You will get Unity Hyper-Casual Mobile Game Prototype for Android & iOS
Top Rated

Top Rated

Project details
You will get a high-quality Unity hyper-casual game tailored to your idea and target platform (Android, iOS, or WebGL). Whether you’re building a prototype, a publish-ready MVP, or a polished arcade-style game, I’ll deliver engaging gameplay, intuitive controls, and a clean core loop using Unity.
With 5+ years of experience in Unity development, I specialize in creating lightweight, addictive games that follow current hyper-casual trends. I can build fun mechanics such as swiping, tapping, scoring, coin collection, or racing — with UI, animations, and optimization included based on your selected tier.
All packages include full Unity project files and source code. Standard and Advanced tiers offer multiple levels, gameplay polish, and visual improvements. If you’re planning to test your idea, pitch to publishers, or launch on stores — I’m here to help you build your next hit.
With 5+ years of experience in Unity development, I specialize in creating lightweight, addictive games that follow current hyper-casual trends. I can build fun mechanics such as swiping, tapping, scoring, coin collection, or racing — with UI, animations, and optimization included based on your selected tier.
All packages include full Unity project files and source code. Standard and Advanced tiers offer multiple levels, gameplay polish, and visual improvements. If you’re planning to test your idea, pitch to publishers, or launch on stores — I’m here to help you build your next hit.
Game Type
3DGame Engine
UnityPlatform Type
PC, Mobile DeviceGenre
Puzzle, Role Playing, Platformers, IdlePlugins
Ads/Monetization, Animation, Billing/In-App Purchasing, Social, Chat, ARWhat's included
| Service Tiers |
Starter
$150
|
Standard
$350
|
Advanced
$700
|
|---|---|---|---|
| Delivery Time | 4 days | 7 days | 10 days |
Number of Revisions | 1 | 3 | 3 |
Number of Levels | 1 | 3 | 5 |
Design | |||
Source Code | |||
Animation | - |
Frequently asked questions
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SR
Steven R.
Feb 12, 2026
Multiplayer Game Development: Replicate Dobble/Spot It
RH
Romeo H.
Jul 20, 2025
Unity developer to be a project manager
SR
Steven R.
May 27, 2025
Game Development
Talha is a great talent and i will hire him again.
RH
Romeo H.
May 15, 2025
Unity developer to help fix functionally of my game
Talha will go above and beyond for you. Highly recommend him to others!
SR
Steven R.
Apr 23, 2025
Game Development - Shooting Game
About Muhammad Talha
Unity Developer | AR/VR, Mobile Games, Multiplayer & SDK Integration
100%
Job Success
Islamabad, Pakistan - 1:16 am local time
Most AR/VR projects fail not because the idea is wrong but because the developer doesn't actually know VR. They take the job, figure it out as they go, and deliver something that works on paper but breaks in the headset. You've seen this. I fix it.
I'm a Unity developer with 5+ years building AR and VR applications that ship not just prototypes. Meta Certified Spark AR Creator. Photon Multiplayer Certified. 40+ shipped projects. 100% Job Success Score across 22 Upwork contracts. Top Rated.
WHAT THAT LOOKS LIKE IN PRACTICE
VR Bus Simulator (Meta Quest): Physics-accurate vehicle simulation, custom VR interaction systems. Delivered 2 weeks ahead of schedule.
VR Warehouse Training (Unity): Industrial safety simulation with real-time spatial UI. Full production build, not a demo.
AR Interactive Storybook (ARCore + ARKit): Image tracking with layered 3D animation for an educational publisher. Cross-platform, stable on low-end devices.
Multiplayer Trivia Game (Firebase): Real-time backend, 500+ concurrent users load-tested before delivery.
WHERE I SPECIALIZE
AR Development: ARCore, ARKit, image tracking, plane detection, markerless AR, interactive 3D overlays
VR Development: Meta Quest (2/3/Pro), Oculus PC, physics-based interaction, VR UI/UX, hand tracking
Multiplayer Systems: Photon PUN2, Mirror Networking, Firebase Realtime DB, matchmaking, lobby systems
Mobile Games: iOS and Android, hyper-casual to mid-core, AdMob / AppLovin MAX monetization
SDK Integration: Any third-party plugin, analytics, IAP, ad mediation, ATT/COPPA compliant builds
HOW I WORK
Every project starts with a scoped plan no vague estimates. You get weekly playable builds so there are no surprises. I flag problems before they become blockers. If something is going to take longer, I tell you before the deadline, not after.
I do not outsource. I do not disappear. Every line of C# is mine.
If you are building something in AR or VR and need it to actually work message me. I respond within 4 hours.
Steps for completing your project
After purchasing the project, send requirements so Muhammad Talha can start the project.
Delivery time starts when Muhammad Talha receives requirements from you.
Muhammad Talha works on your project following the steps below.
Revisions may occur after the delivery date.
Review your game concept and reference materials
I’ll go through your game idea, target platform, level requirements, and reference games to align expectations and finalize the gameplay loop.
Develop core gameplay mechanics in Unity
I will implement character controls, win/loss conditions, basic scoring, and the first level's full play loop using Unity for mobile platforms.