You will get UE4 Action RPG Combat Mechanics Setup Customization & Optimization
Top Rated

Top Rated

Project details
As an Unreal Engine 5 Blueprint developer with 7+ years of focused experience, I specialize in building clean, production-ready combat systems for Souls-like and Action RPG games. My core expertise lies in creating tight, responsive mechanics—melee/ranged combat, lock-on targeting, dodge, parry, poise, stagger, and combo flow—that capture the polished feel these genres demand.
What sets me apart is strict specialization: I only work on Souls-like and ARPG combat, bringing deep knowledge of the timing, weight, and design logic that make these systems satisfying. I build modular, well-commented blueprints optimized for performance and easy customization—no messy templates or uneditable nodes, so you can expand and integrate the system into your game seamlessly.
Whether you need a custom combat foundation, tuning for existing mechanics, bug fixes, or support for enemy AI and boss fights, I deliver stable solutions tailored to your art style, design vision, and target platform. I prioritize clear communication and consistent updates to keep your project on track, delivering a production-ready combat system for your prototype, vertical slice, or commercial release.
What sets me apart is strict specialization: I only work on Souls-like and ARPG combat, bringing deep knowledge of the timing, weight, and design logic that make these systems satisfying. I build modular, well-commented blueprints optimized for performance and easy customization—no messy templates or uneditable nodes, so you can expand and integrate the system into your game seamlessly.
Whether you need a custom combat foundation, tuning for existing mechanics, bug fixes, or support for enemy AI and boss fights, I deliver stable solutions tailored to your art style, design vision, and target platform. I prioritize clear communication and consistent updates to keep your project on track, delivering a production-ready combat system for your prototype, vertical slice, or commercial release.
Game Type
3DGame Engine
Unreal EnginePlatform Type
PC, Mobile Device, VRGenre
Action, Adventure, Arcade, Shooter, Fighting, Puzzle, Role Playing, Educational, Simulation, Platformers, Strategy, Idle, MultiplayerPlugins
Animation, Billing/In-App Purchasing, Analytics, Social, Chat, Security, AR, Marketing, LocationWhat's included
| Service Tiers |
Starter
$350
|
Standard
$1,500
|
Advanced
$3,000
|
|---|---|---|---|
| Delivery Time | 7 days | 30 days | 70 days |
Number of Revisions | 2 | 2 | Unlimited |
Pricing Tier Options | Upload to App Store | Upload to App Store | Upload to App Store |
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DR
Dev R.
Mar 19, 2026
Development on Action RPG
Guo did excellent work on our UE5 prototype. Very knowledgeable, great communication, and delivered on time. Would hire again without hesitation, and we plan to.
AN
Atharv N.
Jan 30, 2026
Unlimited Dungeon: Arena Boss Fight: UR-4 Developer FIRST-PERSON Melee Parry-Based Combat
AK
Andy K.
Nov 28, 2025
Cinematic Introduction Creation for Strength Programme
Very quick responses and very quick work. It is clear this guys is experienced. The work was quality and he was always open and patient to changes. Cant recommend enough
About CHENGUANG
Unreal Engine|UE5 Developer | Action RPG (ARPG) | Gameplay Mechanics
100%
Job Success
Guangzhou, China - 1:43 am local time
7 years of specialized experience building production-ready, modular, high-performance Blueprint systems for UE4/UE5. Core services include ARPG combat systems, character controllers, gameplay mechanics, AI logic, animation blueprints, full game system builds (inventory/quest/save/UI), virtual production cinematics, bug fixing and performance optimization.
Game Design & Leadership Background (Planning & Production):
16 years of end-to-end game industry expertise, with 6 years of tenure as Narrative Designer, Systems Designer, Lead Designer, and Game Producer. Led the core design of a commercial MMORPG that hit over RMB 100 million in revenue within 60 days of launch, with full mastery of game design fundamentals, player experience and commercial project delivery.
Unique Value:
I don’t just execute Blueprint code — I understand your game’s vision. I deliver technically stable solutions that perfectly align with your gameplay and commercial goals, with clear communication, on-time delivery and full technical support.
Steps for completing your project
After purchasing the project, send requirements so CHENGUANG can start the project.
Delivery time starts when CHENGUANG receives requirements from you.
CHENGUANG works on your project following the steps below.
Revisions may occur after the delivery date.
Functional Testing & Tuning
Test the combat system, debug potential issues, and adjust the operation feel to meet your expectations.


