You will get 8-Directional Isometric Pixel Art Character – Idle, Walk, Attack & More
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Project details
Need a custom-designed pixel character or monster with 8-directional animations?
I design and animate unique, expressive characters tailored to your game’s style — with full motion sets like Idle, Walk, Attack, Hurt, Die, and more.
Perfect for:
🎮 Top-down RPGs | Roguelikes | Retro Action Games
You get game-ready, polished sprite sheets + optional JSON/Unity exports
I design and animate unique, expressive characters tailored to your game’s style — with full motion sets like Idle, Walk, Attack, Hurt, Die, and more.
Perfect for:
🎮 Top-down RPGs | Roguelikes | Retro Action Games
You get game-ready, polished sprite sheets + optional JSON/Unity exports
Game Dimension
2DStyle
PixelFile Format
PNGWhat's included
| Service Tiers |
Starter
$80
|
Standard
$120
|
Advanced
$200
|
|---|---|---|---|
| Delivery Time | 2 days | 4 days | 6 days |
Number of Characters | 1 | 1 | 1 |
Number of Initial Concepts | 1 | 2 | 3 |
Number of Revisions | 1 | 2 | 3 |
Number of Accessories | 0 | 1 | 2 |
Add Enhanced Detailing | - | - | - |
Animation | - | - | - |
3D Modeling | - | - | - |
Sprite Sheet | - | - | - |
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DE
David E.
Feb 18, 2025
illustration work
CO
CKids O.
Dec 2, 2024
2D Minecraft Blocks Pixel Art Design
Ravi was so accommodating to any changes that needed to be made and created exactly what we were looking for.
FS
Furkan S.
Apr 15, 2024
You will get 2D animated character in Spine Professional
BF
Ben F.
Feb 20, 2024
2D animation Spritesheets required for Ice Hockey assessment game
MD
Michael D.
Sep 27, 2023
Make Pixel Art from a concept drawing
Ravi is very talented and an efficient worker!
About Ravi
2D Game Technical Animator | Pixel Art, Spine 2D & Unity Pipeline
100%
Job Success
Hapur, India - 11:36 am local time
With 20+ years of experience in pixel art and game animation, I specialize in Spine 2D and Unity pipelines where characters, clothing, and animations are designed to grow with the game — not break with it.
I have worked on long-term live game projects where characters required continuous updates, new outfits, animation extensions, and seamless integration with developers. My focus is always on clean structure, consistency, and production efficiency.
🔥 What I bring to your project:
• Pixel art Character animations for games
• Spine 2D character rigging and animation (game-ready)
• Modular character systems (clothes, hair, equipment layers)
• Clean PSD / Aseprite setup for scalable animation pipelines
• 4-direction / 8-direction animations
• Character + creature animation (gameplay-focused)
• Unity-ready export and developer-friendly structure
• Long-term support for live games and updates
🔧 My workflow:
• Study gameplay requirements
• Prepare assets for animation (or guide illustrator)
• Build reusable animation sets (idle, walk, actions, interactions)
• Deliver clean, structured files ready for integration
🎯 Recent Work:
I worked on a live Unity game for 3+ years, building a modular animation system where characters support multiple clothing layers and continuous updates.
This included animation pipelines, layered PSD systems, Spine-ready assets, and long-term collaboration with developers.
If you're building a game that needs reliable, scalable animation — not just one-time assets — I can help you build it right.
I work best with teams building long-term games that require scalable animation systems.
Steps for completing your project
After purchasing the project, send requirements so Ravi can start the project.
Delivery time starts when Ravi receives requirements from you.
Ravi works on your project following the steps below.
Revisions may occur after the delivery date.
Review client brief & style
Design base character in 1 direction


