You will get Team-Based Shooter AI Bots

5.0

Let a pro handle the details

Buy Other Game Development services from Mohamed, priced and ready to go.
5.0

Let a pro handle the details

Buy Other Game Development services from Mohamed, priced and ready to go.

Project details

A first-person shooter prototype featuring team-based combat AI built in Unreal Engine 5.
The bots simulate real online player behavior, using Unreal’s perception system for sight and damage sense, and handle combat with dynamic behaviors such as strafing, reloading, taking cover, and repositioning.
Game Type
3D
Game Engine
Unreal Engine
Platform Type
PC, Mobile Device, Console
Genre
Action, Adventure, Shooter, Fighting

What's included $600

These options are included with the project scope.

$600
  • Delivery Time 7 days
  • Number of Revisions 3
    • Source Code
5.0
1 review
100% Complete
1% Complete
(0)
1% Complete
(0)
1% Complete
(0)
1% Complete
(0)

MA

Mohamed A.
5.00
Jun 24, 2025
Full Stack Developer Needed for Hotel Admin Dashboard Working with Mohamed was an outstanding experience. He’s fast, highly skilled, and communicates at a world-class level. If you want someone who delivers real results without the hassle, Mohamed is the freelancer you need.

From day one, he jumped right into the project, clearly understood the requirements, and delivered high-quality work on time. He documents everything thoroughly, provides frequent updates with helpful screenshots and explanations, and always keeps you in the loop. His honesty, professionalism, and attention to detail make him stand out.

I’m incredibly satisfied and looking forward to working with him again. Highly recommended.
Mohamed G.Status: Offline

About Mohamed

Mohamed G.Status: Offline
Unreal Engine Game Developer | Gameplay Programmer | NPC AI Systems
5.0  (1 review)
Alexandria, Egypt - 7:58 am local time
I’m a Game Developer focusing on gameplay programming. I build character mechanics using the Gameplay Ability System (GAS) and design enemy behaviors that feel intelligent, challenging, and natural.

Using Behavior Trees and Environment Query System (EQS), I create AI that handles perception, pathfinding, and combat strategies, as well as team-based coordination that allows enemies and NPCs to communicate and act strategically together.

Steps for completing your project

After purchasing the project, send requirements so Mohamed can start the project.

Delivery time starts when Mohamed receives requirements from you.

Mohamed works on your project following the steps below.

Revisions may occur after the delivery date.

Discussion & Customization

I discuss with the client to understand desired bot behavior, gameplay style, and any specific preferences.

Review the work, release payment, and leave feedback to Mohamed.