You will get Custom AR/VR Game Development in Unity – Prototype & Full Game

Project details
You will get a high-quality AR/VR game experience built with immersive gameplay, intuitive mechanics, and cutting-edge technology. With years of experience in Unity, I specialize in creating interactive and visually captivating games for Meta Quest, HTC Vive, and mobile AR platforms. Whether it’s a narrative-driven VR world or a fast-paced AR mini-game, I focus on user engagement, smooth performance, and creative storytelling. I collaborate closely with clients to ensure each game aligns with their vision, while delivering unique, optimized, and future-ready experiences.
Game Type
3DGame Engine
UnityPlatform Type
Mobile Device, Console, VRGenre
Action, Adventure, Arcade, Shooter, Fighting, Racing, Role Playing, Educational, Simulation, Platformers, Strategy, Sports, Music, MultiplayerPlugins
Ads/Monetization, Animation, Analytics, Social, Localization, ARWhat's included
| Service Tiers |
Starter
$500
|
Standard
$1,999
|
Advanced
$3,999
|
|---|---|---|---|
| Delivery Time | 4 days | 10 days | 14 days |
Number of Revisions | 3 | 5 | Unlimited |
Number of Levels | 5 | 7 | 12 |
Number of Plugins | 2 | 5 | 9 |
Upload to App Store | - | ||
Design | - | ||
Animation | - | - | |
Source Code | - | - |
Optional add-ons
You can add these on the next page.
Fast Delivery
+$200
Additional Level
(+ 1 Day)
+$150
Additional Plugin
(+ 1 Day)
+$100
Animation
(+ 1 Day)
+$150
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About Luqman
Senior Unity Developer | Mobile, Multiplayer, Web3 & AR/VR Games
67%
Job Success
Lahore, Pakistan - 5:30 am local time
With 7+ years as a Senior Unity Game Developer, I specialize in the highest-complexity layer of game development: real-time multiplayer systems, blockchain and Web3 integration, AR/VR experiences, and mobile titles built for scale.
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MULTIPLAYER & ONLINE GAMES
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Real-time and turn-based multiplayer using Photon PUN 2, Photon Fusion, Photon Bolt, Mirror Networking, Fish-Net, and Unity Netcode for GameObjects. I build with server-authoritative architecture, client-side prediction, lag compensation, relay servers, matchmaking, and lobby systems - covering MMO, FPS, PvP arena, racing, and turn-based strategy genres.
Backend: PlayFab, Firebase (Realtime DB, Firestore, Cloud Functions), Node.js, Express.js, MongoDB, PostgreSQL, Redis, REST APIs, GraphQL, AWS, Google Cloud.
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WEB3, NFT & BLOCKCHAIN GAMES
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Full blockchain game development across Ethereum, TON, Solana, Polygon, Base, and Blast L2. Smart contracts in Solidity and Rust (Anchor framework). Token standards: ERC-20, ERC-721, ERC-1155.
Wallet integration: MetaMask, Phantom, WalletConnect, TON Connect, Rainbow Kit. Libraries: ethers.js, Web3.js, viem. Infrastructure: Alchemy, Infura, Thirdweb, Moralis, Hardhat, Foundry. NFT metadata storage via IPFS and Arweave. On-chain and off-chain hybrid architecture.
Play-to-Earn mechanics, token reward systems, in-game NFT marketplaces, staking, economy balancing, and tokenomics design.
Flagship: 77-Bit MMORPG - NFT collection sold out in 43 seconds, 20,000+ ETH volume on OpenSea.
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AR / VR DEVELOPMENT
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Unity AR/VR development for Meta Quest (2, 3, Pro), HTC Vive, and SteamVR using OpenXR and XR Interaction Toolkit. Mobile AR via AR Foundation, ARCore (Android), ARKit (iOS), and Vuforia. Spatial UI/UX, hand tracking, 6DOF controller input, and standalone headset optimization. VR training simulations and interactive immersive experiences.
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TELEGRAM MINI APPS & TAP-TO-EARN
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Telegram Mini App development with TON wallet integration, tap-to-earn mechanics, referral and leaderboard systems, and viral growth loops. Unity WebGL builds deployed to browser. Backend and API integrations.
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MOBILE GAME DEVELOPMENT (Android & iOS)
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Full-cycle mobile development from prototype to Google Play and App Store release. Optimized for low-end devices - GPU instancing, texture compression, battery and thermal management, Addressables and asset bundle systems, Unity Remote Config.
Monetization: AdMob, Unity Ads, IronSource/LevelPlay, AppLovin MAX, Unity IAP, Google Play Billing, StoreKit (iOS), subscriptions, battle pass systems, daily rewards, seasonal events, A/B testing, GameAnalytics, Firebase Analytics, Adjust, AppsFlyer.
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GAMEPLAY SYSTEMS & AI
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Combat systems, inventory, quest and progression systems, dialogue systems, procedural generation, physics simulation, ragdoll, Cinemachine camera systems. AI via FSMs, behaviour trees, NavMesh pathfinding, and Unity ML-Agents.
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RENDERING & GRAPHICS
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URP and HDRP pipelines. Shader Graph, VFX Graph, custom HLSL/GLSL shaders, post-processing, LOD, occlusion culling, particle systems, skeletal animation (Animator), Spine 2D.
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ARCHITECTURE & CODE QUALITY
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Clean, scalable C# following SOLID principles. Patterns: MVC/MVP/MVVM, dependency injection (Zenject, VContainer), event-driven architecture, object pooling, ScriptableObject architecture, ECS/DOTS. Unit tested with NUnit and Unity Test Framework.
UI: Unity uGUI, UI Toolkit, TextMeshPro, DOTween, LeanTween, responsive layouts, localization.
Languages: C#, C++, Solidity, Rust, JavaScript/TypeScript, HLSL/GLSL.
Tools: Git, Unity Cloud Build, Fastlane, Docker, CI/CD, Jira, Trello, Slack.
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I don't hand off prototype-level code. Every system I build is clean, scalable, and production-ready - documented, tested, and built to grow.
If you need a Senior Unity Developer who can own a project end-to-end across multiplayer, Web3, mobile, or AR/VR - send an invite and let's build something.
Steps for completing your project
After purchasing the project, send requirements so Luqman can start the project.
Delivery time starts when Luqman receives requirements from you.
Luqman works on your project following the steps below.
Revisions may occur after the delivery date.
Requirements are Reviewed and Initial Meeting is Set up