You will get 🎮 Mobile Game Art, UI, Props & Spine Animations – Full Asset Pack
Top Rated
Project details
I'm a 2D game artist and animator with 10+ years of experience creating high-quality art for mobile and indie games.
I specialize in UI/UX design, game props, characters, and Spine-ready animations that are clean, readable, and ready for Unity or any game engine.
Whether you need icons, HUDs, buttons, collectible props, or simple 2D animations — I deliver assets tailored to your game's theme and platform.
I’ve worked on 15+ published games, always focused on delivering art that feels great to play with and looks sharp on mobile screens.
Let’s bring your game visuals to life — fast, polished, and production-ready.
I specialize in UI/UX design, game props, characters, and Spine-ready animations that are clean, readable, and ready for Unity or any game engine.
Whether you need icons, HUDs, buttons, collectible props, or simple 2D animations — I deliver assets tailored to your game's theme and platform.
I’ve worked on 15+ published games, always focused on delivering art that feels great to play with and looks sharp on mobile screens.
Let’s bring your game visuals to life — fast, polished, and production-ready.
Game Dimension
2DStyle
CartoonFile Format
JPG, PNG, PDF, AI, PSDWhat's included $100
These options are included with the project scope.
$100
- Delivery Time 2 days
- Number of Initial Concepts 1
- Number of Props 1
- Number of Revisions 2
- Animation
Optional add-ons
You can add these on the next page.
Additional Initial Concept
(+ 1 Day)
+$40
Additional UI Element
(+ 1 Day)
+$40
Add Spine Loop Animation
(+ 1 Day)
+$50
PSD Layered File Delivery
+$30Frequently asked questions
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About Amol
Senior Spine 2D Animator & Game Artist | Slots, Casual & RPG | Unity
100%
Job Success
Pune, India - 2:21 pm local time
I am a Senior Spine 2D Animator and Game Artist with 15+ years of experience creating polished, technically reliable assets for Slots, Casual, RPG, and mobile games.
I work with the full production pipeline in mind, from layered PSD preparation and rig-ready character setup to clean Spine animation, optimized exports, and Unity-ready handoff. My goal is simple: deliver assets that look strong, feel responsive in-game, and move into production without unnecessary rework.
I also support AI-assisted production workflows where suitable, especially for faster concept exploration, style direction, and production planning. Final assets are manually reviewed, cleaned, separated, optimized, and prepared properly for Spine and Unity, not delivered as raw AI outputs.
Why clients work with me:
• 280+ delivered projects and 15+ shipped games
• Advanced Spine rigging using meshes, IK constraints, and weight painting
• Fluid character animation with squash, stretch, anticipation, impact, and game feel
• Clean PSD preparation, proper pivots, hidden parts, optimized textures, and developer-friendly handoff
• Strong understanding of slot symbols, win animations, casual game assets, RPG characters, UI, and mobile game pipelines
• Ability to combine traditional art skills, AI-assisted exploration, Spine animation, and Unity-ready production
Core services:
• Spine 2D rigging and animation for characters, creatures, UI, symbols, and VFX
• 2D game art for characters, props, slot assets, backgrounds, icons, and UI elements
• Rig-ready PSD preparation for animation and Unity implementation
• Hidden part creation and cleanup for smooth animation
• Spine VFX such as hits, slashes, magic effects, glows, win effects, and UI motion
• Spine cleanup, optimization, and fixing broken or heavy files
• Unity-ready exports and organized handoff for developers
• AI-assisted concept and production support when it helps the project move faster without sacrificing quality
I work best with teams that need a dependable production partner, someone who understands both visual quality and technical execution. Reliable communication, predictable delivery, clean files, and long-term production support are part of my workflow.
If you have a defined scope, PSDs, concept art, AI-generated references, or existing Spine files, feel free to share them. I can review the material and suggest the best production approach for your game.
Steps for completing your project
After purchasing the project, send requirements so Amol can start the project.
Delivery time starts when Amol receives requirements from you.
Amol works on your project following the steps below.
Revisions may occur after the delivery date.
🎨 Art & Animation Workflow
📝 Concept Sketch based on your input ✅ Approval of rough draft 🎨 Coloring & detailing ✅ Second approval 🕹️ Animation pass (if included) ✅ Final approval & delivery of files (PSD/PNG/Spine JSON if needed)









