You will get Character for Games PC|VR|Mobile & Unity
Top Rated

Top Rated

Project details
I create characters and animations for PC games, VR/Mobile applications, and interactive projects. I work both with ready-made characters and with creating characters from concepts and references.
I handle facial and body animation, adaptation and cleanup of motion capture data, as well as manual animation creation. If needed, I prepare characters for use in Unity, set up animation systems, and integrate content directly into the project.
The main goal is to create high-quality, natural animation that looks good and runs stably in real time.
I handle facial and body animation, adaptation and cleanup of motion capture data, as well as manual animation creation. If needed, I prepare characters for use in Unity, set up animation systems, and integrate content directly into the project.
The main goal is to create high-quality, natural animation that looks good and runs stably in real time.
Game Type
3DGame Engine
UnityPlatform Type
PC, Mobile Device, VRGenre
Action, Adventure, Arcade, Shooter, Fighting, Racing, Puzzle, Role Playing, Educational, Simulation, Platformers, Strategy, Sports, Idle, Music, Card, MultiplayerPlugins
Animation, ARWhat's included $200
These options are included with the project scope.
$200
- Delivery Time 2 days
- Number of Revisions 2
- Design
- Animation
21 reviews
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VS
Veronika S.
May 28, 2024
Pookero room
Recommed cooperation, quick cooperation, perfect job.
LY
Leonard Y.
Apr 26, 2024
3D Game Asset Design for Unity
Vlad is not only fast, he is easy to work with and most importantly talented in designing 3D assets! Will be expanding our game assets with him in the future!
KM
Kamila M.
Apr 25, 2024
3D Game Scene Designer
KM
Kamila M.
Apr 25, 2024
URGENT: 3D assets for simple cyber neon environment, Unity ready
VS
Veronika S.
Apr 12, 2024
Asian Room
Thank you for the cooperation!
About Vladislav
3D Artist - Unity Artist - 3D Generalist
100%
Job Success
Almaty, Kazakhstan - 7:41 pm local time
I work across the full pipeline of asset and environment creation: modeling, UVs, PBR texturing, baking, lighting, and scene setup in Unity. For me, it’s not just about creating a model, but bringing the scene to a final, cohesive state that reads well and performs properly in real-time.
I have solid experience working with characters, including rigging, skinning, and both body and facial animation. I create animations both in Blender and using iClone and Character Creator 5, which allows me to choose the right approach depending on the task — from quick setup to more refined, manual work.
I’ve worked on PC, VR and Mobile projects, so I understand real-time constraints, optimization (LODs, textures, performance), and production workflows.
I’m comfortable working both from scratch and with existing assets — refining them, maintaining visual consistency, and building clean scene structures. I can also suggest visual solutions, not just execute tasks.
Tools: Blender, Unity, Substance Painter, Marmoset, SpeedTree, iClone, Character Creator 5
Steps for completing your project
After purchasing the project, send requirements so Vladislav can start the project.
Delivery time starts when Vladislav receives requirements from you.
Vladislav works on your project following the steps below.
Revisions may occur after the delivery date.
Communication
We discuss the project, come to an understanding, start working, and get what we're looking for!)

