You will get I will fix your Three.js / WebGL / React Three Fiber performance issue FAST


Project details
I fix performance issues in WebGL, Three.js, and React Three Fiber applications with fast, clean, and reliable solutions. If your 3D scene is lagging, dropping frames, stuttering, crashing, or showing shader errors, I can diagnose the root cause and deliver a stable, optimized fix.
I’ve built advanced real-time 3D systems, including a 15,000+ particle GPU engine running at 60 FPS (live at MetaCurtis.com). I specialize in rendering optimization, shader debugging, GPU performance tuning, and stabilizing complex or AI-generated R3F codebases.
You will receive a direct performance fix, clear communication, and clean, production-ready code. Whether you need a quick repair or a full scene optimization, I deliver high-quality results that make your interactive experience smooth and stable across devices.
I’ve built advanced real-time 3D systems, including a 15,000+ particle GPU engine running at 60 FPS (live at MetaCurtis.com). I specialize in rendering optimization, shader debugging, GPU performance tuning, and stabilizing complex or AI-generated R3F codebases.
You will receive a direct performance fix, clear communication, and clean, production-ready code. Whether you need a quick repair or a full scene optimization, I deliver high-quality results that make your interactive experience smooth and stable across devices.
Programming Languages
HTML & CSS, JavaScript, TypeScriptCoding Expertise
Cross Browser & Device Compatibility, Performance Optimization, DesignWhat's included
| Service Tiers |
Starter
$150
|
Standard
$300
|
Advanced
$500
|
|---|---|---|---|
| Delivery Time | 2 days | 3 days | 5 days |
Number of Revisions | 1 | 2 | 3 |
Source Code |
Optional add-ons
You can add these on the next page.
Fast Delivery
+$50 - $100
Additional Revision
+$50
Performance Report & Optimization Guide
+$75Frequently asked questions
About Curtis
AI-Native WebGL/Three.js Engineer | React Three Fiber & 3D Performance
Dallas, United States - 6:18 pm local time
I specialize in Three.js, React Three Fiber, WebGL, and GPU-level performance optimization. My signature work includes a 15,000+ particle real-time engine running at 60 FPS (live at MetaCurtis.com), built with shader-driven animation, performance tiers, and architecture designed for stability at scale.
I help clients with:
WebGL/Three.js development & repairs
React Three Fiber applications
Shader programming (GLSL)
Fixing performance issues (lag, low FPS, memory leaks)
Stabilizing broken or AI-generated front-end code
Front-end architecture & code reviews
Building immersive 3D/interactive experiences
If your 3D experience is slow, buggy, unstable, or you need a premium WebGL build — I can solve it fast and clean.
Portfolio: metacurtis.com
GitHub: github.com/metacurtis
Let’s build something powerful.
Steps for completing your project
After purchasing the project, send requirements so Curtis can start the project.
Delivery time starts when Curtis receives requirements from you.
Curtis works on your project following the steps below.
Revisions may occur after the delivery date.
I review your code and reproduce the issue
I analyze your Three.js/WebGL/R3F setup, identify bottlenecks, and confirm the root cause.
I implement the fix and optimize performance
I repair the issue, improve FPS and stability, and deliver clean, tested code.

