You will get Team-Based Shooter AI Bots


Project details
A first-person shooter prototype featuring team-based combat AI built in Unreal Engine 5.
The bots simulate real online player behavior, using Unreal’s perception system for sight and damage sense, and handle combat with dynamic behaviors such as strafing, reloading, taking cover, and repositioning.
The bots simulate real online player behavior, using Unreal’s perception system for sight and damage sense, and handle combat with dynamic behaviors such as strafing, reloading, taking cover, and repositioning.
Game Type
3DGame Engine
Unreal EnginePlatform Type
PC, Mobile Device, ConsoleGenre
Action, Adventure, Shooter, FightingWhat's included $600
These options are included with the project scope.
$600
- Delivery Time 7 days
- Number of Revisions 3
- Source Code
1 review
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MA
Mohamed A.
Jun 24, 2025
Full Stack Developer Needed for Hotel Admin Dashboard
Working with Mohamed was an outstanding experience. He’s fast, highly skilled, and communicates at a world-class level. If you want someone who delivers real results without the hassle, Mohamed is the freelancer you need.
From day one, he jumped right into the project, clearly understood the requirements, and delivered high-quality work on time. He documents everything thoroughly, provides frequent updates with helpful screenshots and explanations, and always keeps you in the loop. His honesty, professionalism, and attention to detail make him stand out.
I’m incredibly satisfied and looking forward to working with him again. Highly recommended.
From day one, he jumped right into the project, clearly understood the requirements, and delivered high-quality work on time. He documents everything thoroughly, provides frequent updates with helpful screenshots and explanations, and always keeps you in the loop. His honesty, professionalism, and attention to detail make him stand out.
I’m incredibly satisfied and looking forward to working with him again. Highly recommended.
About Mohamed
Unreal Engine Game Developer | Gameplay Programmer | NPC AI Systems
Alexandria, Egypt - 7:58 am local time
Using Behavior Trees and Environment Query System (EQS), I create AI that handles perception, pathfinding, and combat strategies, as well as team-based coordination that allows enemies and NPCs to communicate and act strategically together.
Steps for completing your project
After purchasing the project, send requirements so Mohamed can start the project.
Delivery time starts when Mohamed receives requirements from you.
Mohamed works on your project following the steps below.
Revisions may occur after the delivery date.
Discussion & Customization
I discuss with the client to understand desired bot behavior, gameplay style, and any specific preferences.