You will get a First Person (FPS) animations
Project details
For this project, I will create high-quality weapon animations tailored to your specifications. We will start with a consultation to finalize your requirements, including the type of weapon, specific animations needed, and your stylistic preferences. You will provide the weapon model, and I will handle any necessary rigging.
The animation process begins with storyboarding and creating key poses, followed by blocking out the main movements. I will then refine these animations, adding detailed motions and any special effects you require. Throughout this process, I will seek your feedback and make revisions to ensure the animations meet your expectations.
Once the animations are polished and optimized, I will deliver them in your desired format, ensuring compatibility with your game engine if specified. Post-delivery, I offer support for any minor adjustments or issues.
My goal is to provide you with realistic, smoothly animated weapon sequences that enhance your project's visual appeal and gameplay experience. Looking forward to bringing your vision to life!
The animation process begins with storyboarding and creating key poses, followed by blocking out the main movements. I will then refine these animations, adding detailed motions and any special effects you require. Throughout this process, I will seek your feedback and make revisions to ensure the animations meet your expectations.
Once the animations are polished and optimized, I will deliver them in your desired format, ensuring compatibility with your game engine if specified. Post-delivery, I offer support for any minor adjustments or issues.
My goal is to provide you with realistic, smoothly animated weapon sequences that enhance your project's visual appeal and gameplay experience. Looking forward to bringing your vision to life!
Animation Type
3DIndustry
GamingWhat's included $15
These options are included with the project scope.
$15
- Delivery Time 2 days
- Number of Revisions 2
- Running Time (Seconds) 10
- Detailed Movements
- Project File
Optional add-ons
You can add these on the next page.
Fast 1 Day Delivery
+$5
Additional Revision
+$5
Rigging
(+ 1 Day)
+$5About Wiam
i can make animations for your game (check my projects)
Amman, Jordan - 10:40 am local time
Steps to Complete the Project
1. Initial Consultation and Requirement Gathering
We will discuss the project requirements in detail. You will provide the weapon model, reference videos or images, and describe each animation you need, including duration, key poses, movement style (e.g., fast, smooth, realistic), Additionally, we will cover technical specifications such as preferred frame rate, file format, and engine compatibility.
2. Asset Preparation and Rigging
I will review and import the provided weapon model into the animation software. If the weapon model requires rigging, I will set up the necessary bones and controls to ensure it is ready for animation. Proper rigging is essential for creating smooth and realistic animations.
3. Storyboarding and Key Poses
I will create a storyboard or rough sketches that outline the key poses and movements for each animation. This step helps visualize the overall flow and timing of the animations. The storyboard will be shared with you for feedback and approval to ensure we are aligned on the vision before proceeding to the detailed animation phase.
4. Animation Blocking
Next, I will begin the animation process by blocking out the main movements and poses. Blocking involves creating the basic structure and timing of the animation without focusing on details. This step is crucial for establishing the animation's rhythm and overall feel. I will ensure the blocked animations match the described movements and timing.
5. Detailed Animation
Once the blocking is approved, I will refine the animations by adding detailed movements, secondary motions, and any specified special effects. This includes polishing the transitions between key poses, ensuring realistic physics, and enhancing the visual appeal. I will use industry-standard techniques to create smooth, high-quality animations that meet your expectations.
6. Review and Feedback
I will share the detailed animations with you for review. Your feedback is invaluable at this stage to ensure the animations align with your vision. I will make necessary revisions based on your input to achieve the desired outcome. This collaborative process ensures that the final animations are precisely what you envisioned.
7. Final Polishing and Optimization
After incorporating your feedback, I will perform a final pass to polish the animations. This includes fine-tuning details, optimizing the animations for performance, and ensuring they are ready for use in your project. I will ensure the animations are exported in the desired format and frame rate, and that they are compatible with your specified game engine or platform.
8. Delivery
I will deliver the completed animations along with any additional assets or documentation. The animations will be provided in the agreed-upon format, ready for implementation in your project. I will ensure that all deliverables meet the highest quality standards.
9. Post-Delivery Support
I offer post-delivery support for any minor adjustments or issues that may arise after the animations have been delivered. My goal is to ensure you are completely satisfied with the final product and that the animations integrate seamlessly into your project.
Steps for completing your project
After purchasing the project, send requirements so Wiam can start the project.
Delivery time starts when Wiam receives requirements from you.
Wiam works on your project following the steps below.
Revisions may occur after the delivery date.
begin
Initial Consultation: Discuss and finalize the project requirements with you, including weapon type, animation details, and any specific preferences or references you may have. Asset Preparation:
Check everything
Review and import the provided weapon model into the animation software. Rig the weapon model if necessary to ensure it is ready for animation.