and switches talking to Unity over Arduino serial communication
Sensor-driven & motion-controlled installations — Microsoft Kinect, Leap Motion, and custom Arduino sensor rigs
PC games & interactive applications — standalone Windows builds, simulations, and real-time tools
Mobile games for iOS & Android, plus WebGL browser builds
🧠 Core expertise
Unity 3D / C# — gameplay systems, physics-based mechanics, real-time interaction design
AI integration — connecting LLMs, speech, computer vision, and generative-image APIs into live interactive products, with fallback handling for unattended use
Hardware & physical computing — Arduino serial communication, Kinect / Leap Motion tracking, custom controllers and sensors
Cross-platform delivery — PC (Windows), mobile (iOS / Android), WebGL, and VR headsets
Performance optimization across low-end and high-end hardware
Modular, well-commented architecture any developer can pick up and extend
🛠 How I work
Daily updates, video calls, and recorded walkthroughs — you'll always know exactly where your project stands, time zones aside. I battle-test every build under real conditions: Does it survive a full unattended day? Does it recover from a disconnected device — or a dropped API call? Does the interaction feel right the hundredth time, not just the first? Is the code clean enough for the next developer to follow?
Behind all of it: 7+ years in Unity, including shipped titles with 5M+ downloads — so whether it's an AI kiosk, an installation, or a mobile game, the engineering underneath is production-grade, not a demo that works once.
Tell me about your project — kiosk, installation, AI experience, or game — and let's figure out how to make it real. Thank you!
Steps for completing your project
After purchasing the project, send requirements so Abdullah can start the project.
Delivery time starts when Abdullah receives requirements from you.
Abdullah works on your project following the steps below.
Revisions may occur after the delivery date.
Project Discussion & Planning
I’ll guide you on the best sensors and interaction methods based on your concept
Hardware & Unity Integration
I develop the Arduino firmware and Unity scripts to ensure smooth communication between your physical setup and the game

