You will get optimizations for unity mobile performance and fix fps drops


Project details
Low FPS? Overheating devices? Lag spikes?
I optimize Unity mobile projects for stable performance and smooth gameplay.
I analyze:
CPU and GPU bottlenecks
Draw calls and batching
Memory allocation and leaks
Garbage collection spikes
Physics and update loop misuse
Network-related performance issues
I use Unity Profiler and system-level analysis to remove real bottlenecks not guesswork.
If your game is close to release and failing performance tests, I can stabilize it quickly.
Contact me before ordering.
I optimize Unity mobile projects for stable performance and smooth gameplay.
I analyze:
CPU and GPU bottlenecks
Draw calls and batching
Memory allocation and leaks
Garbage collection spikes
Physics and update loop misuse
Network-related performance issues
I use Unity Profiler and system-level analysis to remove real bottlenecks not guesswork.
If your game is close to release and failing performance tests, I can stabilize it quickly.
Contact me before ordering.
Game Engine
UnityPlatform Type
PC, Mobile Device, VRGenre
Action, Adventure, Arcade, Shooter, Fighting, Racing, Puzzle, Role Playing, Educational, Simulation, Platformers, Strategy, Sports, Idle, Music, Card, MultiplayerPlugins
Ads/Monetization, Animation, Billing/In-App Purchasing, Analytics, Social, Utilities, Chat, Localization, Security, AR, Marketing, Anti-Cheat, Machine Learning, LocationWhat's included
| Service Tiers |
Starter
$250
|
Standard
$400
|
Advanced
$800
|
|---|---|---|---|
| Delivery Time | 3 days | 5 days | 10 days |
Number of Revisions | 0 | 0 | 0 |
Bug Investigation | |||
Fix Documentation |
About SEYEDHOSSEIN
Unity Multiplayer & Backend Architect | PlayFab, Node.js, Azure, AWS
Dubai, United Arab Emirates - 3:16 pm local time
With over 12 years of software engineering experience and 6+ years working with Unity, I specialize in building production-ready mobile and online games that require more than just gameplay mechanics. My focus is on backend integration, real-time systems, LiveOps infrastructure, and long-term scalability.
Unlike typical Unity freelancers who only develop front-end gameplay, I handle the complete technical architecture — from Unity client to backend APIs to cloud deployment.
My experience includes:
• Multiplayer game servers built with Node.js
• REST APIs using FastAPI and .NET
• PlayFab backend integration and customization
• Azure Functions and AWS cloud infrastructure
• Game server deployment and DevOps configuration
• Backend-connected mobile games
• VR applications using HTC Vive
• Real-time data-driven features and cloud-based systems
I have delivered more than 20 applications and games, including mobile multiplayer titles, VR projects, and backend-powered production systems.
If your project requires:
• Multiplayer synchronization and server architecture
• Backend integration (PlayFab, custom APIs)
• Scalable cloud deployment (AWS / Azure)
• LiveOps-ready infrastructure
• Fixing unstable or poorly designed game systems
I can design and implement the full technical solution — from prototype to production.
Steps for completing your project
After purchasing the project, send requirements so SEYEDHOSSEIN can start the project.
Delivery time starts when SEYEDHOSSEIN receives requirements from you.
SEYEDHOSSEIN works on your project following the steps below.
Revisions may occur after the delivery date.
Continuous progression
in eah phase i will be in touch with you and send you small revisions for each optimization until you approve them.