You will get Real-Time Scalable Backend Node.js with AI Chatbot Integration

Project details
High-performance Node.js back end designed for real-time applications.
Features:
• Web-socket-based real-time communication
• Redis-powered state management
• Role-based access control
• Load-tested architecture
• Clean modular design
Use cases:
• Multiplayer games
• Live dashboards
• Chat / collaboration apps
Features:
• Web-socket-based real-time communication
• Redis-powered state management
• Role-based access control
• Load-tested architecture
• Clean modular design
Use cases:
• Multiplayer games
• Live dashboards
• Chat / collaboration apps
Programming Languages
JavaScript, TypeScriptCoding Expertise
Cross Browser & Device Compatibility, Performance Optimization, SecurityWhat's included
| Service Tiers |
Starter
$300
|
Standard
$700
|
Advanced
$900
|
|---|---|---|---|
| Delivery Time | 7 days | 12 days | 15 days |
Number of Revisions | 6 | 8 | Unlimited |
Number of Pages | 3 | 5 | 10 |
Design Customization | - | ||
Content Upload | - | ||
Responsive Design | - | ||
Source Code | - |
About Sabeen
C++ | Robotics Engineer | 3D Blender Artist | Unreal Engine | AAA Game
Karachi, Pakistan - 9:30 am local time
My expertise combines ✋✋ AAA-quality technical art ✋✋ with ✋✋ High-Performance C++ development**, allowing me to build production-ready tools, procedural workflows, game assets, rendering pipelines, firmware, and visualization systems for games, simulation, robotics, and industrial applications.
🌲🌲 What You Can Hire Me For 👈
* Technical Art
* Blender Development
* Geometry Nodes
* Procedural Asset Creation
* Shader Development
* Environment Generation
* Unreal Engine Materials
* C++ Development
* Qt Applications
* Embedded Firmware
* Robotics Software
* Game Tools
* Optimization
* Rendering Pipelines
* Production Automation
* Manufacturing-Ready 3D Assets
* Technical Consulting ---
🌲🌲 Blender Technical Artist
🔋🔋🔋🔋Hard Surface Modeling
* Production-ready hard surface modeling
* Efficient topology and edge flow
* Quad-based subdivision workflows
* Performance optimization
* Parametric and modular asset creation
* Manufacturing-ready geometry
* Low-poly & high-poly workflows
* Boolean modeling
* Retopology ---
🔋🔋🔋🔋 Procedural Materials & Shaders
Specialized in fully procedural, texture-independent workflows.
Expertise includes:👈
* Procedural Materials
* Procedural Textures
* Principled BSDF
* Advanced Shader Networks
* Material Layering
* Subsurface Scattering (SSS)
* Translucency
* Clearcoat workflows
* Dual-lobe specular techniques
* PBR material authoring
* Stylized materials
* NPR shaders
* Atmospheric shaders
* Volumetric shaders
* Emissive effects
* Custom node groups
* Material optimization ---
🔋🔋🔋🔋 Environment Creation
Experience creating large procedural worlds including:👈
* Procedural architecture
* Environment generation
* Sci-Fi environments
* Stylized worlds
* Anime environments
* Cyberpunk cities
🔋🔋Geometry Nodes Projects
Developed advanced procedural systems including:👈
* Procedural Islamic Geometric Design Generator
* Parametric Mosque & Dome Generator
* Procedural Building Generator
* Cyberpunk Megacity Generator
* Anime Village Generator
* Anime Landscape Generator
* Stylized NPR Forest Generator
* Procedural Architecture Toolkit
* Mathematical Polyhedral Toolkit
* Geodesic Sphere Generator
* Alien Planet Generator
* Space Shader System
* Sci-Fi Control Panel Generator
* Technical Node Libraries
* Reusable Production Asset Systems ---
🔋🔋🔋🔋 Unreal Engine Technical Artist
Expertise includes:👈
* Unreal Materials
* Material Functions
* Material Instances
* HLSL
* Shader Development
* Niagara FX
* Blueprint integration
* PBR pipelines
* MetaHuman shaders
* Character look development
* Skin shaders
* Hair shaders
* Cloth shaders
* Subsurface Scattering
* Atmospheric effects
* Water
* Fire
* Smoke
* Magic FX
* Holograms
* Cinematic rendering
* Lumen
* Nanite
* Virtual Shadow Maps ---
# 3D Asset Production
Production-ready workflows for:👈
* Game Assets
* Modular environments
* Hero assets
* Props
* Stylized assets
* Sci-Fi assets
* Low-poly optimization
* High-poly sculpting
* Baking pipelines
* LOD generation
* Collision meshes
* FBX pipelines
* glTF / GLB export
* STL production
* 3D printing
* CAD-compatible assets
* Watertight meshes
* Non-manifold correction
* Manufacturing tolerances ---
🔋🔋🔋🔋 Character Pipeline
* Character modeling
* Retopology
* Rigging
* Skin weighting
* IK/FK systems
* Animation cleanup
* Root motion
* Bone hierarchy
* Animation retargeting
* FBX troubleshooting
* Unity compatibility
* Unreal compatibility
* GLTF workflows ---
🔋🔋🔋🔋 Stylized & NPR Art
* Stylized rendering
* Anime shading
* Cel shading
* Ghibli-inspired materials
* NPR pipelines
* Hand-painted workflows
* Procedural stylized materials
* Low-poly art direction ---
Experience with: # Simulation 👈
* Geometry Nodes Simulation
* FLIP Fluids
* VDB workflows
* Particle systems
* Foam
* Liquid simulation
* Wet surface shaders
* Cloth
* Physics
* Smoke
* Fire
* Volumetric ---
🔋🔋🔋🔋C++ Software Engineering
Modern C++17 / C++20 development including:👈
* Game Engine Programming
* Graphics Programming
* Cross-platform desktop applications
* Qt / QML
* OpenGL
* Vulkan
* DirectX
* Multithreading
* Networking
* CMake
* Git
* JSON
* REST APIs
* Performance optimization ....
🔋🔋🔋🔋🔋 Industries
* AAA Games
* Mobile Games
* VR / AR
* Unreal Engine
* Product Visualization
* Digital Twins
* Robotics
* Industrial Automation
* Embedded Systems ---
I deliver scalable, production-ready solutions that combine artistic quality with strong engineering principles, ensuring high performance, maintainability, and professional development standards across game, simulation.
Steps for completing your project
After purchasing the project, send requirements so Sabeen can start the project.
Delivery time starts when Sabeen receives requirements from you.
Sabeen works on your project following the steps below.
Revisions may occur after the delivery date.
Client Must approved
client wil must approved development phases
