You will get a hyper realistic 3D character animation
Rising Talent

Project details
You will get premium, production-ready 3D character animation built for real game and cinematic pipelines: clean curves, rock-solid foot contact, and optional root motion or in-place versions. I can either polish an existing take, create a custom animation from scratch, or capture full-body motion and deliver a finished, ready-to-use result.
What’s included (by tier)
Starter – Expert Animation Optimization
• Polish 1 animation (up to 30s): cleanup, timing, foot fixes, and your desired style.
Standard – Create Your Own Animation
• Create 1 custom animation (up to 14s): blocking to final polish in your preferred style.
Advanced – Fully Body Motion Capture
• Full-body motion capture + hyper-realistic polish (up to 59s), up to 2 characters, plus 4K render output if you need a showcase video.
What’s included (by tier)
Starter – Expert Animation Optimization
• Polish 1 animation (up to 30s): cleanup, timing, foot fixes, and your desired style.
Standard – Create Your Own Animation
• Create 1 custom animation (up to 14s): blocking to final polish in your preferred style.
Advanced – Fully Body Motion Capture
• Full-body motion capture + hyper-realistic polish (up to 59s), up to 2 characters, plus 4K render output if you need a showcase video.
Animation Type
3DIndustry
Advertising & Marketing, Fashion, Film & Video, Gaming, MedicalWhat's included
| Service Tiers |
Starter
$49
|
Standard
$89
|
Advanced
$349
|
|---|---|---|---|
| Delivery Time | 1 day | 3 days | 4 days |
Number of Revisions | 1 | 2 | 9 |
Number of Characters | 1 | 1 | 2 |
Running Time (Seconds) | 30 | 14 | 59 |
Character Design | - | - | - |
Rigging | - | - | |
Detailed Movements | |||
3D Modeling | - | - | - |
Project File | |||
Full HD (1080p) | - | ||
Ultra HD (4k) | - | - |
Optional add-ons
You can add these on the next page.
Fast Delivery
+$9 - $29
Additional Revision
+$19
Additional Character
(+ 1 Day)
+$84
Additional 10 Seconds of Running Time
(+ 1 Day)
+$26
Facial animation / lipsync
(+ 1 Day)
+$67
Animation Pack (30s total)
(+ 1 Day)
+$69
Rig Character
(+ 2 Days)
+$79Frequently asked questions
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JJ
Jaylan J.
Feb 11, 2026
Minecraft But Everything Is OP
JJ
Jaylan J.
Jan 27, 2026
Youtube Series: Minecraft Border Expansion
Consistently delivers quality work and completes tasks quickly without cutting corners. I’ve had a great experience every time.
JJ
Jaylan J.
Jan 20, 2026
Minecraft But Composter Drop Op Items
JJ
Jaylan J.
Jan 10, 2026
Minecraft But Trapdoors Drop Op Items
Created exactly what I asked for in under 24 hours. Love the work ethic!
About Moritz
Game / Software Developer
Brunnen, Switzerland - 4:15 am local time
I’m a Software Engineer and Unreal Engine Developer who works end-to-end on products, ranging from business software to game development and private automation/scripts.
What I deliver best:
1. Unreal Engine (Blueprint/C++)
• Gameplay features and systems (clean, scalable architecture)
• UI implementation and integration
• Animation work: AnimBP, Montages, State Machines
• Animation creation: Fullbody Motioncapturing with XSens Movella, Reallusion Iclone
• Cinematics with Sequencer: cameras, timing, cuts, triggers, audio sync
2. Build & release reliability
• Packaging and build stabilization
• Engine upgrades (UE4 → UE5, project migration support)
• Performance optimization & profiling
• Crash debugging and bug fixing (repro → root cause → verified fix)
3. Software engineering
• Requirements analysis → technical specifications → implementation
• Modular feature development using modern languages/frameworks
• Agile delivery with clear milestones and measurable outcomes
4. Quality & maintainability
• Code reviews with practical, actionable feedback
• Refactoring for readability and long-term maintainability
• Debugging/root-cause analysis and regression-safe fixes
• Clean technical documentation that stays useful
How I work:
• Clear scope, milestones, and realistic estimates
• Regular communication and transparent progress
• Clean code, tests where appropriate, and documentation so your project stays scalable
• I aim for solutions that are production-ready, not “quick hacks”
If you need someone who can implement features, fix hard bugs, and push your Unreal/software project to a shippable state, I can support you reliably.
Note (additional languages/tech stack)
• Unreal Engine / Blueprinting & C++
• Java, C#
• JavaScript, TypeScript, Node.js
• .Net, .Net MAUI
• HTML, CSS
• Shell, Markdown, JSON, XML, YAML
• Flutter / Dart
• React, Less
• SQL
• Firebase, MySQL, NoSQL, MongoDB, Elasticsearch
• Gradle, Maven
• Docker, Git, CI/CD
Steps for completing your project
After purchasing the project, send requirements so Moritz can start the project.
Delivery time starts when Moritz receives requirements from you.
Moritz works on your project following the steps below.
Revisions may occur after the delivery date.
Asset intake & scope confirmation
You share the character/skeleton (FBX or UE project), references, target duration, and root-motion vs in-place. I confirm scope and deliverables, flag any rig/retarget risks early, and agree on the exact animation set.
Animation/retarget + first preview (if needed)
I create/retarget the animation in iClone/Blender/Unreal Engine, ensuring correct timing and readable posing. If requested, I send a quick preview for direction confirmation before final polish to avoid scope drift.