You will get Game Composer – Orchestral, Chiptune, Electronic & Lofi


Project details
I'm a game music composer with original soundtracks for Kostya's Spring Park (a tycoon game) and Candy Coating (a narrative‑driven dark fantasy game) – covering orchestral, chiptune, electronic, and lofi styles. My tracks are game‑ready: seamless loops, underscores, and stems (48kHz/24‑bit WAV).
What sets me apart:
Versatility: from epic orchestral scores to retro chiptune, electronic action, and cozy lofi – I adapt to your game's mood and genre.
Technical precision: every loop is seamless, every stem is clearly labeled, and I deliver in any format you need (WAV, OGG, M4A, MP3, etc.).
Proven experience: I've composed for released games (game jams and narrative projects) – you can hear exactly what I deliver.
I work closely with you to capture your game's atmosphere – from tense dungeons to epic boss battles. Whether you need a single track or a complete soundtrack, I deliver broadcast‑quality audio ready to drop into your engine.
Let's bring your world to life with music that players will remember.
What sets me apart:
Versatility: from epic orchestral scores to retro chiptune, electronic action, and cozy lofi – I adapt to your game's mood and genre.
Technical precision: every loop is seamless, every stem is clearly labeled, and I deliver in any format you need (WAV, OGG, M4A, MP3, etc.).
Proven experience: I've composed for released games (game jams and narrative projects) – you can hear exactly what I deliver.
I work closely with you to capture your game's atmosphere – from tense dungeons to epic boss battles. Whether you need a single track or a complete soundtrack, I deliver broadcast‑quality audio ready to drop into your engine.
Let's bring your world to life with music that players will remember.
Service Type
Producing, ComposingGenre
Cinematic, Classical, Orchestral, Folk, OtherPurpose
Films & Video, Video GameWhat's included
| Service Tiers |
Starter
$50
|
Standard
$65
|
Advanced
$85
|
|---|---|---|---|
| Delivery Time | 3 days | 3 days | 3 days |
Number of Revisions | 2 | 2 | 2 |
Number of Seconds | 60 | 60 | 60 |
Number of Instruments | 15 | 15 | 15 |
HQ Audio File | |||
Commercial Use | |||
Separated Tracks/Stems | - | - | |
Sheet Music | - | - | - |
Optional add-ons
You can add these on the next page.
Additional Revision
+$5
Additional 30 Seconds
(+ 2 Days)
+$25Frequently asked questions
About Jean Carlos
Composer for Games | Custom Music & Loop Delivery
Taquaritinga, Brazil - 12:43 am local time
What I offer:
I compose game music across multiple genres (orchestral, chiptune, electronic, lofi) and deliver it in the format that best suits your project – WAV, OGG, M4A, MP3, or others. All tracks include seamless loops, underscores, and stems (48kHz/24‑bit). I work closely with you to match your game's atmosphere, whether it's heroic, eerie, or anything in between.
Why work with me?
I have published orchestral music packs on the Unity Asset Store with active sales and demo videos to back them up. I've also taken part in several game jams, including the Cozy Game Jam Spring 2026 and Toasty's Jams 2 (2026), and I'm currently working on an unannounced project. I deliver professional, royalty‑free audio that integrates easily into any game engine, and I always keep communication open and regular throughout the project.
Steps for completing your project
After purchasing the project, send requirements so Jean Carlos can start the project.
Delivery time starts when Jean Carlos receives requirements from you.
Jean Carlos works on your project following the steps below.
Revisions may occur after the delivery date.
Client provides requirements
Game genre, mood, reference tracks (2-3 links), desired length per track, and any specific instrument preferences.
Rough draft composition
I compose a short draft (30-60 seconds) based on your references and send it for early feedback – ensures we're aligned before the full work.