You will get Unity AR/VR Developer | Meta Quest & Mobile AR Apps

Project details
I have worked on a similar Unity AR/VR project for a client at my previous company, where the main goal was to create a smooth and interactive XR experience. My role involved improving user interactions, setting up core AR/VR features, fixing technical issues, and optimizing the project so it felt more stable and natural for users.
For your project, I will first understand your idea, target device, required features, and available assets. After that, I will plan the AR/VR flow, build the required systems in Unity, test the experience, fix bugs, and optimize performance for the final platform.
I can help with Meta Quest/Oculus experiences, mobile AR apps, XR interactions, 3D environments, UI setup, prototypes, bug fixes, and performance improvements.
My focus is to make the project feel clean, usable, and professional not just technically working, but also smooth for the end user. The final delivery will include the agreed Unity project files, build, source code, and revision support.
For your project, I will first understand your idea, target device, required features, and available assets. After that, I will plan the AR/VR flow, build the required systems in Unity, test the experience, fix bugs, and optimize performance for the final platform.
I can help with Meta Quest/Oculus experiences, mobile AR apps, XR interactions, 3D environments, UI setup, prototypes, bug fixes, and performance improvements.
My focus is to make the project feel clean, usable, and professional not just technically working, but also smooth for the end user. The final delivery will include the agreed Unity project files, build, source code, and revision support.
Game Type
3DGame Engine
Unreal EnginePlatform Type
Mobile Device, VRGenre
Action, Adventure, Puzzle, Educational, Simulation, MultiplayerPlugins
Animation, Analytics, AR, MarketingWhat's included
| Service Tiers |
Starter
$150
|
Standard
$500
|
Advanced
$1,200
|
|---|---|---|---|
| Delivery Time | 2 days | 6 days | 14 days |
Number of Revisions | 1 | 2 | 3 |
Number of Levels | 0 | 1 | 3 |
Design | - | ||
Source Code | |||
Animation | - |
3 reviews
(3)
(0)
(0)
(0)
(0)
This project doesn't have any reviews.
MS
Matt S.
Nov 7, 2025
Fix Zappier Automation / X scraper + AI reply bot
Sabeel crushed it. He not only fixed the Zapier + ChatGPT-5 automation but streamlined the entire workflow, added extra logic to improve reply quality, and built in better error handling than I even requested. Clear communication, fast turnaround, and flawless delivery. Will 100% rehire.
JL
Jake L.
Nov 3, 2025
Build an AI-Powered CRM for Insurance Agents (Lovable Platform)
JD
James D.
Mar 2, 2020
Junior Unity C# Dev wanted for game company
About Sabeel
Senior Unity Developer | Building & Optimizing Multiplayer Unity Games
100%
Job Success
Lahore Cantt, Pakistan - 9:19 am local time
I help clients turn game ideas into stable, scalable, production-ready experiences. My work goes beyond writing code I design gameplay systems, optimize performance, integrate backends, build multiplayer logic, improve monetization, and support projects from prototype to launch.
I have worked on real-time multiplayer games, mobile puzzle games, WebGL metaverse worlds, AR applications, Meta Quest VR experiences, and live games with monetization and backend systems.
━━━━━━━━━━━━━━━━━━━━
🚀My Core Expertise Includes:
🎯 Unity 2D / 3D game development
📱 Mobile game development for Android and iOS
🌐 Real-time multiplayer using Photon, Mirror, FishNet, Fusion, and Netcode for GameObjects
⚙️Backend integration with Firebase, PlayFab, REST APIs, authentication, leaderboards, and LiveOps
💰 Monetization with AdMob, Unity Ads, AppLovin, IronSource, IAP, rewarded ads, and interstitial ads
⚡ Performance optimization for low-end Android devices, iOS, PC, and WebGL
🥽 AR development using AR Foundation, ARCore, ARKit, and XR Toolkit
🕶️ VR development for Meta Quest and SteamVR
🤖 AI-powered NPC systems, avatar workflows, and interactive metaverse environments
🛠️ Legacy code cleanup, bug fixing, project rescue, and production support
━━━━━━━━━━━━━━━━━━━━
🌐Multiplayer & Real-Time Systems
For multiplayer projects, I can build matchmaking, lobbies, room management, player synchronization, lag handling, host migration, and real-time gameplay systems designed for real players, not just demos.
━━━━━━━━━━━━━━━━━━━━
📱Mobile Game Development
For mobile games, I focus heavily on performance, memory usage, frame rate stability, clean UI flow, analytics, monetization, and store-ready delivery through Google Play Console and App Store Connect.
━━━━━━━━━━━━━━━━━━━━
🥽AR / VR Development
For AR/VR projects, I build smooth, interactive experiences with strong attention to headset performance, object interaction, controller input, real-world tracking, and user comfort.
━━━━━━━━━━━━━━━━━━━━
✅My Development Approach
Clean architecture, reliable communication, daily progress updates, and production-ready delivery.
I follow SOLID principles, modular code structure, and maintainable design patterns so your project stays easy to scale after launch.
━━━━━━━━━━━━━━━━━━━━
🧩I Can Help You Build:
✔️ Real-time multiplayer games
✔️ Mobile games for Android and iOS
✔️ WebGL games and metaverse experiences
✔️ AR apps with object placement and tracking
✔️ Meta Quest VR experiences
✔️ Backend-connected games with Firebase or PlayFab
✔️ Game monetization systems
✔️ Performance optimization and bug fixing
✔️ Existing project cleanup or rescue work
✔️ End-to-end Unity development from prototype to launch
━━━━━━━━━━━━━━━━━━━━
If you need a Unity developer who understands gameplay, backend systems, monetization, performance, and live game delivery, I can help you build it properly.
Steps for completing your project
After purchasing the project, send requirements so Sabeel can start the project.
Delivery time starts when Sabeel receives requirements from you.
Sabeel works on your project following the steps below.
Revisions may occur after the delivery date.
Project Review
I review your AR/VR idea, device target, files, features, and technical requirements.
XR Plan
I plan the AR/VR interaction flow, scene setup, controls, plugins, and build approach.