You will get Singleplayer 2D Game using Gamemaker Studio 2


Project details
I will bring your game idea to life! You will get:
• A high-quality 2D game according to your specifications.
• Levels designed to best showcase your ideas unique features.
• Flexible codebase that allows future expansion of your game.
• A publish-ready build for PC or Mobile.
• Monetization options.
At the Game+Design tier, you can also request:
• Unique pixel art assets.
• Unique sound effects and music.
• Game design analysis, suggestions, and documentation.
• A high-quality 2D game according to your specifications.
• Levels designed to best showcase your ideas unique features.
• Flexible codebase that allows future expansion of your game.
• A publish-ready build for PC or Mobile.
• Monetization options.
At the Game+Design tier, you can also request:
• Unique pixel art assets.
• Unique sound effects and music.
• Game design analysis, suggestions, and documentation.
Game Type
2DGame Engine
GameMakerPlatform Type
PC, Mobile DeviceGenre
Action, Adventure, Arcade, Shooter, Fighting, Racing, Puzzle, Role Playing, Educational, Simulation, Platformers, Strategy, Sports, Idle, Music, CardPlugins
Ads/Monetization, Billing/In-App Purchasing, AnalyticsWhat's included
| Service Tiers |
Starter
$600
|
Standard
$2,000
|
Advanced
$3,000
|
|---|---|---|---|
| Delivery Time | 30 days | 50 days | 60 days |
Number of Revisions | 1 | 1 | 1 |
Number of Levels | 3 | 5 | 10 |
Number of Plugins | 0 | 1 | 1 |
Upload to App Store | - | - | - |
Design | - | - | |
Animation | - | - | |
Source Code |
Optional add-ons
You can add these on the next page.
Fast Delivery
+$200 - $1,000
Additional Revision
+$200
Additional Level
(+ 2 Days)
+$100Frequently asked questions
About William
Game Designer
Austin, United States - 6:57 am local time
I am William Fisher - a game designer and former student of Texas A&M's Visualization department. I have a deep passion for games and the meaning they can create in people's lives. In the LIVE Lab - I worked along educators to create 'serious' games that provided both fun and educational value. In my personal pursuits, I've placed in several game jams, and released a well received indie project demo that was featured on game jolt and has received over 2000 downloads.
I have also developed two other skills relevant to the games industry - programming and visual design. Beyond just studying computer science, I have worked on a computer science research project for UT's Applied Research Labs. Concerning visual design, I have practiced it within the Visualization department of Texas A&M, and produce the art for the majority of my games.
Thank you for taking interest in my profile! I look forward to hearing from you.
Steps for completing your project
After purchasing the project, send requirements so William can start the project.
Delivery time starts when William receives requirements from you.
William works on your project following the steps below.
Revisions may occur after the delivery date.
Meet with the client over voice call to discuss their game further.
This allows me to get a better idea of the needs of each project and client. The meeting would be approximately 1 hour.
Design and planning.
I plan out the game software in a document - ensuring a smooth workflow and an expandable codebase. This document will be delivered on request. In the Game + Design Tier, I will also devise additional game design documents here.

