You will get Mobile Game QA Testing: Playtest, Detailed Bug Report and Recording
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Project details
I will playtest your mobile game like a real player and deliver a structured bug report, performance notes, and a short gameplay recording highlighting issues.
Detailed scope:
• First-time user experience (tutorial, onboarding clarity, early retention friction)
• Gameplay loop sanity (controls, UI feedback, progression)
• Ads/IAP flow sanity (if enabled in test environment)
• Performance notes (frame drops, overheating, excessive battery usage)
• Crash/soft-lock detection and repro steps
• Device-specific UI/layout issues
• Session-based exploratory playtesting
Deliverables:
• Categorized bug report (crash/blocker/major/minor) with repro steps
• Gameplay recording clips showing issues (or one stitched video)
• UX friction notes: confusion points + drop-off risk
Detailed scope:
• First-time user experience (tutorial, onboarding clarity, early retention friction)
• Gameplay loop sanity (controls, UI feedback, progression)
• Ads/IAP flow sanity (if enabled in test environment)
• Performance notes (frame drops, overheating, excessive battery usage)
• Crash/soft-lock detection and repro steps
• Device-specific UI/layout issues
• Session-based exploratory playtesting
Deliverables:
• Categorized bug report (crash/blocker/major/minor) with repro steps
• Gameplay recording clips showing issues (or one stitched video)
• UX friction notes: confusion points + drop-off risk
Testing Type
Game TestingDevice
PC, Mac, iPhone, iPad, Android Mobile Phone, Android TabletWhat's included
| Service Tiers |
Starter
$99
|
Standard
$299
|
Advanced
$499
|
|---|---|---|---|
| Delivery Time | 1 day | 3 days | 5 days |
Number of Revisions | 1 | 2 | Unlimited |
Screen Recording Time (Minutes) | 10 | 25 | 50 |
Summary Report | |||
Annotated Screenshots | |||
Responsiveness Testing | - | ||
Vulnerability Testing | - | - | - |
Functionality Testing | |||
Usability Testing | - | - | |
Browser Compatibility Testing | - | - | - |
Performance/Load Test | - | - |
Optional add-ons
You can add these on the next page.
Fast Delivery
+$100
Extra session pack (+2 hours)
(+ 1 Day)
+$49
Extra device coverage
(+ 1 Day)
+$49
Monetization flow deep dive (ads/IAP)
(+ 1 Day)
+$89
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NK
Nick K.
Aug 20, 2026
Manual QA Tester for Multi-Tenant SaaS Application
Abdul is a great QA Engineer! He found so many bugs, both big and small. Even though our job ad didn't specifically ask for UX QA work, he was able to find so many bugs in the UI that ultimately resulted in a smoother beta and post-beta launch! We will absolutely be working with Abdul again in the future!
SA
Saad A.
Feb 10, 2026
Hindi/Urdu Voice over Needed | Male
PD
Pia D.
Jan 30, 2026
Quality Assurance ISTQB - (A)
Abdul worked with us as a QA Engineer and was easy to collaborate with. He was proactive in identifying issues, responsive to feedback, and communicated effectively with the team. His support helped ensure smooth releases, and we appreciate the care and effort he brought to the project.
ML
Merelin L.
Sep 2, 2025
Urdu voiceover
SD
Socorro Pia D.
Jul 4, 2025
Quality Assurance Engineer ISTQB certified (ha-q-7 - 24408)
Abdul is a reliable and dependable QA Engineer. We appreciate his consistent performance, commitment to deadlines, and ability to deliver high-quality work.
Strongly recommended!
Strongly recommended!
About Abdul
ISTQB Manual QA Engineer | SaaS, Web, Mobile App Testing | API Testing
100%
Job Success
Lahore, Pakistan - 9:40 pm local time
I'm an ISTQB-certified manual QA engineer with 100% Job Success across 48 contracts. I test SaaS, web and mobile products the way real users behave, then lock the result behind automated regression suites in Cypress, Selenium and Appium.
HOW I WORK:
You send me a staging link, test credentials, and one sentence about what is worrying you. Before I touch anything you get a test plan, so you know exactly what I am covering and what I am not.
Then I test the way your users actually behave, not the way the demo goes, functional, UI/UX, cross-browser, and real iOS and Android hardware rather than emulators.
What reaches your developers is a bug report they can act on without a single follow-up message: exact reproduction steps, environment, expected vs actual, severity, screenshots, and a screen recording on anything critical. Filed in Jira, TestRail or Linear or whatever you already use.
Nothing gets closed until I have retested the fix myself.
WHERE I CAN HELP:
- Manual and exploratory testing for web, SaaS and mobile products
- AI chatbot and conversational AI testing, intent matching, context retention, fallback handling and response accuracy
- Mobile app testing on real iOS and Android devices, install, update, permissions, offline states, interrupts and in-app purchases
- API testing in Postman and RestAssured, negative, boundary and malformed payload cases, auth and token-refresh flows
- Regression testing, a full cycle before release, or an ongoing retainer
- Test plans, test cases and device compatibility matrices your team can re-run
- Test automation in Cypress, Selenium and Appium, wired into your CI/CD
- Game QA, structured play tests, progression and save-state testing, in-app purchase and ad flows
DEVICES I TEST ON:
iOS: iPhone 15 Pro, iPhone 13 Pro
Android: Xiaomi 15T Pro (flagship), Samsung Galaxy A55 (mid-range)
Desktop: MacBook Pro M4 14-inch, MacBook Pro M3 Pro 16-inch, Lenovo IdeaPad Slim 3 (Windows 11)
Browsers: Chrome, Safari, Firefox, Edge
Two iPhone generations, flagship and mid-range Android, and both macOS and Windows, so layout, performance and OS-version bugs surface before your users find them.
AVAILABILITY:
I work the full European day and stay online through US Eastern mornings, so most teams hear back the same day rather than the next one.
Send me the build and the part you are least sure about, and I will tell you where I would start.
Related Keywords: Manual Testing, QA Testing, Software Testing, API Testing, Web Testing, Mobile App Testing, Regression Testing, Functional Testing, Exploratory Testing, End-to-End Testing, Test Case Design, Test Plan, Test Management, Bug Reports, Bug Tracking, Quality Assurance, Software QA, QA
Engineering, Manual QA, SaaS Testing, Cross-Browser Testing, Compatibility Testing, Usability Testing, Smoke Testing, Sanity Testing, User Acceptance Testing, iOS Testing, Android Testing, Real Device Testing, Postman, RestAssured, Cypress, Selenium, Appium, Jira, TestRail, Linear, CI/CD, Automated Testing, Test Automation, Game Testing, Playtest, AI Testing, AI Chatbot Testing, Conversational AI Testing, LLM Testing, Prompt Testing, Localization Testing
Steps for completing your project
After purchasing the project, send requirements so Abdul can start the project.
Delivery time starts when Abdul receives requirements from you.
Abdul works on your project following the steps below.
Revisions may occur after the delivery date.
After Requirements from you
I’ll playtest your mobile game like a real player and deliver a dev-ready bug report + repro steps, performance notes (FPS/heat/battery), device UI issues, tutorial/onboarding friction, loop/progression checks, plus a short gameplay video.