You will get 2.5D and 3D. You will get pixelated graphics at the highest level.
Top Rated

Top Rated

Project details
You will receive well-optimized resources for your project, each object will be configured and optimized for the appropriate engines. If necessary, a high poly will be created. Any object can be adjusted to pixel graphics, for this I use certain filters. For example, I attached a battery that was made in a couple of minutes) imagine what effect you can achieve if you sit with it longer and work out everything in more detail. This is exactly what I like to do to achieve a high-quality result and your satisfaction. Also, if necessary, I can create a scene for you in the Unity engine and already set up all the materials and effects so that you don't waste your time.
Game Dimension
3DStyle
Low PolyFile Format
FBX, OBJ, BLEND, STL, JPG, PNGWhat's included
| Service Tiers |
Starter
$50
|
Standard
$100
|
Advanced
$200
|
|---|---|---|---|
| Delivery Time | 2 days | 3 days | 4 days |
Number of Initial Concepts | 1 | 1 | 2 |
Number of Props | 2 | 4 | 6 |
Number of Revisions | 1 | 1 | 2 |
Enhanced Detailing | |||
Prop Sound Effects | - | - | - |
Animation | - | - |
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VS
Veronika S.
May 28, 2024
Pookero room
Recommed cooperation, quick cooperation, perfect job.
LY
Leonard Y.
Apr 26, 2024
3D Game Asset Design for Unity
Vlad is not only fast, he is easy to work with and most importantly talented in designing 3D assets! Will be expanding our game assets with him in the future!
KM
Kamila M.
Apr 25, 2024
3D Game Scene Designer
KM
Kamila M.
Apr 25, 2024
URGENT: 3D assets for simple cyber neon environment, Unity ready
VS
Veronika S.
Apr 12, 2024
Asian Room
Thank you for the cooperation!
About Vladislav
3D Artist - Unity Artist - 3D Generalist
100%
Job Success
Almaty, Kazakhstan - 11:23 am local time
I work across the full pipeline of asset and environment creation: modeling, UVs, PBR texturing, baking, lighting, and scene setup in Unity. For me, it’s not just about creating a model, but bringing the scene to a final, cohesive state that reads well and performs properly in real-time.
I have solid experience working with characters, including rigging, skinning, and both body and facial animation. I create animations both in Blender and using iClone and Character Creator 5, which allows me to choose the right approach depending on the task — from quick setup to more refined, manual work.
I’ve worked on PC|VR|Mobile projects, so I understand real-time constraints, optimization (LODs, textures, performance), and production workflows.
I’m comfortable working both from scratch and with existing assets — refining them, maintaining visual consistency, and building clean scene structures. I can also suggest visual solutions, not just execute tasks.
Tools: Blender, Unity, Substance Painter, Marmoset, SpeedTree, iClone, Character Creator 5
Steps for completing your project
After purchasing the project, send requirements so Vladislav can start the project.
Delivery time starts when Vladislav receives requirements from you.
Vladislav works on your project following the steps below.
Revisions may occur after the delivery date.
Search references
Modeled and Optimized
I'm modeling a model if you like everything and no edits are required, then I start optimizing




