You will get a 3D character rigging in blender for animation, unreal engine 5 and unity
Project details
I provide professional custom rigs in blender for 3D characters, creatures, and more, optimized for animation, games, or motion capture workflows. Every rig is built for flexibility, animator friendly controls, and seamless export to game engines like Unreal Engine and Unity.
Rig Features:
Full-Body Rigging - Humanoids, quadrupeds and creatures
IK/FK Switch - For flexible and intuitive animation controls
Bendy & Stretchy Controls - Adds dynamic motion flexibility
Shape Keys Support - Facial expressions and animation-ready adjustments
Motion Capture Compatible - Works with mocap animation data
Rigify or Auto-Rig Pro - Choose your preferred rigging system
Advanced Face Rigging - Blendshape or Joint-based (Eyebrows, Eyes, Nose, Cheeks, Mouth, Tongue, and Lips)
Apple ARKit Face Rig (Extra) - Includes 52 blendshapes for facial tracking
Unreal Engine Skeleton Rig (Extra) - Character rigged to UE4/UE5 Mannequin
Rig Features:
Full-Body Rigging - Humanoids, quadrupeds and creatures
IK/FK Switch - For flexible and intuitive animation controls
Bendy & Stretchy Controls - Adds dynamic motion flexibility
Shape Keys Support - Facial expressions and animation-ready adjustments
Motion Capture Compatible - Works with mocap animation data
Rigify or Auto-Rig Pro - Choose your preferred rigging system
Advanced Face Rigging - Blendshape or Joint-based (Eyebrows, Eyes, Nose, Cheeks, Mouth, Tongue, and Lips)
Apple ARKit Face Rig (Extra) - Includes 52 blendshapes for facial tracking
Unreal Engine Skeleton Rig (Extra) - Character rigged to UE4/UE5 Mannequin
Animation Type
3DIndustry
Advertising & Marketing, Fashion, Film & Video, Gaming, MedicalWhat's included
| Service Tiers |
Starter
$10
|
Standard
$15
|
Advanced
$30
|
|---|---|---|---|
| Delivery Time | 2 days | 2 days | 5 days |
Number of Revisions | 2 | 2 | 2 |
Number of Characters | 1 | 1 | 1 |
Character Design | - | - | - |
Rigging | |||
Detailed Movements | - | - | - |
3D Modeling | - | - | - |
Project File | - | - | - |
Full HD (1080p) | - | - | - |
Ultra HD (4k) | - | - | - |
Optional add-ons
You can add these on the next page.
Fast Delivery
+$5 - $10
3 reviews
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LA
Lewis A.
Dec 27, 2024
Editor Long Term
Great Person.
GS
Gurekam S.
Nov 18, 2024
editing a 3d model in Blender (Urgent, should be completed within 1-2 hours)
Ade is very easy to work with, understand the requirements and deliver high quality work, i definitely recommend every one to work with him
LA
Lewis A.
Nov 13, 2024
Remake Youtube Intro in 3D
Great job and very nice to work with
About Ade
3D animation and modeling
100%
Job Success
Ibadan, Nigeria - 8:53 am local time
I build rigs that animators actually want to use, and I build the
tools that build them. My work sits at the point where art and
engineering meet: bone hierarchies, constraint systems, drivers,
deformation, and the Python tooling that turns a slow manual process
into a repeatable one.
I work primarily in Blender, with a focus on the game pipeline —
clean deform skeletons, correct export, retargeting, and rigs that
survive the trip into Unreal Engine.
I publish rigging tutorials weekly, covering constraints, drivers,
deformation, mechanical rigging and the Blender-to-engine pipeline.
Everything I build is open: the tools are on GitHub, the project
files come free with the videos.
Based in Nigeria. Open to remote and relocation.
Steps for completing your project
After purchasing the project, send requirements so Ade can start the project.
Delivery time starts when Ade receives requirements from you.
Ade works on your project following the steps below.
Revisions may occur after the delivery date.
3D model Clean Up
I will clean up the model and mae sure the topology is fit for rigging
Deformation bones and weight paint
I will set up the deformations bones with proper heirachy and weight paint, making sure the vertexes are influenced by no more than 4 bones for clean export to any game engine
