You will get ๐ฅ Spine 2D Animation โ Idle, VFX, Slot FX, Combat, UI & Game Loops
Top Rated

Project details
Iโm Amol Lokare, a Spine PRO animator with over a decade of experience in game animation. Iโve worked with top studios like Nickelodeon and KING, delivering production-ready animations for mobile, PC, and slot games.
๐ฏ What I animate:
Idle, Walk, Run, Jump, Attack, FX, and UI loops
Slot animations: wild, scatter, chests, icons
VFX: Colorful, optimized, and smooth
Spine rigging: Mesh, IK-FK, skins, and constraints
๐ฎ Why work with me?
15+ published games
Expert in Spine PRO + game integration
Fast, clear communication
๐ก Letโs bring your characters or UI elements to life with fluid animations that drop perfectly into Unity or Cocos.
๐ฝ Ready? Place your order or click โContact Meโ to chat before we begin!
Click the "CONTACT ME" button, and let's discuss your project!
๐ฏ What I animate:
Idle, Walk, Run, Jump, Attack, FX, and UI loops
Slot animations: wild, scatter, chests, icons
VFX: Colorful, optimized, and smooth
Spine rigging: Mesh, IK-FK, skins, and constraints
๐ฎ Why work with me?
15+ published games
Expert in Spine PRO + game integration
Fast, clear communication
๐ก Letโs bring your characters or UI elements to life with fluid animations that drop perfectly into Unity or Cocos.
๐ฝ Ready? Place your order or click โContact Meโ to chat before we begin!
Click the "CONTACT ME" button, and let's discuss your project!
Animation Type
2DIndustry
Advertising & Marketing, Film & Video, GamingWhat's included
| Service Tiers |
Starter
$80
|
Standard
$150
|
Advanced
$300
|
|---|---|---|---|
| Delivery Time | 2 days | 3 days | 6 days |
Number of Revisions | Unlimited | Unlimited | Unlimited |
Number of Characters | 1 | 1 | 1 |
Running Time (Seconds) | 6 | 15 | 30 |
Character Design | - | - | |
Rigging | |||
Detailed Movements | - | ||
3D Modeling | - | - | - |
Project File | |||
Full HD (1080p) | |||
Ultra HD (4k) | - | - |
Optional add-ons
You can add these on the next page.
Additional Character
(+ 1 Day)
+$60
Additional Character
(+ 1 Day)
+$150
Add 1 Extra Animation (Idle, FX, or Loop)
(+ 1 Day)
+$50Frequently asked questions
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About Amol
Senior Spine 2D Animator & Game Artist | Slots, Casual & RPG | Unity
100%
Job Success
Pune, Indiaย - 4:19 am local time
I am a Senior Spine 2D Animator and Game Artist with 15+ years of experience creating polished, technically reliable assets for Slots, Casual, RPG, and mobile games.
I work with the full production pipeline in mind, from layered PSD preparation and rig-ready character setup to clean Spine animation, optimized exports, and Unity-ready handoff. My goal is simple: deliver assets that look strong, feel responsive in-game, and move into production without unnecessary rework.
I also support AI-assisted production workflows where suitable, especially for faster concept exploration, style direction, and production planning. Final assets are manually reviewed, cleaned, separated, optimized, and prepared properly for Spine and Unity, not delivered as raw AI outputs.
Why clients work with me:
โข 280+ delivered projects and 15+ shipped games
โข Advanced Spine rigging using meshes, IK constraints, and weight painting
โข Fluid character animation with squash, stretch, anticipation, impact, and game feel
โข Clean PSD preparation, proper pivots, hidden parts, optimized textures, and developer-friendly handoff
โข Strong understanding of slot symbols, win animations, casual game assets, RPG characters, UI, and mobile game pipelines
โข Ability to combine traditional art skills, AI-assisted exploration, Spine animation, and Unity-ready production
Core services:
โข Spine 2D rigging and animation for characters, creatures, UI, symbols, and VFX
โข 2D game art for characters, props, slot assets, backgrounds, icons, and UI elements
โข Rig-ready PSD preparation for animation and Unity implementation
โข Hidden part creation and cleanup for smooth animation
โข Spine VFX such as hits, slashes, magic effects, glows, win effects, and UI motion
โข Spine cleanup, optimization, and fixing broken or heavy files
โข Unity-ready exports and organized handoff for developers
โข AI-assisted concept and production support when it helps the project move faster without sacrificing quality
I work best with teams that need a dependable production partner, someone who understands both visual quality and technical execution. Reliable communication, predictable delivery, clean files, and long-term production support are part of my workflow.
If you have a defined scope, PSDs, concept art, AI-generated references, or existing Spine files, feel free to share them. I can review the material and suggest the best production approach for your game.
Steps for completing your project
After purchasing the project, send requirements so Amol can start the project.
Delivery time starts when Amol receives requirements from you.
Amol works on your project following the steps below.
Revisions may occur after the delivery date.
Layer Setup & Export
You send PSD or AI file. I slice parts per rigging needs and name them properly for organized animation setup.
Rigging & Mesh
I set up the skeleton in Spine, add mesh deformation, and create IK/FK if needed (based on your animation goals).





