You will get Mobile Game Testing & Evaluation


Project details
I provide producer-level mobile game evaluation based on 15+ years of experience in casual game development. Unlike basic playtesting or QA, this service focuses on real player experience across a 7-day gameplay journey, analyzing UX, retention, progression, and monetization from a product and systems perspective.
The goal is to help developers identify what truly impacts player engagement and long-term performance, with clear, actionable recommendations that can improve retention and monetization outcomes.
The goal is to help developers identify what truly impacts player engagement and long-term performance, with clear, actionable recommendations that can improve retention and monetization outcomes.
Testing Platform
Mobile Testing, Game TestingDevice
PC, Mac, Linux, iPhone, iPad, Android Tablet, Game ConsoleLanguage
English, Chinese (Simplified), Chinese (Traditional)What's included
| Service Tiers |
Starter
$199
|
Standard
$499
|
Advanced
$999
|
|---|---|---|---|
| Delivery Time | 4 days | 8 days | 8 days |
Number of Revisions | 3 | 5 | 8 |
Number of Pages Tested | 15 | 20 | 25 |
Screen Recording Time (Minutes) | 60 | 120 | 180 |
Test Scenario | - | - | - |
Summary Report | |||
Annotated Screenshots | |||
Test Desktop | - | - | - |
Test Mobile | - | - | - |
About Tom
Game Producer | Mobile Game Design & Economy Consultant | AI Game Dev
Shanghai, China - 8:17 pm local time
Due to my current employment, I cannot share company information or engage in projects that conflict with my existing responsibilities. However, I am available for external consulting, advisory work, and independent collaborations that are non-conflicting.
AI in Game Development (Practical, Production-Focused)
In recent years, I have been actively exploring how AI can be applied in real game production pipelines, especially for indie teams and early-stage prototypes. My focus is not just theory, but practical workflows that help reduce production cost and speed up iteration.
I can help with:
AI-assisted game prototyping: Rapid creation of playable game demos using Unity/engine workflows combined with AI tools
Game concept to prototype pipeline: Turning ideas into testable gameplay loops quickly
AI-generated game content: Using tools like GPT-based systems for quests, dialogue, mechanics ideas, and system design
AI art & asset generation: Exploring tools such as Midjourney / Stable Diffusion for concept art, UI mockups, and placeholder game assets
Procedural & data-driven design support: Helping structure systems that can be partially AI-assisted or algorithm-driven
Workflow optimization: Integrating AI into design → production → iteration cycles for faster validation
Game Testing & Evaluation
I regularly play and evaluate new mobile games as part of my professional practice. I am open to game testing and structured feedback tasks, especially for casual games, where I can provide insights from both a producer and systems design perspective.
Core Expertise Areas
Mobile Game Design (Casual / Mid-core)
Game Economy & Monetization Design
Retention & Live Ops Strategy
Unity-based Prototype Thinking
AI-assisted Game Development Pipelines
Game Testing & Product Evaluation
Early-stage Game Validation & Consulting
Steps for completing your project
After purchasing the project, send requirements so Tom can start the project.
Delivery time starts when Tom receives requirements from you.
Tom works on your project following the steps below.
Revisions may occur after the delivery date.
Game Access & Goals Review
Review the provided game build, platform details, and any specific concerns or goals from the client.
Initial Gameplay Evaluation (Day 1 Experience)
Analyze onboarding, tutorial clarity, first-session UX, and initial engagement.