You will get a Phaser 3 Web Browser Game
Top Rated

Project details
You'll get your dream game make it real. With 5+ years of experience in Game Development I am Top Rated and best Phaser 3 freelancer. I will provide you high quality game and best code.
Game Type
2DGame Engine
PhaserPlatform Type
PC, Mobile DeviceGenre
Action, Adventure, Arcade, Shooter, Fighting, Racing, Puzzle, Role Playing, Educational, Simulation, Platformers, Strategy, Sports, Idle, Music, Card, MultiplayerPlugins
Ads/Monetization, Billing/In-App Purchasing, Analytics, Social, Chat, Localization, Machine LearningWhat's included
| Service Tiers |
Starter
$350
|
Standard
$1,000
|
Advanced
$2,000
|
|---|---|---|---|
| Delivery Time | 7 days | 14 days | 30 days |
Number of Revisions | Unlimited | Unlimited | Unlimited |
Number of Levels | 1 | 3 | 10 |
Number of Plugins | 0 | 1 | 3 |
Upload to App Store | - | - | - |
Design | - | - | - |
Animation | - | - | - |
Source Code |
Optional add-ons
You can add these on the next page.
Fast Delivery
+$150 - $750
Additional Level
(+ 1 Day)
+$100
Additional Plugin
(+ 1 Day)
+$200Frequently asked questions
28 reviews
(27)
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(1)
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This project doesn't have any reviews.
JM
Julien M.
Apr 24, 2026
Interactive Music Learning Web App (Game-like UI) – React / Phaser Developer
EB
Ekaterina B.
Feb 22, 2026
Customize and reskin games for Smart TV
Lucas was a skilled contributor to our projects. He handled tasks professionally, stayed responsive throughout the process, and delivered results that aligned well with our requirements. We would gladly work with him again.
CB
Chad B.
Feb 16, 2026
Web App for Website - Mini Game - 16 Bit Racing Game
Had a short project I needed help with and no one on the team knew the best way to handle it. Lucas was able to put it together for us. His text to English is very good and he is a very polite young man. Furthermore, he knows his limits and that is key, if he cant do something, he will let you know that someone else will have to do it. Honesty, goes a long way in my book. Thanks for your help, from me and the team!
AY
Alejandro Y.
Dec 18, 2025
Splatman 2 Game Development
AY
Alejandro Y.
Nov 2, 2025
Splatman improvements for playability
About Lucas
Senior Game Developer | Gameplay & Systems Engineer | Unity | Godot
96%
Job Success
Valencia, Spain - 4:57 pm local time
I'm a Senior Game Developer and Gameplay & Systems Engineer with 5+ years of experience turning game ideas, designs, and prototypes into playable, reliable, and polished game systems.
I specialize in gameplay programming and systems engineering, building the core technology that makes games work and feel good to play, from player controllers and combat mechanics to AI, progression, interaction systems, multiplayer features, and reusable gameplay architecture.
My primary focus is Unity and Godot. I adapt my technical approach to the needs of each project, whether you need to prototype a gameplay idea, implement a new mechanic, develop a complete gameplay system, or turn an existing design into clean, production-ready code.
What I Offer
✓ Gameplay Programming: Player controllers, movement, combat, weapons, abilities, interaction systems, physics, enemies, and core gameplay mechanics.
✓ Gameplay & Systems Engineering: Architecture and implementation of gameplay loops, progression systems, economies, inventories, quests, rewards, upgrades, abilities, and interconnected game systems.
✓ Game Prototyping: Rapidly turning concepts into playable prototypes to validate mechanics, game feel, and core gameplay loops before full production.
✓ Unity Development: 2D/3D gameplay, gameplay systems, multiplayer, tools, optimization, and cross-platform development.
✓ Godot Development: 2D/3D gameplay, systems programming, prototyping, tools, and rapid iteration.
✓ Enemy AI & Game Logic: State machines, navigation, combat AI, enemy behaviors, spawning systems, encounters, and dynamic gameplay logic.
✓ Multiplayer Gameplay: Real-time and turn-based multiplayer systems, networking, matchmaking, lobbies, chat, leaderboards, and server-authoritative gameplay.
✓ Game Feel & Polish: Improving controls, responsiveness, feedback, camera behavior, animations, effects, UI interactions, and moment-to-moment gameplay.
✓ Performance Optimization: Rendering, physics, memory usage, asset optimization, gameplay code, and performance across different platforms.
✓ Gameplay Architecture: Modular gameplay systems, reusable components, clean architecture, SOLID principles, and maintainable codebases.
✓ AI-Assisted Development: Using modern AI development tools, including Claude Code, to accelerate prototyping, development, debugging, and iteration while maintaining code quality.
Why Work With Me?
* B.S. in Computer Science.
* 5+ years of professional game development experience.
* Strong focus on gameplay programming and systems engineering.
* Specialized in Unity and Godot.
* Top Rated Freelancer.
* Comfortable working from a game design document, concept, or early prototype.
* Strong understanding of gameplay systems, architecture, and game mechanics.
* Focus on responsive gameplay and polished player experiences.
* Clean, modular, and maintainable code.
* Clear communication and reliable delivery.
* Comfortable working independently or as part of a development team.
Whether you need a gameplay prototype, new mechanic, complete gameplay system, enemy AI, combat system, progression system, multiplayer feature, or help engineering and polishing an existing game, I can help turn your ideas into solid, scalable, and playable systems.
Let's discuss your project and build something great together.
Steps for completing your project
After purchasing the project, send requirements so Lucas can start the project.
Delivery time starts when Lucas receives requirements from you.
Lucas works on your project following the steps below.
Revisions may occur after the delivery date.
Receive the game design or idea from client
Make the game with continuous feedback from client

