You will get Virtual Reality (VR) Game Development in Unity for Meta Quest & PC
Top Rated

Top Rated

Project details
Together we can design your idea into reality. I have developed number of VR projects for clients and for my own. I am very much passionate about the new trend about VR games. So if you have any idea we can discuss together.
Game Type
3DGame Engine
UnityPlatform Type
PC, VRGenre
Action, Adventure, Shooter, Fighting, Role Playing, Simulation, MultiplayerPlugins
Animation, Analytics, ARWhat's included
| Service Tiers |
Starter
$500
|
Standard
$1,999
|
Advanced
$3,999
|
|---|---|---|---|
| Delivery Time | 4 days | 6 days | 15 days |
Number of Revisions | 1 | 2 | 3 |
Number of Levels | 5 | 7 | 10 |
Number of Plugins | 3 | 7 | 9 |
Upload to App Store | - | - | - |
Design | - | - | |
Animation | - | - | - |
Source Code |
Optional add-ons
You can add these on the next page.
Additional Level
(+ 1 Day)
+$10
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SR
Steven R.
Feb 12, 2026
Multiplayer Game Development: Replicate Dobble/Spot It
RH
Romeo H.
Jul 20, 2025
Unity developer to be a project manager
SR
Steven R.
May 27, 2025
Game Development
Talha is a great talent and i will hire him again.
RH
Romeo H.
May 15, 2025
Unity developer to help fix functionally of my game
Talha will go above and beyond for you. Highly recommend him to others!
SR
Steven R.
Apr 23, 2025
Game Development - Shooting Game
About Muhammad Talha
VR Training & Simulation Developer | Unity, Meta Quest| Interactive 3D
100%
Job Success
Islamabad, Pakistan - 1:16 am local time
Over 7+ years in Unity, I've shipped production-grade AR/VR for enterprise training, education, and simulation, with a 100% Job Success Score across every Upwork contract.
As co-founder of PYRA Technologies, I lead a studio that delivers these projects end-to-end from concept to a stable, optimized build your team can actually deploy.
Most VR training projects fail not because the idea is wrong, but because the developer doesn't actually know VR. They take the job, figure it out as they go, and deliver something that works on paper but breaks in the headset. You've seen this. I fix it.
WHAT THAT LOOKS LIKE IN PRACTICE
VR Warehouse Training (Unity): Industrial safety simulation with real-time spatial UI. Full production build, not a demo.
VR Bus Simulator (Meta Quest): Physics-accurate vehicle simulation with custom VR interaction systems. Delivered 2 weeks ahead of schedule.
AR Interactive Learning App (ARCore + ARKit): Image tracking with layered 3D animation for an educational publisher. Cross-platform, stable on low-end devices.
WHERE I SPECIALIZE
VR Development: Meta Quest (2/3/Pro), Oculus PC, physics-based interaction, VR UI/UX, hand tracking
Simulation Systems: scenario design, physics accuracy, real-time spatial UI, training-scenario logic
AR Development: ARCore, ARKit, image tracking, plane detection, markerless AR, interactive 3D overlays
Multiplayer Systems: Photon PUN2, Mirror Networking, matchmaking, lobby systems for shared training sessions
Performance & Deployment: draw-call optimization, stable frame rates on standalone headsets, production-ready builds your team can deploy
HOW I WORK
Every project starts with a scoped plan no vague estimates. You get weekly playable builds so there are no surprises. I flag problems before they become blockers. If something is going to take longer, I tell you before the deadline, not after.
I do not outsource. I do not disappear. Every line of C# is mine.
If you're building a VR training or simulation experience and need it to actually work in the headset message me. I respond within 4 hours.
Steps for completing your project
After purchasing the project, send requirements so Muhammad Talha can start the project.
Delivery time starts when Muhammad Talha receives requirements from you.
Muhammad Talha works on your project following the steps below.
Revisions may occur after the delivery date.
Designing and setup of Environment
Game Mechanics implementation

