You will get professional 2D Unity game art, animations, and complete tech setup.

Ravi G.Status: Offline
Ravi G. Ravi G.
4.9
Top Rated

Let a pro handle the details

Buy Other Game Design services from Ravi, priced and ready to go.
Ravi G.Status: Offline
Ravi G. Ravi G.
4.9
Top Rated

Let a pro handle the details

Buy Other Game Design services from Ravi, priced and ready to go.

Project details

Take your 2D Unity game visuals and animations to the next level!

Hello! I am an experienced Unity tech artist and 2D Spine animator, providing professional Unity file setup, asset import, and complete animation pipeline for your game.

My services include:

Importing and optimizing your images/sprites for seamless Unity integration

Organizing your Unity hierarchy and clean project setup

Setting up UI elements, interactive design, and animations

Integrating Spine 2D PNG sequences with Unity’s animation system

Rigging, skinning, and controlling all character animations via Animation Controller and Timeline

Adding eye-catching VFX using particle systems

Delivering gameplay prototypes and developer-ready prefabs

Whether you’re an indie developer or studio, I’ll turn your vision into a polished, animated, and game-ready reality in Unity 2D!
Platform Type
Mobile Device
Game Dimension
2D
Style
Cartoon
File Format
PNG
What's included
Service Tiers Starter
$50
Standard
$80
Advanced
$180
Delivery Time 2 days 4 days 8 days
Number of Revisions
100
4.9
153 reviews
95% Complete
3% Complete
2% Complete
1% Complete
(0)
1% Complete
(0)

DE

David E.
5.00
Feb 18, 2025
illustration work

CO

CKids O.
5.00
Dec 2, 2024
2D Minecraft Blocks Pixel Art Design Ravi was so accommodating to any changes that needed to be made and created exactly what we were looking for.

FS

Furkan S.
5.00
Apr 15, 2024
You will get 2D animated character in Spine Professional

BF

Ben F.
4.10
Feb 20, 2024
2D animation Spritesheets required for Ice Hockey assessment game

MD

Michael D.
5.00
Sep 27, 2023
Make Pixel Art from a concept drawing Ravi is very talented and an efficient worker!
Ravi G.Status: Offline

About Ravi

Ravi G.Status: Offline
2D Game Technical Animator | Pixel Art, Spine 2D & Unity Pipeline
100% Job Success
4.9  (153 reviews)
Hapur, India - 5:10 pm local time
I don’t just create animations — I build scalable 2D animation systems for live games.

With 20+ years of experience in pixel art and game animation, I specialize in Spine 2D and Unity pipelines where characters, clothing, and animations are designed to grow with the game — not break with it.

I have worked on long-term live game projects where characters required continuous updates, new outfits, animation extensions, and seamless integration with developers. My focus is always on clean structure, consistency, and production efficiency.

🔥 What I bring to your project:

• Pixel art Character animations for games
• Spine 2D character rigging and animation (game-ready)
• Modular character systems (clothes, hair, equipment layers)
• Clean PSD / Aseprite setup for scalable animation pipelines
• 4-direction / 8-direction animations
• Character + creature animation (gameplay-focused)
• Unity-ready export and developer-friendly structure
• Long-term support for live games and updates

🔧 My workflow:

• Study gameplay requirements
• Prepare assets for animation (or guide illustrator)
• Build reusable animation sets (idle, walk, actions, interactions)
• Deliver clean, structured files ready for integration

🎯 Recent Work:

I worked on a live Unity game for 3+ years, building a modular animation system where characters support multiple clothing layers and continuous updates.
This included animation pipelines, layered PSD systems, Spine-ready assets, and long-term collaboration with developers.

If you're building a game that needs reliable, scalable animation — not just one-time assets — I can help you build it right.

I work best with teams building long-term games that require scalable animation systems.

Steps for completing your project

After purchasing the project, send requirements so Ravi can start the project.

Delivery time starts when Ravi receives requirements from you.

Ravi works on your project following the steps below.

Revisions may occur after the delivery date.

Step 1: Asset Collection & Requirement Analysis

You provide all 2D assets: images, sprite sheets, Spine 2D exports (PNG sequences, JSON files, etc.) Share gameplay ideas, animation requirements, UI design preferences, and target platform details I review assets and clarify any questions

Step 2: Unity Project Setup & Hierarchy Organization

Organize Unity project files with clean folder structure and file naming conventions Setup efficient Hierarchy, grouping assets for optimal performance and scalability Import all provided images and sprites, convert to Unity-compatible formats

Review the work, release payment, and leave feedback to Ravi.