You will get ๐Ÿ”ฅ Spine 2D Animation โ€“ Idle, VFX, Slot FX, Combat, UI & Game Loops

Amol L.Status: Offline
Amol L. Amol L.
4.8
Top Rated

Let a pro handle the details

Buy Character Animation services from Amol, priced and ready to go.
Amol L.Status: Offline
Amol L. Amol L.
4.8
Top Rated

Let a pro handle the details

Buy Character Animation services from Amol, priced and ready to go.

Project details

Iโ€™m Amol Lokare, a Spine PRO animator with over a decade of experience in game animation. Iโ€™ve worked with top studios like Nickelodeon and KING, delivering production-ready animations for mobile, PC, and slot games.

๐ŸŽฏ What I animate:

Idle, Walk, Run, Jump, Attack, FX, and UI loops

Slot animations: wild, scatter, chests, icons

VFX: Colorful, optimized, and smooth

Spine rigging: Mesh, IK-FK, skins, and constraints

๐ŸŽฎ Why work with me?

15+ published games

Expert in Spine PRO + game integration

Fast, clear communication

๐Ÿ’ก Letโ€™s bring your characters or UI elements to life with fluid animations that drop perfectly into Unity or Cocos.

๐Ÿ”ฝ Ready? Place your order or click โ€œContact Meโ€ to chat before we begin!
Click the "CONTACT ME" button, and let's discuss your project!
Animation Type
2D
Industry
Advertising & Marketing, Film & Video, Gaming
What's included
Service Tiers Starter
$80
Standard
$150
Advanced
$300
Delivery Time 2 days 3 days 6 days
Number of Revisions
UnlimitedUnlimitedUnlimited
Number of Characters
111
Running Time (Seconds)
61530
Character Design
-
-
Rigging
Detailed Movements
-
3D Modeling
-
-
-
Project File
Full HD (1080p)
Ultra HD (4k)
-
-
Optional add-ons You can add these on the next page.
Additional Character (+ 1 Day)
+$60
Additional Character (+ 1 Day)
+$150
Add 1 Extra Animation (Idle, FX, or Loop) (+ 1 Day)
+$50

Frequently asked questions

4.8
184 reviews
90% Complete
7% Complete
2% Complete
1% Complete
1% Complete
(0)

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Amol L.Status: Offline

About Amol

Amol L.Status: Offline
Senior Spine 2D Animator & Game Artist | Slots, Casual & RPG | Unity
100% Job Success
4.8 ย (184 reviews)
Pune, Indiaย - 4:19 am local time
Need production-ready Spine animation and game art that integrates cleanly into Unity and ships without delays?

I am a Senior Spine 2D Animator and Game Artist with 15+ years of experience creating polished, technically reliable assets for Slots, Casual, RPG, and mobile games.

I work with the full production pipeline in mind, from layered PSD preparation and rig-ready character setup to clean Spine animation, optimized exports, and Unity-ready handoff. My goal is simple: deliver assets that look strong, feel responsive in-game, and move into production without unnecessary rework.

I also support AI-assisted production workflows where suitable, especially for faster concept exploration, style direction, and production planning. Final assets are manually reviewed, cleaned, separated, optimized, and prepared properly for Spine and Unity, not delivered as raw AI outputs.

Why clients work with me:

โ€ข 280+ delivered projects and 15+ shipped games
โ€ข Advanced Spine rigging using meshes, IK constraints, and weight painting
โ€ข Fluid character animation with squash, stretch, anticipation, impact, and game feel
โ€ข Clean PSD preparation, proper pivots, hidden parts, optimized textures, and developer-friendly handoff
โ€ข Strong understanding of slot symbols, win animations, casual game assets, RPG characters, UI, and mobile game pipelines
โ€ข Ability to combine traditional art skills, AI-assisted exploration, Spine animation, and Unity-ready production

Core services:

โ€ข Spine 2D rigging and animation for characters, creatures, UI, symbols, and VFX
โ€ข 2D game art for characters, props, slot assets, backgrounds, icons, and UI elements
โ€ข Rig-ready PSD preparation for animation and Unity implementation
โ€ข Hidden part creation and cleanup for smooth animation
โ€ข Spine VFX such as hits, slashes, magic effects, glows, win effects, and UI motion
โ€ข Spine cleanup, optimization, and fixing broken or heavy files
โ€ข Unity-ready exports and organized handoff for developers
โ€ข AI-assisted concept and production support when it helps the project move faster without sacrificing quality

I work best with teams that need a dependable production partner, someone who understands both visual quality and technical execution. Reliable communication, predictable delivery, clean files, and long-term production support are part of my workflow.

If you have a defined scope, PSDs, concept art, AI-generated references, or existing Spine files, feel free to share them. I can review the material and suggest the best production approach for your game.

Steps for completing your project

After purchasing the project, send requirements so Amol can start the project.

Delivery time starts when Amol receives requirements from you.

Amol works on your project following the steps below.

Revisions may occur after the delivery date.

Layer Setup & Export

You send PSD or AI file. I slice parts per rigging needs and name them properly for organized animation setup.

Rigging & Mesh

I set up the skeleton in Spine, add mesh deformation, and create IK/FK if needed (based on your animation goals).

Review the work, release payment, and leave feedback to Amol.