You will get GPU-Driven WebGL Particle Engine — 15K Particles at 60fps

Curtis W.Status: Offline
Curtis W.

Let a pro handle the details

Buy Web Application Programming services from Curtis, priced and ready to go.
Curtis W.Status: Offline
Curtis W.

Let a pro handle the details

Buy Web Application Programming services from Curtis, priced and ready to go.

Project details

I build GPU-driven WebGL experiences that most developers can't touch. My signature work — a 15,000+ particle real-time engine running at 60fps — is live at curtiswhorton.com. Every project is built with custom GLSL shaders, React Three Fiber, and performance architecture designed to hold frame rate under real load.
This isn't template work. If you need a cinematic hero, an interactive product reveal, or an immersive brand experience that stops people mid-scroll — this is built for that.
Programming Languages
HTML & CSS, JavaScript, TypeScript
Coding Expertise
Cross Browser & Device Compatibility, Performance Optimization
What's included
Service Tiers Starter
$1,500
Standard
$3,500
Advanced
$8,000
Delivery Time 14 days 21 days 30 days
Number of Revisions
235
Number of Pages
035
Design Customization
-
Content Upload
-
Responsive Design
-
Source Code
Optional add-ons You can add these on the next page.
Fast Delivery
+$500 - $2,750
Additional Revision
+$150
Additional Page (+ 3 Days)
+$750
Design Customization (+ 2 Days)
+$300
Content Upload (+ 1 Day)
+$150
Responsive Design (+ 2 Days)
+$250

Frequently asked questions

Curtis W.Status: Offline

About Curtis

Curtis W.Status: Offline
AI-Native WebGL/Three.js Engineer | React Three Fiber & 3D Performance
Dallas, United States - 2:10 pm local time
I build high-performance, real-time WebGL experiences that most developers can’t touch.

I specialize in Three.js, React Three Fiber, WebGL, and GPU-level performance optimization. My signature work includes a 15,000+ particle real-time engine running at 60 FPS (live at MetaCurtis.com), built with shader-driven animation, performance tiers, and architecture designed for stability at scale.

I help clients with:

WebGL/Three.js development & repairs

React Three Fiber applications

Shader programming (GLSL)

Fixing performance issues (lag, low FPS, memory leaks)

Stabilizing broken or AI-generated front-end code

Front-end architecture & code reviews

Building immersive 3D/interactive experiences

If your 3D experience is slow, buggy, unstable, or you need a premium WebGL build — I can solve it fast and clean.

Portfolio: metacurtis.com
GitHub: github.com/metacurtis

Let’s build something powerful.

Steps for completing your project

After purchasing the project, send requirements so Curtis can start the project.

Delivery time starts when Curtis receives requirements from you.

Curtis works on your project following the steps below.

Revisions may occur after the delivery date.

Discovery & Architecture

review requirements, define particle system behavior, shader approach, and performance targets

Core Build

WebGL scene setup, particle engine, GLSL shader development

Review the work, release payment, and leave feedback to Curtis.