You will get an off-the-shelf game refined to meet your specific educational needs.


Project details
From start to finish, I'm committed to giving your organization a game that supports your desired topic and makes it fun and engaging. I keep my costs down by finding commercially available games that are easy and inexpensive to procure. However, I will make any "tweaks" necessary to ensure that the game meets your specific needs - no "cookie-cutter" work here! I will check in with you once I've identified a candidate game to ensure that it meets your needs, and that you're comfortable with how I'm proposing to provide it to you. I'll then deliver the game with any necessary modifications to you, along with any documentation and training required to make its adoption as easy as possible.
Project Type
Training & DevelopmentWhat's included $2,000
These options are included with the project scope.
$2,000
- Delivery Time 30 days
- Number of Revisions 1
Optional add-ons
You can add these on the next page.
In-person delivery and training (US)
(+ 10 Days)
+$2,000
In-person delivery and training (International)
+$4,000Frequently asked questions
About Raymond
Educational Games Coaching and Editing
Gilbert, United States - 5:07 am local time
A 20+ year veteran of the United States Army, I taught history for ten years at the U.S. Military Academy* (USMA) at West Point and integrated game-based learning from the very beginning. I used games in every single course I taught to help students better grasp difficult concepts and develop a sense of historical empathy. I advocated for game-based learning and introduced the Reacting to the Past methodology there, where it is now used in the core freshman Western History course. While on faculty, I brought in multiple gaming experts to showcase the varied ways that game-based pedagogy can change students’ lives.
My expertise stretches beyond the classroom to develop like-minded leaders and educators to become the best professionals they can be. I spent fifteen years in the Army as a leader within the CompanyCommand.army.mil community of practice, the first online military forum serving junior officers. In that role, I helped develop a wide array of professional development techniques, including video-based vignette discussions and structured explorations of professional reading. At the personal request of West Point’s Dean of the Academic Board,* I set up the Office of Faculty Learning, Innovation, Collaboration, and Research, a cross-functional team dedicated to increasing opportunities for faculty development.
I have authored numerous educational games which serve different pedagogical styles and approaches. The Mongol Matrix Game, a tabletop simulation of the Mongol invasion of Kievan Rus, challenges students to balance diplomatic, economic, military and informational power as one of five factions vying for supremacy. After Catherine: The Russian Imperial Court, 1797 and Cuius Regio: Reformation Politics in a German Principality both require students to assume real historical identities and role-play to convince powerful leaders to adopt their perspectives. Eyeball to Eyeball, 1962: The Cuban Missile Crisis (co-authored with Dr. Kimberly Redding) blends face-to-face role-playing with a unique online platform to recreate the fateful days of October 1962. My other academic publications include the edited volume Teaching and Learning the West Point Way; “The Blended History Classroom: Keeping the Student Central” in Teaching History (with Victoria Campbell); Transformation Under Fire; A Historical Case Study with Modern Parallels; The Guides to Army Mentoring series; and “Mentoring for a Military Professional Identity” in Redefining the Modern Military: The Intersection of Profession and Ethics.
My educational credentials include a Doctorate of Education in Learning Technologies from Pepperdine University; two Masters of Arts degrees in History and Russian, East European, and Eurasian Studies from Stanford University; and a Bachelors of Science degree in Russian and German from the United States Military Academy. I am a life member of Phi Kappa Phi and Phi Sigma Iota, and a proud member of the Military Writers Guild, the Reacting to the Past Consortium, and the North American Simulation and Gaming Association. I am an Eagle Scout and continues to volunteer in the Scouting program.
*Neither the U.S. Military Academy nor the U.S Army endorses 42EdGames. Dr. Kimball is no longer a government employee and this former affiliation is listed for informational purposes only.
Steps for completing your project
After purchasing the project, send requirements so Raymond can start the project.
Delivery time starts when Raymond receives requirements from you.
Raymond works on your project following the steps below.
Revisions may occur after the delivery date.
Confirmation of topic and parameters
I'll review your submission and come back to you with any questions I may have. This will either be via message or a short (not to exceed 30 minutes) video call.
Candidate game and proposed mods
I'll contact you with the game I'm proposing to use, along with any modifications I think are necessary to meet your needs. If you're not 100% satisfied, I find another game that's a better fit.