You will get Rigging & Animation for Creatures and Characters
Rising Talent

Rising Talent

Project details
The objective of this project is to rig and animate creatures and characters using Blender, tailored for applications in games, production, and film. Deliverables will include fully animated characters provided in various file formats such as FBX, OBJ, Blend, and Unreal Assets. To ensure the animations meet your expectations, reference animations, assets, and a script will be required. With my expertise in 3D rigging and animation, I am dedicated to bringing your characters to life with precision and creativity.
Animation Type
3DIndustry
Film & Video, Gaming, MedicalWhat's included
| Service Tiers |
Starter
$60
|
Standard
$100
|
Advanced
$150
|
|---|---|---|---|
| Delivery Time | 2 days | 2 days | 2 days |
Number of Revisions | 1 | 2 | 2 |
Number of Characters | 1 | 1 | 2 |
Running Time (Seconds) | 5 | 15 | 30 |
Character Design | - | - | - |
Rigging | |||
Detailed Movements | - | - | |
3D Modeling | - | - | - |
Project File | - | - | |
Full HD (1080p) | |||
Ultra HD (4k) | - |
2 reviews
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SE
Samuel E.
Dec 19, 2022
3D Modeler
SE
Samuel E.
Dec 9, 2022
Blender artist
Did an excellent job, I highly recommend.
About Muzammil
3D Rigger & Animator | Blender | Unreal Engine 5
Hyderabad, Pakistan - 10:14 am local time
I'm Muzammil Ahmed, a 3D Rigger & Animator. I specialize in character and creature rigging, animation, and motion design using Blender and Unreal Engine 5, delivering production-ready assets for:
- Indie games & AAA studios
- Cinematic sequences & trailers
- Mobile games & AR/VR experiences
- Character-driven storytelling
WHAT I DELIVER:
RIGGING SERVICES:
- Full-body character rigs (humanoid, creatures, animals)
- Facial rigs with blend shapes & bone-based systems
- Advanced IK/FK setups, stretchy limbs, pole vectors
- Custom controllers for intuitive animation
- Game-engine ready rigs (Unreal Engine Mannequin-compatible)
- Weight painting & skinning optimization
ANIMATION SERVICES:
- Walk cycles, run cycles, combat animations
- Cinematic character performances
- Lip-sync & facial animation
- Motion capture cleanup & retargeting
- Idle animations, transitions, blend spaces
- UE5 Animation Blueprints & state machines
TECHNICAL SKILLS:
- Blender (4.0+) – Rigify, CloudRig, Auto Rig Pro, custom rigs
- Unreal Engine 5 – Control Rig, IK Retargeter, Sequencer
- Mixamo integration & retargeting
- FBX/USD export pipelines
- LOD setup & optimization
Please feel free to reach out with any questions or project ideas—I’d be happy to discuss how I can assist you.
Thank You
Kindly Regards
Muzammil Ahmed.
Steps for completing your project
After purchasing the project, send requirements so Muzammil can start the project.
Delivery time starts when Muzammil receives requirements from you.
Muzammil works on your project following the steps below.
Revisions may occur after the delivery date.
Rigging and Animation
I will rig the character first and then animate it.