You will get Industrial VR Training Simulator | Lube Oil System | Unity & Unreal Engine
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Top Rated

Project details
Every hour an operator spends learning on live lube oil equipment is a liability. This catalog delivers a fully optimized 3D VR training environment, built from your actual equipment specs, so trainees master startup sequences, fault identification, and emergency shutdowns before touching real machinery.
This catalog covers the 3D modeling and VR optimization side of the pipeline, not application development or scripting. Your dev team receives production-ready assets, structured for immediate engine integration.
What's delivered:
✔ Full lube oil system modeled to mechanical accuracy, pumps, valves, gauges, pipework, skid structure
✔ PBR-accurate industrial materials, every component reads correctly under VR lighting conditions
✔ Fault state geometry, visual configurations for overpressure, seal failure, and improper startup positions
✔ Simulation-ready asset hierarchy, logically named and parented for your developers to script interactions without restructuring
✔ Real-time optimized with 90+ FPS on Meta Quest 3 and HTC Vive, no PC tethering required
✔ Unity URP/HDRP and Unreal Engine 5 compatible with FBX, OBJ, STEP delivery
This catalog covers the 3D modeling and VR optimization side of the pipeline, not application development or scripting. Your dev team receives production-ready assets, structured for immediate engine integration.
What's delivered:
✔ Full lube oil system modeled to mechanical accuracy, pumps, valves, gauges, pipework, skid structure
✔ PBR-accurate industrial materials, every component reads correctly under VR lighting conditions
✔ Fault state geometry, visual configurations for overpressure, seal failure, and improper startup positions
✔ Simulation-ready asset hierarchy, logically named and parented for your developers to script interactions without restructuring
✔ Real-time optimized with 90+ FPS on Meta Quest 3 and HTC Vive, no PC tethering required
✔ Unity URP/HDRP and Unreal Engine 5 compatible with FBX, OBJ, STEP delivery
Game Type
3DGame Engine
UnityPlatform Type
PC, Mobile Device, VRGenre
Action, Adventure, Arcade, Fighting, Role Playing, Educational, Simulation, Idle, MultiplayerPlugins
Animation, Chat, AR, Machine LearningWhat's included
| Service Tiers |
Starter
$350
|
Standard
$800
|
Advanced
$1,500
|
|---|---|---|---|
| Delivery Time | 7 days | 20 days | 30 days |
Number of Revisions | Unlimited | Unlimited | Unlimited |
Upload to App Store | - | - | - |
Design | - | - | - |
Animation | - | - | - |
Source Code | - | - | - |
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JD
Jeff D.
Apr 22, 2026
3D environment for VR
FF
Faaiz F.
Apr 12, 2026
XR 3D Artist for Ultra Low-Poly Game Models (Unity URP)
Haris Baig is an exceptional Senior 3D XR Artist. He converted our complex industrial CAD data into optimized, game-ready assets for our VR training simulator in Unity.
His technical execution was excellent — maintaining low-poly efficiency while preserving high visual quality. He followed our Substance Painter PBR workflow accurately and delivered a clean, production-ready Unity Prefab.
Everything was optimized for real-time performance in Unity URP and worked seamlessly for deployment.
If you are looking for someone experienced in digital twins, VR training systems, or real-time industrial simulations, Haris is a highly reliable choice. His experience in 3D asset creation and VR development clearly reflects in the final output.
Highly recommended.
His technical execution was excellent — maintaining low-poly efficiency while preserving high visual quality. He followed our Substance Painter PBR workflow accurately and delivered a clean, production-ready Unity Prefab.
Everything was optimized for real-time performance in Unity URP and worked seamlessly for deployment.
If you are looking for someone experienced in digital twins, VR training systems, or real-time industrial simulations, Haris is a highly reliable choice. His experience in 3D asset creation and VR development clearly reflects in the final output.
Highly recommended.
HH
HQ H.
Dec 1, 2024
3D Animation for Company Logo
Hafiz Haris Baig was an exceptional professional to work with on this project! His patience throughout the process, even as I made multiple revisions and adjustments, was truly commendable. He consistently went above and beyond to ensure every detail was perfect, often exceeding the initial scope to deliver outstanding results. His creativity, technical expertise, and dedication to client satisfaction set him apart. I couldn’t have asked for a better experience and am incredibly grateful for his hard work and commitment. Highly recommend Hafiz Haris Baig to anyone seeking a talented and patient 3D designer who will go the extra mile!
JH
Jelani H.
Aug 2, 2024
3D model for shoe
BA
Banima Evrard A.
Aug 1, 2024
Environment artist for an indie game
Great work done on a timely manner.
About Hafiz Haris
Senior 3D Game Artist
100%
Job Success
Karachi East, Pakistan - 2:07 am local time
Senior 3D Game Artist with 12+ years of experience specializing in environment art, hard-surface props, and modular asset pipelines for AAA and indie titles.
My specialization is creating clean, efficient, and visually strong assets with a focus on performance, scalability, and engine compatibility.
What I deliver:
✔ Environment Art & Modular Kits
✔ Hard Surface Props, Weapons & Vehicles
✔ Stylized & Realistic Game Assets
✔ PBR Texturing & Material Creation
✔ Low/High Poly Modeling & Retopology
✔ Unreal Engine 5 & Unity-Ready Assets
✔Digital Twins & VR Training Simulations
Technical Pipeline:
ZBrush · 3ds Max · Blender · Substance Painter · Marmoset Toolbag · Photoshop
Why clients choose me:
✔ 12+ years of professional 3D production experience
✔ Strong understanding of real-time optimization and engine constraints
✔ Clean topology, efficient UVs, and production-ready workflows
✔ Reliable delivery with clear communication and milestones
I also bring experience from industrial real-time simulation projects, which adds an engineering-level approach to optimization, precision, and performance.
If you need a senior artist who can deliver game-ready assets that work in real production environments, let’s talk.
Steps for completing your project
After purchasing the project, send requirements so Hafiz Haris can start the project.
Delivery time starts when Hafiz Haris receives requirements from you.
Hafiz Haris works on your project following the steps below.
Revisions may occur after the delivery date.
Modeling Phase
Once modeling is completed i will share the progress then we can move on texturing phase
