You will get Motion Capture Clean-up + Editing & Skeleton/Rig Retargeting

James F.Status: Offline
James F.

Let a pro handle the details

Buy Character Animation services from James, priced and ready to go.
James F.Status: Offline
James F.

Let a pro handle the details

Buy Character Animation services from James, priced and ready to go.

Project details

Motion Capture Data Editing & Clean-up - Skeleton Retargeting

Have you managed to record all your motion capture data but your animations are left with stutters, unnatural movements or glitches? Let me systematically work through your data to clean and polish it from start to end, leaving you with smooth and fluid motion capture data. I can also edit the data to adjust an animation to the desired position.

Hi there, I'm James and I've recently graduated university with a first class grade in BSc (Hons) Games Production which has given me practical experience and knowledge of the entire production cycle of a game from conceptualisation, design and 3D modelling to level creation, programming and animation. In my final year I completed a module in advanced animations which included setting up, recording, editing and cleaning motion capture data, the skills from which I am using for this project.

I look forward to working with you.
Animation Type
3D
Industry
Advertising & Marketing, Fashion, Film & Video, Gaming, Medical
What's included
Service Tiers Starter
$30
Standard
$60
Advanced
$120
Delivery Time 1 day 2 days 3 days
Number of Revisions
112
Number of Characters
1999999
Running Time (Seconds)
000
Character Design
-
-
-
Rigging
-
-
Detailed Movements
3D Modeling
-
-
-
Project File
Full HD (1080p)
-
-
-
Ultra HD (4k)
-
-
-
Optional add-ons You can add these on the next page.
Additional Revision
+$15
Additional Hour of Work
+$12

Frequently asked questions

James F.Status: Offline

About James

James F.Status: Offline
Unreal Engine Game Dev & Quality Assurance
Dudley, United Kingdom - 3:26 pm local time
I am a recent graduate of Nottingham Trent University, earning
a First-Class Honours in my Bachelors of Science in Games
Production. I'm eager to enter the games industry, the quality
assurance sector specifically, and apply my expansive knowledge of
the full production cycle of games to the role.

I conducted both solo and group studies at university, assuming the
role of team leader for the group project and achieving a first-class
grade for that module (3D modelling). For the game engines module
in my final year I designed, developed, and tested a game prototype
from scratch, creating original assets and programmed solely by
me. I created and worked through several black-box test plans to
polish my game and achieved my highest grade of the course with
an exceptional first (93%+).

Software:
Over 4 years experience with Unreal Engine 4 and Autodesk Maya,
7 years experience with Adobe Photoshop, and have a complete
understanding of the full Microsoft 365 Suite from using it throughout

I have studied and understand Atlassian's Jira and have used Trello and Hack'n'Plan extensively for both university and personal projects, both in a solo and group context.

Steps for completing your project

After purchasing the project, send requirements so James can start the project.

Delivery time starts when James receives requirements from you.

James works on your project following the steps below.

Revisions may occur after the delivery date.

Bone Retargeting

If you purchased the advanced package, I will retarget the rigs you need first.

Edits and Adjustments

If you require any edits to the animations, I will carry them out now. I will perform the first edit and check it over with you before completing the rest.

Review the work, release payment, and leave feedback to James.