You will get Virtual Escape Room Game (Multiuser)


Project details
Design & Deliver a 3D game using Unity as the game engine.
Your game will work on a PC (Windows & Mac) and/or on a mobile device.
Multi-player games (over the network) and single player games. Different rooms, props, and animation.
Contact me to discuss your unique needs
PLEASE CONTACT ME BEFORE MAKING A PURCHASE.
Your game will work on a PC (Windows & Mac) and/or on a mobile device.
Multi-player games (over the network) and single player games. Different rooms, props, and animation.
Contact me to discuss your unique needs
PLEASE CONTACT ME BEFORE MAKING A PURCHASE.
Game Type
3DGame Engine
UnityPlatform Type
PCGenre
Puzzle, MultiplayerWhat's included $280
These options are included with the project scope.
$280
- Delivery Time 70 days
- Number of Revisions 1
- Number of Levels 1
- Design
- Source Code
- Animation
Optional add-ons
You can add these on the next page.
Additional Level
(+ 1 Day)
+$1
Augmented Reality
(+ 1 Day)
+$1Frequently asked questions
About Richard
Software Development
Melbourne VIC, Australia - 9:30 am local time
I worked for large and for small organisations and now I offer my vast experience to you.
Hire me when you need additional person for your project team or if you have a smaller gig and need a solid developer that will develop, test, debug, and deliver your project efficiently and within a realistic budget.
My skills include JavaScript, ReactJs, Node.js, MongoDb, C# & .Net, SQL Server, AWS services, HTML, CSS.
I am situated in Melbourne Australia. Contact me and let's start something new.
My hobby is developing Virtual Escape Games and programming Escape Room Puzzles
Steps for completing your project
After purchasing the project, send requirements so Richard can start the project.
Delivery time starts when Richard receives requirements from you.
Richard works on your project following the steps below.
Revisions may occur after the delivery date.
Prototype
Clients gets a mockup including 2D representation of the game levels (rooms), and props
