You will get Unity Mobile Game – AR/VR, Multiplayer & Monetization for iOS/Android

Muhammad Talha K.Status: Offline
Muhammad Talha K. Muhammad Talha K.
4.8
Top Rated

Let a pro handle the details

Buy Full Game Creation services from Muhammad Talha , priced and ready to go.
Muhammad Talha K.Status: Offline
Muhammad Talha K. Muhammad Talha K.
4.8
Top Rated

Let a pro handle the details

Buy Full Game Creation services from Muhammad Talha , priced and ready to go.

Project details

You will get a high-quality Unity game developed for mobile, AR/VR, or multiplayer platforms. I specialize in hyper-casual games, 2D/3D design, and smooth gameplay mechanics. With extensive experience in Unity, C#, Firebase, and AdMob integration, I deliver fully optimized, bug-free builds that are ready for publishing on Google Play and App Store. Whether you're starting from scratch or improving an existing game, I bring creativity, performance, and fast delivery to every project.
Game Type
3D
Game Engine
Unity
Platform Type
PC, Mobile Device, VR
Genre
Action, Adventure, Arcade, Shooter, Fighting, Racing, Puzzle, Role Playing, Educational, Simulation, Platformers, Strategy, Sports, Idle, Card, Multiplayer
Plugins
Ads/Monetization, Animation, Billing/In-App Purchasing, Analytics, Social, Utilities, Chat, Localization, Security, AR, Marketing, Anti-Cheat, Location
What's included
Service Tiers Starter
$400
Standard
$800
Advanced
$1,500
Delivery Time 5 days 10 days 15 days
Number of Revisions
123
Number of Levels
135
Number of Plugins
021
Upload to App Store
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-
Design
Animation
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Source Code
4.8
14 reviews
86% Complete
14% Complete
1% Complete
(0)
1% Complete
(0)
1% Complete
(0)

SR

Steven R.
5.00
Feb 12, 2026
Multiplayer Game Development: Replicate Dobble/Spot It

RH

Romeo H.
5.00
Jul 20, 2025
Unity developer to be a project manager

SR

Steven R.
4.00
May 27, 2025
Game Development Talha is a great talent and i will hire him again.

RH

Romeo H.
5.00
May 15, 2025
Unity developer to help fix functionally of my game Talha will go above and beyond for you. Highly recommend him to others!

SR

Steven R.
4.00
Apr 23, 2025
Game Development - Shooting Game
Muhammad Talha K.Status: Offline

About Muhammad Talha

Muhammad Talha K.Status: Offline
VR Training & Simulation Developer | Unity, Meta Quest| Interactive 3D
100% Job Success
4.8  (14 reviews)
Islamabad, Pakistan - 10:34 am local time
I build VR training and simulation experiences that let teams practice high-risk work safely warehouse safety, vehicle operation, and classroom learning inside Meta Quest and interactive 3D environments.

Over 7+ years in Unity, I've shipped production-grade AR/VR for enterprise training, education, and simulation, with a 100% Job Success Score across every Upwork contract.

As co-founder of PYRA Technologies, I lead a studio that delivers these projects end-to-end from concept to a stable, optimized build your team can actually deploy.

Most VR training projects fail not because the idea is wrong, but because the developer doesn't actually know VR. They take the job, figure it out as they go, and deliver something that works on paper but breaks in the headset. You've seen this. I fix it.

WHAT THAT LOOKS LIKE IN PRACTICE

VR Warehouse Training (Unity): Industrial safety simulation with real-time spatial UI. Full production build, not a demo.

VR Bus Simulator (Meta Quest): Physics-accurate vehicle simulation with custom VR interaction systems. Delivered 2 weeks ahead of schedule.

AR Interactive Learning App (ARCore + ARKit): Image tracking with layered 3D animation for an educational publisher. Cross-platform, stable on low-end devices.

WHERE I SPECIALIZE

VR Development: Meta Quest (2/3/Pro), Oculus PC, physics-based interaction, VR UI/UX, hand tracking
Simulation Systems: scenario design, physics accuracy, real-time spatial UI, training-scenario logic
AR Development: ARCore, ARKit, image tracking, plane detection, markerless AR, interactive 3D overlays
Multiplayer Systems: Photon PUN2, Mirror Networking, matchmaking, lobby systems for shared training sessions
Performance & Deployment: draw-call optimization, stable frame rates on standalone headsets, production-ready builds your team can deploy

HOW I WORK

Every project starts with a scoped plan no vague estimates. You get weekly playable builds so there are no surprises. I flag problems before they become blockers. If something is going to take longer, I tell you before the deadline, not after.

I do not outsource. I do not disappear. Every line of C# is mine.

If you're building a VR training or simulation experience and need it to actually work in the headset message me. I respond within 4 hours.

Steps for completing your project

After purchasing the project, send requirements so Muhammad Talha can start the project.

Delivery time starts when Muhammad Talha receives requirements from you.

Muhammad Talha works on your project following the steps below.

Revisions may occur after the delivery date.

Requirement Review & Game Plan

Analyze client inputs, finalize game scope, features, and platforms before development.

Prototype or MVP Development

Create core gameplay loop, UI mockups, and basic interactions for approval.

Review the work, release payment, and leave feedback to Muhammad Talha .